Augment Critical
Hello everyone, new to the forums here, but not to the program or its editor. :)
I have a question about implementing this into hero lab. I have been putting in druid animal companions like dinosaurs, dire animals, and other companions, and the one I'm currently having a bit of trouble is the dire animal, rhinocerous from Fiend Folio as I cannot figure out how to change the crit range and multiplier on the natural weapon. Is there a way to change the crit range and multiplier on the natural weapon, or a script that can be put into the Augment Critical that would do so. I have already made the Augment Critical into the special to show what it does now I just have to figure this out. Any help would be appreciated. |
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perform hero.childfound[wGore].delete[wCritMin.20] Incidentally, I am currently in the process of adding monster races to the community set. If you have anything you'd like to add, it would be greatly appreciated. |
Thank you Sendric! Yea I've been adding all the companions for druid and finished with the ones from Stormwrack, Sandstorm, and Fiend Folio. Now adding the ones from MM2 and will go from there. After its done I can send it to you. :)
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I don't know what to say about Monster Manual 2 or its Accessory Update, but when it comes to the skill points for it, alot of it just doesn't match what either say when it shows on hero lab. I still have all the monsters from MM2 on here after using the accessory 3.5 update, just when it comes to skill points, don't expect it to match to what the book and 3.5 accessory update says. Anyways, on to MM3 lol. :)
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Its not surprising at all actually. :) |
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Finished. I'm going to enjoy all the druid animal companions I can pick from. Hope you got my message with the attachment Sendric. :)
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