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xkaliburr February 25th, 2015 01:52 PM

Hello,

I am looking to build the Mystic Ranger variant class, the Beastmaster Prestige class, and the Pious Templar class. Any tips you can give me for those?

Sendric February 26th, 2015 06:25 AM

Quote:

Originally Posted by xkaliburr (Post 204555)
Hello,

I am looking to build the Mystic Ranger variant class, the Beastmaster Prestige class, and the Pious Templar class. Any tips you can give me for those?

I don't know anything about the Mystic Ranger variant class. The Beastmaster cannot be fully implemented at this time because HL does not allow for multiple animal companions. Pious Templar will be available in the next release of the community set.

Beyond that, my suggestion would be to look at other things that have already been done. If you run into a specific issue, feel free to ask. Unfortunately, general questions like this are difficult to answer.

RavenX February 26th, 2015 09:23 AM

Sendric,

You've got more mail from me, Eberron Campaign Setting special Materials, Weapons and Armor. I'm looking at the Eberron data and it appears we're missing most of the feats from the campaign setting. I can add them but it may take time to get the scripting of the effects done.

Sendric February 26th, 2015 09:26 AM

Quote:

Originally Posted by RavenX (Post 204590)
Sendric,

You've got more mail from me, Eberron Campaign Setting special Materials, Weapons and Armor. I'm looking at the Eberron data and it appears we're missing most of the feats from the campaign setting. I can add them but it may take time to get the scripting of the effects done.

Yea. The Eberron content is pretty underwhelming at the moment. Unfortunately, there's only so much time in a day, and its just not high on my priority list. I'm grateful for anything you can provide.

RavenX February 26th, 2015 09:51 AM

Quote:

Originally Posted by Sendric (Post 204591)
Yea. The Eberron content is pretty underwhelming at the moment. Unfortunately, there's only so much time in a day, and its just not high on my priority list. I'm grateful for anything you can provide.

I run this campaign enough that adding content is rather necessary for me simply to have it. So you'll be getting the benefit from me of having this data for the community. I have to say some of the harder stuff was already done such as adding the Artificer class. I'm not exactly fast when it comes to adding Prestige classes though, unless one of my players brings one to my attention and says they want to use one I usually code those as the last thing in a book because of how time consuming they are to add. I'd rather have the majority of the small stuff that needs to be in there done (like feats) because my players tend to use those, and I will often use them to flesh out characters as well when building NPCs. I noticed no one was really doing Eberron so I figured I'd just start adding the data. I just wish these d20 files were not so out of date.

xkaliburr February 26th, 2015 09:53 AM

Quote:

Originally Posted by Sendric (Post 204577)
I don't know anything about the Mystic Ranger variant class. The Beastmaster cannot be fully implemented at this time because HL does not allow for multiple animal companions. Pious Templar will be available in the next release of the community set.

Beyond that, my suggestion would be to look at other things that have already been done. If you run into a specific issue, feel free to ask. Unfortunately, general questions like this are difficult to answer.

Thank you for the notes. I will focus on the Mystic Ranger.

It's from a Dragon Magazine, however it completely reshapes the ranger. It loses it's fifth favored enemy, Slower progression on favored enemy and Combat Style, and has no animal companion. It does however gain massive spell casting upgrades.

When I do a variant class, I cannot seem to get the items to change progression. Also, my spellcasting changes do not take effect. So I think with the overhaul, it might be better to just make it its own class.

When I try it as its own class, The bonus feats for the class do not add, and the favored enemy never show up. The Spells work fine though.

So, I guess I am stuck at a design point in deciding which path to take. Any suggestions on which one and also how to fix the problems?

Sendric February 26th, 2015 10:46 AM

Quote:

Originally Posted by xkaliburr (Post 204597)
When I do a variant class, I cannot seem to get the items to change progression. Also, my spellcasting changes do not take effect. So I think with the overhaul, it might be better to just make it its own class.

When I try it as its own class, The bonus feats for the class do not add, and the favored enemy never show up. The Spells work fine though.

Yea, getting favored enemies to work with a new class is a major pain in the behind. I recommend sticking with the variant class method.

You'll need to use a script to play around with the field feTotal from cFavEnemy. I've done some work in this area, but its been a while. I don't remember the timing you'll need to use, but you should be able to set up some kind of if statement to address this. If you get stuck, I may be able to take a crack at it in the next few days.

What are the changes to the spellcasting and how are you trying to implement them?

xkaliburr February 26th, 2015 12:00 PM

Quote:

Originally Posted by Sendric (Post 204602)
Yea, getting favored enemies to work with a new class is a major pain in the behind. I recommend sticking with the variant class method.

You'll need to use a script to play around with the field feTotal from cFavEnemy. I've done some work in this area, but its been a while. I don't remember the timing you'll need to use, but you should be able to set up some kind of if statement to address this. If you get stuck, I may be able to take a crack at it in the next few days.

What are the changes to the spellcasting and how are you trying to implement them?

Basically, the ranger gets some level 0 and level 5 spells, and gets a brand new spell progression starting at level 1. I was able to add the new spells in, but it will not let the character have the new spell levels.

RavenX February 26th, 2015 12:21 PM

Quote:

Originally Posted by xkaliburr (Post 204615)
Basically, the ranger gets some level 0 and level 5 spells, and gets a brand new spell progression starting at level 1. I was able to add the new spells in, but it will not let the character have the new spell levels.

You'll have to modify the spells cast per level table on the variant class you made to change the actual spellcasting table. That should fix it. I believe this can also be accomplished with scripts as well.

jnelson February 26th, 2015 10:18 PM

Lasher prestige class
 
Quote:

Originally Posted by Sendric (Post 203996)
Help out in what way? Do you want to create it yourself and need tips? Do you want to add it as a request for the community set? If so, what source is it from?

I have no idea how to create content, i'd love to be able to so if you could direct me to some sort of assistance program then i'd definitely look into it, but at the moment if someone could create it for me please then the prestige class comes from "Sword and Fist"

Sendric February 27th, 2015 05:49 AM

Quote:

Originally Posted by jnelson (Post 204684)
I have no idea how to create content, i'd love to be able to so if you could direct me to some sort of assistance program then i'd definitely look into it, but at the moment if someone could create it for me please then the prestige class comes from "Sword and Fist"

Hmm...that's one of the 3.0 class books. These books are not currently on my to-do list, though this is at least the second instance of people wanting a prestige class from one of those books. I could look into adding some of their content in the future, but it would have to wait a bit. I would recommend looking at how to add a class yourself, and if you get stuck feel free to ask questions. You can take a look at content in the current community set for some tips.

loftybloke February 28th, 2015 05:21 AM

Hi guys, firstly thanks for all the effort which has gone into this custom content, I'm really enjoying having all those extra books in there.

I wanted to ask though - why is nightstick (magic rod from Libris Mortis) missing? Or have I just not got the right option ticked?

Thanks!
Lofty

Sendric February 28th, 2015 05:30 AM

Quote:

Originally Posted by loftybloke (Post 204826)
Hi guys, firstly thanks for all the effort which has gone into this custom content, I'm really enjoying having all those extra books in there.

I wanted to ask though - why is nightstick (magic rod from Libris Mortis) missing? Or have I just not got the right option ticked?

Thanks!
Lofty

You're welcome.

The answer is really just that it hasn't been done yet. No particular reason as to why other than I suppose no one has had a need to do it. If you were to look at the Libris Mortis source file, you would probably find there are many things missing. I'll add it to the list.

loftybloke February 28th, 2015 05:58 AM

Thanks very much :)

ThordanSsoa March 15th, 2015 10:07 PM

So I'm quite new to using Hero Lab and I was wondering where should I look for information on how to add custom classes. I'd like to have the Geomancer class from Complete Divine, and no one else has added it yet. Or is someone out there working on adding it already?

Sendric March 16th, 2015 09:49 AM

Quote:

Originally Posted by ThordanSsoa (Post 205833)
So I'm quite new to using Hero Lab and I was wondering where should I look for information on how to add custom classes. I'd like to have the Geomancer class from Complete Divine, and no one else has added it yet. Or is someone out there working on adding it already?

I should be done with the Totemist soon (ie this week), which means I will be able to start adding in the PrC's that people have been requesting. I can add Geomancer to the list. As for doing it yourself, there are some video tutorials here:

https://www.youtube.com/user/TheChiefweasel

These are for the Pathfinder editor, but you can still use most of it for d20 work. You can also take a look at how other classes were done in the community set, and go from there. If you run into a specific issue feel free to post a question. Someone is usually around to help.

PsychoPif March 16th, 2015 04:06 PM

I'd like to use the encounter builder to manage my combat inside HL. I'm afraid I know the answer already, but is there some kind of community pack so I can import some enemies? Even the Monster Manual would be a good start.

If not, do I have to add all the monster races as custom content?

RavenX March 16th, 2015 05:58 PM

The races are already included in the files, but the stock portfolios were never built. So if you want those they'd have to be constructed into a file of stock creatures, which would take a good deal of time and probably multiple portfolios compiled into one .stock file to make it happen.

Sendric March 17th, 2015 05:00 AM

Quote:

Originally Posted by RavenX (Post 205868)
The races are already included in the files, but the stock portfolios were never built. So if you want those they'd have to be constructed into a file of stock creatures, which would take a good deal of time and probably multiple portfolios compiled into one .stock file to make it happen.

Yep. This is something I've been considering as a second community set, but haven't gotten around to it. I know we need something like this for the encounter builder. Perhaps after the next release of the community set, I can start working on this.

RavenX March 17th, 2015 06:38 PM

Quote:

Originally Posted by Sendric (Post 205887)
Yep. This is something I've been considering as a second community set, but haven't gotten around to it. I know we need something like this for the encounter builder. Perhaps after the next release of the community set, I can start working on this.

This is no small project to take on, mate. You should consider having some users of the software help out. Doling out the projects in terms of a solid breakdown will get it done faster. There are a few hundred monsters in the Monster Manual to tackle and it won't be a small feat to do the entire book.

Lonewolf147 March 18th, 2015 03:58 AM

Quote:

Originally Posted by RavenX (Post 205931)
This is no small project to take on, mate. You should consider having some users of the software help out. Doling out the projects in terms of a solid breakdown will get it done faster. There are a few hundred monsters in the Monster Manual to tackle and it won't be a small feat to do the entire book.

This is something that Sendic and I have talked about in the past.

Sendic, just PM me when you're ready to take this on and you'll have my support.

Sendric March 18th, 2015 04:50 AM

Quote:

Originally Posted by Lonewolf147 (Post 205955)
This is something that Sendic and I have talked about in the past.

Sendic, just PM me when you're ready to take this on and you'll have my support.

I will. Thank you. I think what I will do is finish the current release, then we can get started on that project. The biggest issue with that is that the monster races will need to be edited as well. We'll discuss that when the time comes though. Thanks again.

PsychoPif March 19th, 2015 03:28 PM

If I start creating some portfolios and the race get updated, will I have to start over?
Is the process of combining portfolios documented somewhere?

I'd gladly help if my work doesn't go wasted.

ShadowChemosh March 19th, 2015 04:43 PM

Quote:

Originally Posted by PsychoPif (Post 206072)
If I start creating some portfolios and the race get updated, will I have to start over?

Most of the time no but depending on the change it can require a resave of the file (ie Open the .por file put a space in the name and then remove space and then save file). But HL has a feature in it called "Tools->Prepare Portfolio" for distribution that can do that for you and is able to automatically do all the .por/.stock files in a folder.

Quote:

Originally Posted by PsychoPif (Post 206072)
Is the process of combining portfolios documented somewhere?

Yea not sure. But its pretty simple you go to the "Portfolio" option and then do "Import portfolio" or something like that. That would combine multiple .por files into a single .por. Once you do this for say all the "A" monsters you would change the ending from .por to a .stock file.

Then it goes into the programData\HeroLab\data\d20 folder to allow the Encounter Builder to read it.

Sendric March 20th, 2015 04:34 AM

Quote:

Originally Posted by PsychoPif (Post 206072)
If I start creating some portfolios and the race get updated, will I have to start over?
Is the process of combining portfolios documented somewhere?

I'd gladly help if my work doesn't go wasted.

Any help would be greatly appreciated. We are not ready to start working on this project yet though. Or at least I'm not. Once I am, I will let you know and we will coordinate the effort.

xkaliburr March 21st, 2015 01:00 PM

I will be happy to help out on that as well. I apparently suck at creating classes, but if you want me to build some monsters, I will be happy to do so.

Also, is there a master list anywhere of the stuff that needs creating. I would be happy to try my hand at some feats and items and such.

Sendric March 22nd, 2015 04:20 AM

Quote:

Originally Posted by xkaliburr (Post 206172)
I will be happy to help out on that as well. I apparently suck at creating classes, but if you want me to build some monsters, I will be happy to do so.

Also, is there a master list anywhere of the stuff that needs creating. I would be happy to try my hand at some feats and items and such.

Thanks. I have a partial list on a spreadsheet somewhere, but it's far from being a "master list". I've been meaning to make a thread for it at some point, but haven't gotten around to it. Once I dig that up, I could let you know. Is there any source(s) in particular you might be interested in working on?

xkaliburr March 29th, 2015 07:07 AM

I really like Dungeonscape, BoED and Complete Divine. But I am willing to help wherever.

Sendric March 30th, 2015 06:20 AM

Quote:

Originally Posted by xkaliburr (Post 206533)
I really like Dungeonscape, BoED and Complete Divine. But I am willing to help wherever.

The equipment from Dungeonscape has not been entered yet. If you want to take a crack at that, I would be happy to include it in the community set. I plan on putting out a new release relatively soon, though, so most likely it will be in the next release.

xkaliburr March 30th, 2015 01:32 PM

Sounds good. I will see what I can do. Any preference on delivery?

Sendric March 30th, 2015 01:52 PM

Quote:

Originally Posted by xkaliburr (Post 206621)
Sounds good. I will see what I can do. Any preference on delivery?

For now, you can just email it to me (sendric [at] gmail [dot] com). If you want to become a regular contributor I'll set you up with dropbox. Some day I may get github up and running, but that will probably be a while.

xkaliburr March 30th, 2015 08:01 PM

OK, I will work on this. I am not familiar with the scripting for this program. Trying to work out Wand bracer first, as that is something I have wanted for a bit in the program.

Sendric March 31st, 2015 05:08 AM

Quote:

Originally Posted by xkaliburr (Post 206636)
OK, I will work on this. I am not familiar with the scripting for this program. Trying to work out Wand bracer first, as that is something I have wanted for a bit in the program.

Ok. If you run into any trouble, don't hesitate to ask.

xkaliburr April 8th, 2015 07:21 PM

OK, the Wand bracer allows you to hold five wands in it. How would you set up the container rule since it is not limited by weight but number, and is only specifically wands?

TobyFox2002 April 8th, 2015 07:32 PM

Quote:

Originally Posted by xkaliburr (Post 207095)
OK, the Wand bracer allows you to hold five wands in it. How would you set up the container rule since it is not limited by weight but number, and is only specifically wands?

TBH, I'm not really sure that there is any way to code this. I suppose there might be a way to create an eval rule to force the player to only place wands inside the container. But, honestly it does sound like it might be more trouble than its worth.

If wands were "held" then there might be a way to increase the number of equipped wands. But they are not handled that way in hero labs. I will give this some thought as well but sometimes you just have to rely on the GM and Players to police themselves, this might be one such case.

RavenX April 9th, 2015 01:50 PM

Quote:

Originally Posted by xkaliburr (Post 207095)
OK, the Wand bracer allows you to hold five wands in it. How would you set up the container rule since it is not limited by weight but number, and is only specifically wands?

Hold Limit
add the code:

Code:

gType.Wand
This will limit the item to only accept wands into it. I'm not sure if there is a way to limit the quantity held though.

xkaliburr April 18th, 2015 09:10 AM

I have not figured out how to put the limit on it, but I have completed the mundane items. Sendric, would you prefer the items in file by category in the book (Mundane, Armor and Weapon modifications, etc.) or just get all items in one file? If the first, I will send you the mundane items.

Sendric April 18th, 2015 11:46 AM

One file is fine. You can email it to me. (Sendric [at] gmail [dot] com)

xkaliburr April 27th, 2015 05:51 PM

I emailed you what I have so far, because I need to get a few other things done.

loftybloke April 29th, 2015 09:39 AM

Hi Guys

When I select Planning domain as a cleric (should grant extend spell as free feat) I must still expend one of my available feat slots on extend spell. Could someone please help me?

Thanks


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