Exceptional Pull Not Adding to Damage
I first noticed this on a very complicated character I'm making and wasn't sure if it was something else interfering with it. So I made a simpler one to see what might be up:
Create a 3rd level fighter (13 Dex, 12 Str) Add Deadly Aim/Exceptional Pull as feats Add a Composite Longbow with a +1 STR rating The weapon damage for the bow still reads 1d6+1. The feat doesn't have to be activated, and turning Deadly Aim on/off doesn't make a difference (as it shouldn't, but I thought I'd check). I don't see anything in the wording of the feat that might change conditionally in the game - a class is either proficient or not, and the bow either has a strength rating or it doesn't. Is there something I'm missing? Or is this feat not implemented? (I also submitted a bug report, but it's possible it's not a bug and someone here might know what I'm doing wrong). |
The feat is implemented, but seems to give its increased damage bonus up to a maximum equal to the character's Str bonus. So, with your character'S STR of 13, it caps at +1. Create a character with 16 STR and a comp bow +2, it'll get damage up to +3.
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Quote:
There's a reason why the world is full of adaptive Composite (Str 0) bows. :) |
And another example of a poorly worded feat. The feat says, "Add 2 to the weapon's strength rating." This makes it sound like the weapon performs better than it's made to. It should just say, "You can use a weapon with a Strength rating 2 points higher than your strength modifier without penalty."
Thanks for helping me grok. |
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