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-   -   Savage Worlds Adventure Edition (http://forums.wolflair.com/showthread.php?t=61408)

CapedCrusader October 27th, 2018 10:50 AM

And I will make everything I change as clear as possible in the FAQ so you'll know what to expect. And I'l also try to set it up like I did when the released Deluxe and make everything switchable so you can enable/disable edition changes.

CapedCrusader November 12th, 2018 04:45 PM

It's down to about 48 hours left on the Savage Worlds Kickstarter for the new edition. Make sure you are on board!

TCArknight November 13th, 2018 09:45 AM

A day and a half to go, and it’s shattered the Savage Rifts KS. Wow.... and still going from what I can tell.

CapedCrusader November 14th, 2018 06:10 PM

Wow. Just Wow. Over $524,000.

Savage Worlds just earned over a half a million dollars. Let that sink in.

Way to go, Pinnacle!!!

zarlor November 15th, 2018 05:46 AM

Crazy, right? I'm really glad to see the system remains as popular as ever.

Paragon November 15th, 2018 06:30 AM

I've seen a couple of others that did amazing business on Kickstarter (both the Scion 2e and new Fantasy Trip KSes did pretty impressive too), but yeah, that's--something.

TCArknight December 7th, 2018 04:44 PM

And....... the pdf is available for backers. :)

salcor December 8th, 2018 04:18 AM

So I just got done reading the SWADE PDF. I am wondering if it should not be made as a separate gaming system file like Shadowrun. I am sure some folks are still going to want to used the current deluxe edition, and it allos for addressing certain things like multiple arcane backgrounds

Salcor

terrestrialboy December 8th, 2018 05:44 PM

Agreed. I am going to start adapting my Deadlands game. I think duplicating the game system and going from there is the way to go.

dartnet December 9th, 2018 08:44 AM

I just got done devouring the file. I think the hardest part will be the way Langues are now being done. But it should be doable.


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