Well I'll be d*mned it certainly is.
We might want to update the Common Code examples to mention that. It isn't very clear upon re-reading. If we are used to making Gear separators (which are not dynamic) there would be no reason to suspect that Vehicles are not quite the same :) I have been away for quite awhile after a dead computer mishap and finally getting back to coding and updating my user files, hence all the new activity from me... |
It's not clear in that thread because I didn't know! I also just assumed it was like gear (I've just learned this stuff from playing around, too, I'm not LWD staff let alone an HL coding guru like Mathias.) I'll update it to mention that, though.
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No worries Zarlor. It was a learning night for both of us mate :)
I will say that while I can 'add' any additional vehicle type (cool), only Aircraft seems to inherit the 'Climb' tag. I have a mention about Acc/Top Speed/Climb in the Bugs thread. Since I made up a Spacecraft type, it doesn't reflect 'Climb' field value. Seems to me, all three should be made available to all vehicle types, and if they are not necessary, leaving them blank would keep them hidden, or something to that affect. If I was doing an underwater type campaign, I might want 'Climb' to be tracked for fast moving submersibles. |
I'm a relatively new Herolab user. I picked up the Savage World build and thought it was excellent, really top notch. Frankly I'm not entirely sure how I ever got by without it. These may be stupid questions - or things that are already built into the program, but if they aren't, they are things I would like to see.
Would it be possible to add a unit builder for Savage Worlds Showdown? Would it be possible to rig the monsters so that they can be printed as a small tight stat block? Rather than something that is the size of a regular character sheet? I used to hand write my monsters onto business cards for ease of reference. I found trying to flip through sheets of A4 a bit difficult. With my hand written monsters I generally put them in card sleeves - the ability to print a bunch of them quickly would be very useful. |
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Or File -> Save Custom Output... and maybe selecting Simple Statblock? Any of those work for what you're looking for? |
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In the SPC, I'd like to see a generic +/- modifier to power costs, at least up to +/-4.
Some GMs and settings add homebrewed or otherwise new modifiers not in the books, and I'd like to see a way to reflect those modifiers in the point costs. |
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z, I would think that most Mower Modifiers added would only apply to a Power or two. It's only an issue if you want to add it all Powers. And there are ways around that ::grin::.
That's what the Editor is for, after all. Adding homebrew stuff. As far as a Generic Modifier, I'll see what I can do. |
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