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-   -   necromantic servant (http://forums.wolflair.com/showthread.php?t=55979)

akuthia June 6th, 2016 01:26 PM

necromantic servant
 
Hey herolabbers,

I bought the summoning package, hoping this guy would be in there more fully, but I don't see it

Is there a good way to keep the skeletons that can be summoned up to date in hero lab (correct HP, BAB etc) without just making manual adjustments?

Minous June 7th, 2016 07:40 AM

Where is it being summoned from?

akuthia June 7th, 2016 11:05 AM

essentially, its being raised, but in a very limited capacity:

Necromantic Servant (Sp): As a standard action, you can expend 1 point of mental focus to raise a single human skeleton (Pathfinder RPG Bestiary 250) or human zombie (Bestiary 288) from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. This servant has a number of hit points equal to 1/2 your maximum hit point total (not adjusted for temporary hit points or other temporary increases). It also uses your base attack bonus and gains a bonus on damage rolls equal to 1/2 your occultist level. At 5th level, whenever the necromantic servant would be destroyed, if you are within medium range (100 feet + 10 feet per level) of the servant, you can expend 1 point of mental focus as an immediate action to cause the servant to return to full hit points. At 9th level, you can choose to give the servant the bloody or burning simple template (if it’s a skeleton) or the fast simple template (if it’s a zombie). At 13th level, when you take an immediate action to restore your servant, it splits into two servants. You can have a maximum number of servants in existence equal to 1/2 your occultist level. At 17th level, the servant gains a teamwork feat of your choice.


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