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-   -   [Bug Report] Dwarven Holds (http://forums.wolflair.com/showthread.php?t=55188)

Snarkhunter February 28th, 2016 02:51 PM

[Bug Report] Dwarven Holds
 
For Dwarven Holds: When upgrading 10x Iron Guard (minimum unit size) to have a champion - the unit goes to 11 models at 175 pts. The correct price should be 174 pts (150 +10 champion +1x14 for the extra model).

Also - it would be really nice if all units (of all armies) capable of taking champions didn't add an additional model when adding a champion. Sometimes you want a minimum unit of models with a champion - and adding a champion then having to subtract a model is a bit wonky. Not to mention the repeated issue of increasing the model count to the desired size before selecting a champion from the command options, resulting in having 1 model too many.

Snarkhunter February 28th, 2016 02:52 PM

Also for Dwarven Holds: The Field Artillery - Cannon selection should be 100 pts (not 90 pts).

EdSteiner February 29th, 2016 07:23 AM

Quote:

Originally Posted by Snarkhunter (Post 225141)
Also for Dwarven Holds: The Field Artillery - Cannon selection should be 100 pts (not 90 pts).

Fixed DL same release

EdSteiner February 29th, 2016 07:30 AM

Quote:

Originally Posted by Snarkhunter (Post 225140)
For Dwarven Holds: When upgrading 10x Iron Guard (minimum unit size) to have a champion - the unit goes to 11 models at 175 pts. The correct price should be 174 pts (150 +10 champion +1x14 for the extra model).

Fixed DL same release

Quote:

Originally Posted by Snarkhunter (Post 225140)
Also - it would be really nice if all units (of all armies) capable of taking champions didn't add an additional model when adding a champion. Sometimes you want a minimum unit of models with a champion - and adding a champion then having to subtract a model is a bit wonky. Not to mention the repeated issue of increasing the model count to the desired size before selecting a champion from the command options, resulting in having 1 model too many.

I agree with you, however because the 9th age uses model counts for secondary special rules or unit options availability, the code must see the champion as part of the unit as a whole for counting purposes. In the WF8, I could get arround this by coding a drop parent unit count by one, however that route would not work in 9th becuase under the WF8 code format the system saw the following, ok you have 10 models and one of them is a champion ok you have a count of total model count of 11 which is not the case. So to correctly apply it we have to go the longer way. I will look at other dataset systems and see if I can find another route, but I dont think so as this is something that I have run into before.

Ed

RumbaRoy May 18th, 2018 07:24 AM

There's a problem with Guild crafted handguns on the Marksmen. AB tells you it's wrong to have GCH on the marksmen if you also have GCH on a character

EdSteiner May 31st, 2018 06:27 AM

Quote:

Originally Posted by RumbaRoy (Post 266531)
There's a problem with Guild crafted handguns on the Marksmen. AB tells you it's wrong to have GCH on the marksmen if you also have GCH on a character

Fixed, DL release 2.27 or higher again


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