Check for a Special
An issue I've been running into a couple times is having a class ability check to see if a special is present.
This, for example, is from the Fury of Vengeance ability: if (hero.child[xRage] <> 0) then perform assign[Helper.SpecUp] hero.child[xRage].field[hTotal].value = maximum(hero.child[xRage].field[hTotal].value, field[hTotal].value) endif It's supposed to check if Hero has Rage. If it does, hides the class ability from the Specials tab. The ability functions like rage but doesn't stack so it says the hTotal of Rage would be whichever has a higher value. In the case Rage is found, Fury of Vengeance adds +2 to Str, +2 to Con, and +1 to Will when raging and fighting Shadowlands creatures so I think it'd look something like this: if (hero.child[xRage] <> 0) then if (field[hIsOn1].value <> 0) then ~ +2 Str ~ +2 Con ~ +1 Will else ~ Barbarian Rage stat boosts endif endif It's that first line that's giving me trouble, and I think the hTotal value check is going to give me trouble. Any suggestions? |
Quote:
Code:
if (hero.childfound[xRage].tagis[Helper.ShowSpec] <> 0) then |
Ah, ok. I knew I was missing something. Since I'm not doing spells for now, I'm very nearly done with OA and this is among the last few things I'm trying to tinker with.
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