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The little free-time I have has actually been focused on Path of War improvements that are way overdue. So it could be a good while before I get to add in Powerstones. Sorry... :( |
@ShadowChemos awesome! Thanks for the reply. I appreciate all the work you do with it. I’ll use dorjes as a work around for it if nothing else to Put the list of “Powerstones” in the bag.
Thanks again! |
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I'm noticing that the Artificer spells from the Eberron Campaign pack are coming up when not using the pack. They appear when creating scrolls and such, causing spells to appear twice. Can you source the spells so they don't show up unless you have the pack checked off?
The first pic is showing the duplicate identify spells, the second shows the list of spells that come up as Artificer when Eberron is not checked off. |
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Hey ShadowChemosh,
Any chance that Path of War archetypes and Advanced Psionic Guide will make it into a release? :) Also is there anywhere I can donate to your cause such as Patreon? I am a new Hero Lab user but I love your content. |
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Just out of curiosity, will other DSP products be put into this? For instance, will the Malefex make an appearance?
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Shadow are you doing requests or would you mind working with someone? Im trying to do the Simple templates for all classes from Rogue Genius and its way harder coding than i know how to do.
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The release of the new "Pathfinder Pack" version 1.20 is out!
v1.20 April 20, 2019 Bug Fixes
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The elocater is not increasing the land speed.
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Juicy archetypes, awesome!
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I'm Getting the following error upon loading up Pathfinder
Syntax error in script for Procedure 'SoMFtTdTI' on line 28 -> Tag 'source.pSoMFtTrPr' not defined |
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Ok, wasn't sure as the error popped up after I updated both Spheres and the PfCP soooo...
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Zealot Arcehtype Request
Would love to see the Zealot Archetypes make it in to the Community Pack.
Akashic Mysteries Classes would be cool as well but I know you are working through the Psionics and PoW ATM.:) |
I would like to see Akashic Mysteries Classes too.
But mostly the Rajah. :) |
Noticed the Gown of Resistance (+1 to +4) from "Tomb of the Iron Medusa" has the same price for all versions. It is listed as 16,000gp for all of them. Probably a place holder that was just forgotten about.
EDIT: Adding to the issues tracker instead of here. |
After the last Herolab update none of the community pack, nor any other secondary source, files are showing up on the list of rule configurations. I have reinstalled Herolab and the files. Herolab shows them under third party updates. I'm completely at a loss at how to get this working again.
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I need to see that list of errors when Pathfinder first loads to try and help. When you see the error window you can RIGHT mouse click and say "Copy" to get the whole list of errors. Then paste them into this thread. If you get no error window on Pathfinder load let me know that also. :) |
Thank you for your prompt reply! This is the only error I have been receiving.
"The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'rcSoPAberr' - Bootstrap thing 'xAmorphous' does not exist" |
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If that does not work I would recommend posting to THIS thread to get TheIronGolem's attention who is the author of Spheres of Power. Be sure to include the above error message to help him track down the issue. He can then give you more specific instructions on how to fix this issue. :) |
Quick bug report - the feat "Speed of Thought" (fPUSpdThgt) incorrectly gives an enhancement bonus to move speed, instead of an insight bonus as per the book. Thanks!
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hows path of war: expanded's progress?
I love all the path of war content, and I saw there was an update on april 20th mentioning new archetypes. got me thinking, how are the harbinger ones comeing along? I know the crimson countess are ravenlord are done, but I would love to hear if the omen rider and edgelord ones are being worked on. also if the various other factions are getting some love, would make getting the other paths even easier. much love to everyone working on this btw, doing whatever god you follows work. :D
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and actually, hows the april augmented content overall going? if I manage to learn how to properly work HLs system, Id love to add that kind of content.
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Shadow, I don't know how high this might rate on your current project or bugs/problems list, but I just wanted to let you know that the "RGG - Alchemical Bomb Discoveries" do not have sources linked to the abilities, so they'll show up as valid selections even if the "RGG - Alchemical Bomb Discoveries" is disabled in the hero configuration options.
I don't know what other sets this might apply to. I looked at a couple of others from the RGG Bullet Points series and the ones I checked all had sources linked. |
Errors on the Shadow packs showing in the editor
Hi Shadow,
I am trying to make a new class, but when I run the Test on it I am getting a number of errors. Here is a copy of them, most are in the Shadow community packs. I am wondering if there is an update or if I should just remove them temporarily. I have done all updates that have been shown and not sure what I am doing wrong. Thank you for your help. Hero Lab was forced to stop compilation after the following errors were detected: File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined Regards, Larry |
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Take care. Regards, Larry |
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Pathfinder Community Pack Documentation?
Hi all, I have been using Hero Lab for a few years now, but I just recently got into the community packs. First let me say wow. I am in awe of all the work that the community/forum members have put into this.
I have played around with the community packs and read the release notes, but I haven't found any "official" documentation. Is there a help or readme file for the content in the community pack? A more basic question is how do I find new content that I import from the community pack? If I choose a source such as "ShadowChemosh's Adjustments" I have no idea where to find this content within Hero Lab. I am especially interested in getting the community bestiary for Paizo modules (e.g. "Dragon's Demand"). I suppose if I knew where to find the content I wouldn't need much documentation, because I could just play around with it. But help with either or both of my questions would be greatly appreciated! |
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Without knowing the code, there could be an issue where memory is allocated and the return value isn't checked to ensure memory was actually allocated. There's a possibility that the memory is allocated, but a dangling pointer results in the allocation being "forgotten" such that the code can't find that element in the future. Or it could just be a bug in managing pointers and have nothing to do with memory allocation at all. Since it's not an open source project, there's no way for experienced programmers in the community to do anything more than speculate. And while I've disassembled code in the past to fix bugs, those were back in the days when I had infinitely more time. ;) |
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As everything is source marked this means you could search via the source name. In example if you go to the Adjust tab and and open a list of adjustments then type in "ShadowChemosh" at the top you will see all the adjustments that are attached to that source. The one weird thing is my adjustments also add new skills that you can add on the Skills tab for concentration. ;) Quote:
Last thing to know is that community created encounters are different from the ones purchased from LW. If an encounter pulls a monster from a standard Paizo source the community didn't re-create it meaning you will need some of the Bestiary books from LW. Quote:
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Hello! I've been using Hero Lab for a while, and have been enjoying the Community Pack almost as long.
I've bumped into something I would imagine to be an easy fix... for someone who knows what they're doing, which I do not. The Skald (Spell Warrior) archetype gives a class feature similar to Magus's Arcane Pool, and the Community Pack adjustment for that Magus ability works fantastic. However, the Skald version is not quite the same. The list of enchantments that can be applied to the weapons is slightly different: Skald gets Dancing, Defending, Distance, Flaming, Frost, Ghost Touch, Keen, Mighty Cleaving, Returning, Shock, Seeking, or Speed. Magus gets (and the adjustment has) Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, and Vorpal. How do I go about creating an adjustment that functions like the Magus adjustment, but has a different Enchantment list? I've never created a custom adjustment before, and frankly it's quite daunting, even with the existing Adjustment to copy from. |
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