Adding a feat for a class at a certain level
I am trying to enter a class that gains a feat at a particular level. I've noticed that if I add the feat as I would a special ability, then Hero Lab seems to ignore the level I've specified and adds the feat right at level one. To try and learn more of what I might be missing I have been looking over other character classes.
The Ranger class adds the Endurance feat at 3rd level. To do this, it seems that there is a "Class Special" called cRgrEndur that calls cRgrEndHlp through a bootstrap. cRgrEndHlp does not show up anywhere in the editor that I can find. When I open the srd_class_ranger.dat file, I see that it is a thing that calls a bootstrap to add the fEndure feat. It seems to call a class method to verify the level using (count:Classes.Ranger >= 3). It seems that this second bootstrap thing is only added through a program editor, not the Hero Lab Datafile editor. Does anyone know if this is the case or if I am missing something? Should I complete my class as best I can and then edit the .dat file to contain these additional bootstraps? Thanks, Illvatar |
Colen said at one point that the ranger was written before other pieces of HL were properly in place, which is why it needed a class special to add a helper object, to add a feat at a specific level.
Speed of Thought, from the Soulknife, is a bonus feat added at 6th level. Note in the bootstraps menu, there's a condition button? Here's the version to require soulknife Lv6: (Phase: First, Priority: 10000) count:Classes.Soulknife >=6 |
Thanks mgehl. I have been trying to get that to work. Without that line my feat adds at level 1. With that line (modified for my class, of course) it never adds. I suspect I am doing something wrong, but I haven't figured out what yet. I'll keep plugging at it.
Thanks again, Illvatar |
Alright, I just tried it again and it worked perfectly. Now I wonder just what I did wrong before!?!?
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