DC Heroes or Blood of Heroes?
Has anyone got either of these systems up and running in Hero Lab?
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We have the same doubt here....anyone even tried to use the author kit and implement it?
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I've thought about it, but my AK time has been seriously curtailed with a new job I took in May. :/
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The license situation surrounding MEGS (The system that drives DC Heroes) is so nightmarish that even in this age of brazen retro-cloners nobody has been willing to touch it. And nobody can do a full revival because nobody knows who might actually have the rights among the multiple claimants.
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Yeah, Mutants & Masterminds 3rd Edition is probably about as close as you're likely to see.
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Mind you, when applied to the DC Universe it seems to work, but it's not DC Heroes as we used to know it. |
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Now, given that you can't actually IP raw game mechanics, if a sufficiently motivated group wanted to change the names of everything and roll that out, they might get some community funding, but I lost touch with the MEGS community years ago, so I have no idea if that's anywhere in the cards. Probably be a pretty extensive Hero Lab project, too. |
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RPGs aren't typically made like that anymore. DC Heroes was a brilliant late 1980s design. It doesn't match 2014 design philosophies well at all. |
I've started work on these data files. Got the AP cost table build last night, and am moving on from there. I'll keep you all posted on my progress.
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Work continues apace. Basics of AP purchasing are in place. Now on to building more basic objects like skills and powers.
WIP screenshot |
Most of the basics are in place. Next step is to implement gadgets and advancements, and detail out powers. Might actually skin this one, too. :P
MEGS wip screenshot |
Those screen shots look quite promising, I know this thread is six months old, but has there been any further development on this?
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I know I'm resurrecting the dead but has any more work been done on this project?
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2 Attachment(s)
I really need to dust this off, but I've got a bit done on this project (see attached). Left to do:
- Lots of data entry - Gadgets are in good shape, but need to review - Output - Advancement |
just a quick question. i noticed this was last month and so i was wondering if there was any update or even a file we could view? this looks really good and it would come in handy. thanks.
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Sorry, guys. Been awhile. Add this link to your sources in Hero Lab to check out the rule set.
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Blood of Heroes
Interesting creation and setup on the rules. Based on the issue that resulted in the Vista version. I’m going to take a gander and assume the descriptions will be generic. What’s the plan on the limitations and advantages for the powers like invisibility doubling the cost?
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Code:
<tag group="PowerType" tag="Physical"/> |
Its interesting how the MEGs system is setup and I can see how you would handle change. I've been working on my own power file. I've just got to update the limitations.
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If I understand what you're asking, not quite. To apply a bonus or limitation to a power, I use a gizmo, which is sort of a child object attached to the power. That lets me use a form to apply Bonus and Limitation picks to my power pick. The eval script defined on the Power thing will look at which Bonuses and Limitations picks I've applied to the Invisibility pick (in the case of Invisibility, I would use a "custom" Bonus for the # of senses to which the power makes you invisible), then adjust the BaseCost tag appropriately.
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Quick Question, i know its been a bit since the release of this one, but is there any update. my group really wants to use it and would like the advantages and drawbacks filled in. no rush or anything, just asking.
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Sorry for the delay in responding. l haven't done anything with the ruleset in awhile, but l just lost my job, so this may be a good project to pick back up.
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Hey things happen, I haven't really been able to work on any of my own projects either. Hope the job hunt goes alright for you.
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Hi Kairos
Just beenb reading the thread and got to page 3 sorry to hear about losing your job I know its been a while so I hope you have managed to find another one and thing are better. My group is playing Blood of Heroes and realy enjoying this was wondering if there might be some updates in the pipeline. fully understand if RL has gotten in the way, just thought I would ask. I've not programed in a long time and not sure where to start with this, but any update would be gratefully received. Mandrake |
Kairos's site is down again. I have copies of the data files on my computer if anyone needs them before he comes back.
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