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Just kidding, we all love you like a fat kid loves cake! And, believe me, they love cake, I ought to know! |
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I just finished a custom item for one of my players and thought it might be an interesting addition to the Community Pack. I hereby offer it for your consideration in the hope that it might be useful.
--- The situation: Since I ruled that one of my players with a level 1 druid couldn't carry 40# of water in a Spell Component Pouch (the bulky but inexpensive Focus component of Ice Armor), he wants to carry five empty jugs attached to cargo loops on his backpack so he can Create Water as needed to armor up (at a -2 Circumstance Penalty to Stealth). The default 'Jug' in HL only comes in one state - full, with 8.5# of water in a 0.5# jug. I therefor coded the 'Jug, Clay (Adaptive)' Features:
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I will get this added for next release v1.11. |
The release of the new "Pathfinder Pack" version 1.10 is out!
v1.10 August 15, 2017 Bug Fixes
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First of all, thanks Shadow!
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Other asks: Is there a way to 'activate' the Alter Blade Blade skill in the In-Play tab when you select Mind Blade (Light) to make the primary mindblade 1-H? |
@Zaknaefin Thanks so much for the feedback. I will try and take a look at those this weekend! :)
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I can only drop in very briefly, so I haven't looked at the new code, but I thought I should mention that you may want to also check on that one astral suit I added for the Animist archetype in Seventh Path, as well as any changes needed for the customizations associated with that.
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@SC If I may make a request to add to your adjustments....
There is currently adjustments for all attacks, melee attacks, ranged attacks, and natural attacks. Would you be able to create one for two-handed melee attacks? So I could add a +3 to attacks, damage,and CMD to any weapon being wielded with 2 hands (this would include 1-handed weapons such as longswords). The reason for this ask is just noticed HL isn't applying the Weapon Training feature properly for two-handed fighters (already reported as bug to LW). I'm just not sure if this is something they can correct with the next update release. Thanks! |
Switching gears a little:
For the Alchemist: Grand Beastmorph Mutagen adjustments: the swim and fly are both listed as 120', but should only be 90'. Swim and fly are both at the 90' level for Beast Shape III. Also, and this may be as intended, when you activate any one of the adjustments it activates all adjustments (activated or not) listed under Conferred Ability Adjustments. And if you activate more than one, they duplicate. |
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Thank you for both of those sets of changes! :)
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I am unable to duplicate the issue. :( Can you email a .por file that your having issues with so I can see what is going on? Email is my forum user id (at) yahoo (dot) com. Thanks! |
Totally understand. Thank you for keeping this alive. Latest update is very much appreciated. Let us know if there is anything you do need/want help with.
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Shadow where do I find your adjustment for Arcane Pool? I want to copy it and change some powers in the drop down window. Is this hard to do I have already got the alternate power for my class working correctly I call it Divine Pool as it is being used by a Divine based character.
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is COM_BasicPack_PFS - Boons.user part of the community package?
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g301AvgSno has an error in the text field, it should read: "a gift to" |
Found a slight issue with RGG feat selection for Undead feats it is listed twice but one of them shows SGG bullet points: 7 tendril tentacle feats and not undead feats like the first one does.
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Academy of Secrets .hl import issue
My apologies if I have posted this incorrectly. This is the first time I have posted anything.
I downloaded the Academy of Secrets.zip file (repeatedly) from the Hero Lab Community Repository, uncompressed it and clicked on it to import into Hero Lab as the instructions called for. The encounter shows in the Encounter Library and I can select it to see the various parts of the module and the encounters. I cannot import or open any of the creatures into the Hero Lab console to use. I get the following Error every time: Errors were encountered when loading the saved portfolio! If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu). Hero 'Retriever' was imported from an encounter, and cannot be loaded on this device. A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved. Hero 'Toff Ornelos' was imported from an encounter, and cannot be loaded on this device.A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved. I can use other encounters in the Library without issue. Any help would be appreciated. |
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Shadow, any ETA on the next release? |
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Lets see how the next week or so goes........ |
I've been working on adding Fool's Errand (a DSP mini-supplement that adds another PoW discipline and some associated stuff), and I've run into an odd question as I try to wedge in Lock as a pseudo-combat maneuver type: Is there any good way to get the highest initiator level the character has, and the highest initiation modifier the character has? These can be from two different classes. I'm not sure if there's a better way than just looping through all classes to check for cIL, etc manually.
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thing id="PWDisLevel" name="Martial Discpline Helper" It holds information in abValue and abValue2: abValue = Max Initiator Level abValue2 = Max Disciple Level For your Pre-Req you would just need to do the following if your PrC required a minimum IL of 4 in example. Code:
#value[PWDisLevel] >= 4 Quote:
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Bodice of Resistance Error
Just an FYI
Item: Bodice of Resistance. Source: Seven Swords of Sin. Issue: All the bodices from +1 to +5 are listed at the same cost of 9,000 gp This is the proper cost for the +3, but not the others. |
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Anyone have a data file for the 3.5 Spell Compendium to add those spells to Pathfinder?
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There is one yes, do a search in the forums and you should find it
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Does anyone know what still remains of the Ultimate Psionics content for the community packs? An inventory might be good to get the project finally completed.
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Shadow, I am updating the Modern files. I am going over everything and it needs a lot of work. Anyways, I don't want to delete or hide anything, so I don't "break" anyones characters. But there are somethings in the wrong place. I had rituals as a gear item. So would using the tag "Helper.Obsolete", be the best way to just hide them without doing any harm.
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