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willwrk4internet June 8th, 2019 02:54 PM

Ah, wow, I also didn't know about the d20pfsrd encounters. Those are quite nice. Thanks again for all the time and effort you put into this!

LoppnessMonsta June 15th, 2019 10:53 AM

I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Code:

Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined

Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.

ShadowChemosh June 15th, 2019 11:03 AM

Quote:

Originally Posted by LoppnessMonsta (Post 279688)
I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.

Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.

LoppnessMonsta June 15th, 2019 11:10 AM

Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!

EightBitz June 16th, 2019 06:04 AM

Quote:

Originally Posted by LoppnessMonsta (Post 279692)
Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!

https://www.youtube.com/watch?v=nn2FB1P_Mn8

Krothos June 25th, 2019 08:18 PM

Shadow,
1) The favored class bonus is not increasing the # of rounds of rage for a Half-orc Bloodrager.
2) When are you going to release your next update to the Community Pack?
For #1, if you want to provide me with the instructions, I can maybe modify the .user file myself until you release the update officially.
Thanks!

[EDIT]
Was able to communicate with Shadow by private message. He is working on a solution, but may be tough to find one the way the Bloodrager is programmed. In the meantime, he suggested using the adjustment "Ability: Uses/Period" to select Rage (Unchained) and increase the rounds of rage to the appropriate number.

Adding this to my comment in case anyone else runs into this issue.

LazarX June 28th, 2019 06:59 PM

Quote:

Originally Posted by ShadowChemosh (Post 279689)
Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.

Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.

Farling June 28th, 2019 10:24 PM

Quote:

Originally Posted by LazarX (Post 280009)
Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.

They had to do the 64-bit conversion for the Mac (since Mac is dropping/has dropped support for 32-bit applications), so I guess they ensured it worked on both OSes

Krothos July 2nd, 2019 08:48 AM

BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.

?: When is the next Community Pack update going to released? It's been a minute. :)

Thanks!

ShadowChemosh July 3rd, 2019 10:32 AM

Quote:

Originally Posted by Krothos (Post 280046)
BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.

Thanks for the bug report.

Quote:

Originally Posted by Krothos (Post 280046)
?: When is the next Community Pack update going to released? It's been a minute. :)

LOL yeah it will most likely still be a few months. Have not really had time to do many changes/fixes lately. :)

Ualaa July 5th, 2019 06:39 PM

Without giving the character a level in a Path of War class, is there a way to give characters maneuvers and stances.
Ideally as an adjustment; the feat chain isn't exactly what I'm looking for.

I'm using a house rule, that any 3/4 or Full BAB class gets five disciplines of choice, the recovery method of choice, at the progression rate of a Warder.

The current method is to just make a Warder of the appropriate level, and then print them maneuvers from that character.

I'd ideally like to give the current (non-Warder) version of the character the stances, so their print out can be in a given stance.
If that's possible.

Roadie July 8th, 2019 02:30 PM

Quote:

Originally Posted by Ualaa (Post 280121)
Without giving the character a level in a Path of War class, is there a way to give characters maneuvers and stances.
Ideally as an adjustment; the feat chain isn't exactly what I'm looking for.

I'm using a house rule, that any 3/4 or Full BAB class gets five disciplines of choice, the recovery method of choice, at the progression rate of a Warder.

The current method is to just make a Warder of the appropriate level, and then print them maneuvers from that character.

I'd ideally like to give the current (non-Warder) version of the character the stances, so their print out can be in a given stance.
If that's possible.

For house rule purposes, the easiest way would probably to make an archetype that grants the pick-your-own disciplines (see the PoW Fighter archetype for an example) and the maneuvers, then copy that for each class being used. That will mean using the editor, though.

ShadowChemosh July 12th, 2019 12:59 PM

Quote:

Originally Posted by Roadie (Post 280161)
For house rule purposes, the easiest way would probably to make an archetype that grants the pick-your-own disciplines (see the PoW Fighter archetype for an example) and the maneuvers, then copy that for each class being used. That will mean using the editor, though.

This is most likely the best way to go. The PoW system was designed with the idea of maneuevers being linked to a class and I am not seeing a good way to take that logic out. Its sort of like trying to give spellcasting to a character through an adjustment. It just wouldn't work very well.

JustinThomason July 12th, 2019 03:54 PM

I am looking to start a new Eberron campaign using Pathfinder. I was not relishing the thought of entering the Eberron Campaign Setting into Hero Lab, but then I noticed that a bunch of Eberron stuff had already been entered into the community pack! Once again, I benefit from the hard work of the community (and ShadowChemosh in particular - thanks for all the work you do maintaining this pack).

My actual question - is there any documentation on what has been entered for various sources in the Community Pack? In particular I'm interested in the Eberron content and the Ultimate Psionics material. Mostly I'm just looking ahead for any potential elements that I will need to enter as house rules.

Also, is there any outline of the conversion process done for classes and races in the ECS? I have started poking around with a test portfolio making various class/race combos, but if there is some documentation of how the conversions were handled somewhere, that would be easier to review.

Regardless, thanks so much to all the terrific volunteers who put so much work into this package. You really have increased the utility of HL for me.

Ualaa July 13th, 2019 07:58 AM

Most of Ultimate Psionics is part of the Community Package.

I occasionally find a power that is on more than one list, with a different level for a Tactician than for a Psion, but listed at the level a Psion gets it for both.

Little bugs like that, but they're rare, and if posted to this thread they all get squished.



Not sure on the Eberron stuff exactly.

Under the Configure your character section.
Within the Campaign Settings section, there is Eberron.
The available checks are:

Eberron Campaign Setting
Hide Non-Eberron Campaign Languages
Hide Non-Eberron Deities
Hide Non-Eberron Ethnicities
Hide Region of Origin Tab
Faiths of Eberron
Races of Eberron
Sharn City of Towers


I have Races enabled, which adds a Region of Origin Tab to the character sheet, so have also checked the box to hide that.
But aside from that, haven't really delved into Eberron, although I liked it when it came out.

LoppnessMonsta July 23rd, 2019 11:08 AM

Hey guys- been tinkering with the Editor and enjoying it, so thanks for helping me get that started. I have noticed some things in the community pack I haven't been able to solve yet.

The Improved Flight feat from FGG-Tome of Horrors is not correctly updating the Fly skill penalty. So a Clumsy flier with the feat becomes Poor, which should reduce the Fly skill penalty from -8 to -4... but the penalty remains -8.

The Magus: Spell Combat adjustment is not displaying the "Melee Touch" and "Ranged Touch" weapons in the weapon tab. I remember seeing the Touch weapons when I first started using it, so I'm not sure if this is just some setting I accidentally toggled off somewhere, but if it is, I can't find it to toggle it back on.

Krothos July 23rd, 2019 11:25 AM

Aren't Melee Touch and Ranged Touch found on the left column of info under the Spells selection tab (where you select your memorized spells for the day)? Or add them as an Adjustment from Community Pack?

ShadowChemosh July 23rd, 2019 11:42 AM

Quote:

Originally Posted by LoppnessMonsta (Post 280429)
The Improved Flight feat from FGG-Tome of Horrors is not correctly updating the Fly skill penalty. So a Clumsy flier with the feat becomes Poor, which should reduce the Fly skill penalty from -8 to -4... but the penalty remains -8.

Most likely a timing issue... will have to take a look into this...

Quote:

Originally Posted by LoppnessMonsta (Post 280429)
The Magus: Spell Combat adjustment is not displaying the "Melee Touch" and "Ranged Touch" weapons in the weapon tab. I remember seeing the Touch weapons when I first started using it, so I'm not sure if this is just some setting I accidentally toggled off somewhere, but if it is, I can't find it to toggle it back on.

Did you add the Melee/Ranged Touch attack weapons on the Weapons tab? This adjustment is meant to work with the community Ranged/Melee Touch which you add manually to a character...

ShadowChemosh July 23rd, 2019 11:47 AM

Quote:

Originally Posted by JustinThomason (Post 280231)
My actual question - is there any documentation on what has been entered for various sources in the Community Pack? In particular I'm interested in the Eberron content and the Ultimate Psionics material. Mostly I'm just looking ahead for any potential elements that I will need to enter as house rules.

Sorry I missed this before... :(

No documentation sorry. Eberron has everything from the core rulebook entered and then some stuff from Races of Eberron.

Quote:

Originally Posted by JustinThomason (Post 280231)
Also, is there any outline of the conversion process done for classes and races in the ECS? I have started poking around with a test portfolio making various class/race combos, but if there is some documentation of how the conversions were handled somewhere, that would be easier to review.

I think I put a note on most things on what I did when converting. I followed the standard Pathfinder guide for conversion. I tried to stick as close as possible to the rulebook.

The strange ones that don't fit are as follows:
1) Artificer gets Gold (GP) instead of XP.
2) For Warforged I turned some of the Race feats into a free racial option you choose at level 1.
3) Turn Undead was converted to Channel Energy where I could and I think I left off a feat or two that had no way to convert.

LoppnessMonsta July 26th, 2019 05:33 PM

Quote:

Originally Posted by ShadowChemosh (Post 280431)
Most likely a timing issue... will have to take a look into this...


Did you add the Melee/Ranged Touch attack weapons on the Weapons tab? This adjustment is meant to work with the community Ranged/Melee Touch which you add manually to a character...

Ah! I suspected I was doing something wrong. I could have sworn I initially saw some green auto-added Touch attacks pop up at some point, but clearly I was mis-remembering. That part's working fine, now. Thank you.

asvaldson August 11th, 2019 09:27 PM

Psionics Egoist
 
Hello, I just wanted to report that the Egoist discipline is adding the lvl 20 Damage Reduction ability at 1st level.

Zan Thrax November 9th, 2019 01:38 PM

Hey SC, I think I'm missing something with the "add spell to class list" adjustment.

I've made a fey trickster mesmerist, so that I have druid + ranger class list, and took the Fey Spell Lore and Fey Spell Versatility feats. But they're not working with the class, so I used a couple of "Feat, Pre-Req Valid" adjustments to get rid of the errors, and a bunch of "Add Spell to Class Spell List" adjustments for the various spells the two feats should be adding.

But they still don't show up to be selected for spells known.

Any advice?

Mergon November 19th, 2019 09:11 AM

Is there an Eberron Pack for Pathfinder? I am discusted with what WotC did to Eberron in the lasted Source book and am considering moving back to Pathfinder to continue my current Eberron campaign.

charlieluce November 19th, 2019 09:54 AM

The Community Pack contains Eberron material.

Fr4nkJ43g3r December 7th, 2019 07:12 PM

I have clearly stumbled onto this amazing depository of .... well amazement.... a bit late.

I seem be failing before even starting though. While following the directions to even gain access to the community servers. I've followed the pdf file instructions from v2016.02.28 but can not seem to make progress. The link I've added as a new source for updates doesn't add anything to the list to download. Have I missed something painfully obvious? I'm just trying to gain access to the gestalt options for character creation.

Minous December 29th, 2019 03:48 PM

Hay Shadow, not sure if this is possible, but could we tag creatures that exist in other sources with a tag to make them disappear? One of many examples that creates duplicate creatures in the encounter builder is the Pixie.

charlieluce December 29th, 2019 07:12 PM

Quote:

Originally Posted by Fr4nkJ43g3r (Post 284343)
I have clearly stumbled onto this amazing depository of .... well amazement.... a bit late.

I seem be failing before even starting though. While following the directions to even gain access to the community servers. I've followed the pdf file instructions from v2016.02.28 but can not seem to make progress. The link I've added as a new source for updates doesn't add anything to the list to download. Have I missed something painfully obvious? I'm just trying to gain access to the gestalt options for character creation.

Did you ever get this resolved? Once you added the d20pfsrd update source and restarted Hero Lab there should be an option for Pathfinder Gestalt (v1.1) near the bottom of the update list.

asvaldson January 2nd, 2020 07:18 PM

Has anyone tried to adjust the Martial Artist archetype to the Unchained Monk? and if so, how did it go?

Sarelth January 3rd, 2020 12:06 AM

Quote:

Originally Posted by Fr4nkJ43g3r (Post 284343)
I have clearly stumbled onto this amazing depository of .... well amazement.... a bit late.

I seem be failing before even starting though. While following the directions to even gain access to the community servers. I've followed the pdf file instructions from v2016.02.28 but can not seem to make progress. The link I've added as a new source for updates doesn't add anything to the list to download. Have I missed something painfully obvious? I'm just trying to gain access to the gestalt options for character creation.

I find restarting after added a new source helps. You should see it in the list as pathfinder pack, not sure if it highlights it the first run through.

TCArknight January 14th, 2020 08:51 AM

Howdy! An issue I’ve come across is that the Empty Husk race appears on the race list even if there are no supplements included for a character.

Missing the PU source maybe?

Dwayne January 14th, 2020 01:24 PM

Is this still being worked on? The author has not posted in this thread since July 2019.

ShadowChemosh January 14th, 2020 02:14 PM

Quote:

Originally Posted by Dwayne (Post 284984)
Is this still being worked on? The author has not posted in this thread since July 2019.

I will make sure the Community Pack continues to load and functions as is with new HL updates. I know allot of people make use of it.

Currently I have no extra time to put into the Community Pack at the moment. :(

Hopefully that changes in the future... :)

wolffman007 January 16th, 2020 11:24 AM

questions about the community pack
 
im trying to get the forgotten realms, dark suns and psionics unleashed data into herolab, but im not seeing them
are they just included by default?
im seeing the stuff for eberron, but none of the above
and it appears that "psionics unleashed" is actually psionics unlimited, as the githyanky and githzerai are not in the list of playable races
or am i just missing something completely
thanks

Ualaa January 18th, 2020 09:08 AM

The psionics are mostly included, in the Community Pack.
The classes and the powers are, along with a lot of the archetypes (maybe all now?).

The magic items aren't for the most part.
I have a player who sometimes wants to buy a whatever, but as often as not his desired thing is 3pp that isn't Paizo or from the 3pp publishers that out group uses; his search is usually on the d20pfsrd site.

The latest psionics (and has been out several years) is Ultimate Psionics, which is most of two paperback/softcover books combined into one hard cover.
They do have some small (Patreon funded, I believe) additions that aren't necessarily included in the Community Pack.
If you have spare time, they could be, a lot of it would be data entry (copy paste) from a sourcebook, but I'm not sure the specifics.

Tobyfox2002 has a massive thread, with a lot of stuff for previously popular settings.
I know Darksun is one of them, but it's not in the title of his stuff.
Not sure on Eberron.

Dami January 18th, 2020 02:00 PM

Quote:

Originally Posted by wolffman007 (Post 285017)
im trying to get the forgotten realms, dark suns and psionics unleashed data into herolab, but im not seeing them. Are they just included by default?
im seeing the stuff for eberron, but none of the above and it appears that "psionics unleashed" is actually psionics unlimited, as the githyanky and githzerai are not in the list of playable races or am i just missing something completely thanks

2nd ed D&D: Forgotten Realms, Dark Sun, etc are not Paizo or Pathfinder products, so there is no official package & they are not default. Look at the TobyFox thread for getting a user file created for these.
Ultimate Psionics (DSP) is available - I believe its part of the Community Files.
The Gith races are two of about a dozen monsters not allowed to be used except by WotC. You'll only get those for PF if you create your own, or find someone else who has.

wolffman007 January 19th, 2020 10:42 AM

the latest community pack says it has the following

Psionics Unleashed – This package contains the Dreamscarred Press – Psionics Unleashed for pathfinder.
Dark Sun – This package contains RavenX’s Dark Sun campaign setting converted to Pathfinder.
Forgotten Realms Campaign Setting – This package is a work in progress of converting FR over to pathfinder rules.
Eberron Campaign Setting – This package is a work in progress of converting Eberron over to the pathfinder rules.

i am referring to 3rd edition material
according to the above, all that material should already be in there.
note psionics unleashed is not psionics unlimited.
i have the book and the githyanki and githzerai are both in there and yes it says its for pathfinder, hence why im asking
ill look at Tobyfox2002 thread and see

Dami January 19th, 2020 10:15 PM

I have Ultimate Psionics, Psionics Unleashed & Psionics Expanded by Dreamscarred Press for Pathfinder. The first of those books is part of the HL Community Pack (possibly with a few additions from later versions), but none of them have Gith. I've never heard of a book called Psionics Unlimited. Who produced it?

wolffman007 January 20th, 2020 12:15 AM

1 Attachment(s)
its copyright 2010 from dreamscarred press
the cover looks like this

Lord Magus January 20th, 2020 06:39 PM

Quote:

Originally Posted by wolffman007 (Post 285081)
its copyright 2010 from dreamscarred press
the cover looks like this

It's from Fake.com/Fake. A great great RPG company.

Farling January 21st, 2020 08:30 AM

Quote:

Originally Posted by wolffman007 (Post 285081)
its copyright 2010 from dreamscarred press
the cover looks like this

Your picture of a cover is for Psionics Unleashed, not Psionics Unlimited.

Google only found a book called Psionics Unlimited for Cyberpunk.


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