Thank you! :)
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Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.
The core files version uses the following script: Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2 Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers] |
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Will have to adjust the script know just take and use the abValue from cBbnSupers instead. The whole idea was that I wanted to allow for the ability to turn ON/OFF but I wanted any scripts adjusting the value of Superstition in HL to still work. Without needing to use Replace Thing ID. :) |
Is there a way to increase a rangers favorite enemy/upgrade picks? I have look in the adjustment from ShadowChemosh and the community pack but I have had no luck.
Jason |
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The script is pretty simple though. Here is an example script adding 1 upgrade for terrain/enemy. Run it at Post-Level/10000 Code:
hero.child[resEnemUpg].field[resMax].value += 1 |
Speaking of a "to do" list, how practical do you think it would be to have a 'Blank' class you could take levels in, with drop-down menus to select things like hit dice size, saving throw speeds, and BAB speed? It's no substitute for fully programming a class, but if you're using that and the 'Customize' options (for NPCs... wish that was enabled for normal PCs, too), you could effectively kludge together a class that's not actually in the system...
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Would it be possible to add the ability to add evolutions?
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If you mean the "number" of evolutions a Eidolon gets then I think that is already in HL. Hmmm actually after looking it is not. I am really sort of surprised at this point that it has not been added. :) I can add that to the adjustments to-do list. |
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This would be the big hurdle as somehow I would have to get around that logic.... :( |
So I am trying to modify a character's available maneuvers, by using the "Add Martial Discipline to class" and "Remove Martial Discipline to Class" adjustments.
I am doing this to make work a published regional trait called Unorthodox Maneuver, (from PoW:Expanded) which swaps out one discipline for another --- as far as I can tell, this trait isn't scripted yet. For some reason even though I have added the Primal Fury discipline via the adjustment, none of them are showing up in my available maneuvers list. |
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P.S. - Putting this here "one" time is enough I don't really need PMs and posts about the same issue. Really I get enough already. :) |
Sorry for the double posting to you.
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I've been getting this error every time I try to make a Rogue Hidden Blade.
Cannot set dynamic linkage 'powClass' to a non-existent pick Location: 'eval' script for Component 'PWManList' (Eval Script '#1') near line 14 Also, when are we getting the rest of Path of War Expanded? |
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I am really sorry but that would eat up the little time I have currently. Allot of that spare time is spent making sure the Pack continues to load with each new Pathfinder release. My idea is to start "small" Things like with feats or maneuvers first. As you get more comfortable with the editor work on reading through the code for PoW classes. All the source is available and can be seen so its not like the stuff LW does that is hidden in the background. :) I have tried to make PoW easier to understand with new Editor Tabs changes I did a few versions back. But I admit it still requires a good working knowledge of HL. :( |
Getting a bunch of errors on loading characters, all related to Shadow Chemosh adjustments. I have everything updated, but when I go into the character option to select sources, the User Content box is grayed out, and I can't select it (tells me I need a licnese.)? In the list of updates, I have Pathfinder Pack v1.4, but none of that stuff shows up in my options to enable.
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Downloaded and installed again, and it worked. For some reason, it wasn't highlighted as an update. Thanks!!! |
re: classes
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Is there a manual somewhere that actually provides code walk-throughs? thanks |
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Two languages in the Community Files haven't been sourced tagged.
They are: lMHNepali - from COM_PackModern - Path Heroes.user luIobarian - from COM_GMPack_AP_Bestiary - AP12 Reign of Winter |
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Hello, I hope everyone is doing alright today. I was wondering if there's a way for me to make a Half-X-Half-Y race by combining two races. Is this possible? If not, how difficult would it be to include something like that whenever the Community Pack is next updated? If it would be difficult, then don't waste your time, but if it's something pretty simple, I think that could be a feature that people other than myself would probably find useful. Why should Humans be the only race that can procreate and make Half-Elves and Half-Orcs. We should be able to make Half-Elf-Half-Sylph, Half-Dwarf-Half-Kasatha, Half-Gnome-Half-um-Half-Elf (quarter-elf?), and so on.
Thanks! (PS, in case you might be wondering, in my situation, I really would like to make a Half-Stryx-Half-Sylph since I think that would be a really interesting combination thematically) |
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You're probably correct, and I have used both those in the past. I was unsure if there could be an easier way, sort of like a Gestalt for races instead of classes. Oh well, thanks for getting back to me
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I am getting an error message in HeroLab when loading Pathfinder:
syntax error in 'eval' script for Thing 'IFRSoutMag' (eval script '#1') on line 2 tag classes.inquisitor not defined Can anyone tell me which module this might be or how to fix the error So poking around a bit, it seems that the issue is the RavenX files somewhere. Removing them fixed the issue for me, but there is still a bug somewhere in that repo. |
TobyFox took over the RavenX Forgotten Realms files some time ago. This sounds like one of the first bugs he fixed. You would need to update your file locations to use his hosted files instead of RavenX's files.
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I've noticed a small issue with one of the Path of War adjustments.
the Initiator Adjustment doesn't seem to be altering the number of stances and maneuvers known. While I can get away with altering those manually it would be nice if this was handled by the adjustment internally. Also, the description text for the adjustment seems to be the same as the description text for adding to the list of disciplines available to the class. |
Two requests for Ultimate Psionics.
Battle Transformation should be level 3, not level 4, for the Tactician. Fear Cascade, the Telepath only power, should be on the Telepath list; it is somewhere within Hero Lab, since I can add it to the Psion's Class List via an adjustment. I love the work you're putting into the Community Package. Thank you for your efforts. |
Two small questions:
Any idea why on the iPad a Generic Tracker is shown as greyed out on the in play tab? As well/alternately, any suggestions for better way to combine two custom Racial Sp abilities into a single 0/2 use tracker instead of two 0/1 use items? Thanks |
I don't think I ever sent you files for the Genius Guide to Domain Channeling. I completed it a long time ago. If you are interested in it, I can send it to you.
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Email is my forum user id (at) yahoo (dot) com. Quote:
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Firstly, I was wrong and it's greyed out on iPad and desktop so that wasn't a difference.
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