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-   -   Community Created 3.5 D&D data set.... (http://forums.wolflair.com/showthread.php?t=11584)

Sendric November 4th, 2013 10:20 AM

Quote:

Originally Posted by Lonewolf147 (Post 168420)
I'm wondering if all the monsters you've added to this dataset are actually loadable and ready? If so, where do I find them? If not, does that mean that just the 'race' of the monster is available and I have to build them?

For example, I want to load a simple Ettin. I see the race for one, but I don't see anything to import from Stock or a .por file in the d20 directory.

The community set doesn't have the monsters entered for stock import. You will have to create the monster in a new portfolio. The only thing you really need to do, though, is add the feats.

Hargert November 10th, 2013 10:18 AM

Wow this is an amazing amount of material and effort to put this all together. I just wanted to say thank you. Does anyone know if you can load this into the pathfinder hero lab without it breaking? I would love to have access to all of my 3.5 material even if it is not "correct" to the new system.

stephanmartins November 10th, 2013 10:22 AM

1 Attachment(s)
Hi Sendric, since the last few updates I'm having the following problem while loading a character with the Purple Dragon Knight Class. I didn't change a thing after I've successfully built the character with the class.

Silveras November 10th, 2013 10:42 AM

Quote:

Originally Posted by Hargert (Post 168955)
Wow this is an amazing amount of material and effort to put this all together. I just wanted to say thank you. Does anyone know if you can load this into the pathfinder hero lab without it breaking? I would love to have access to all of my 3.5 material even if it is not "correct" to the new system.

The d20/3.5 and Pathfinder data sets are very different in structure. You cannot use material made for one system in the other.

Sendric November 11th, 2013 04:56 AM

1 Attachment(s)
Quote:

Originally Posted by stephanmartins (Post 168957)
Hi Sendric, since the last few updates I'm having the following problem while loading a character with the Purple Dragon Knight Class. I didn't change a thing after I've successfully built the character with the class.

I am unable to reproduce this issue. Can you give me more information, or possibly attach the .por file you are seeing the problem with?

Update: I have two d20 data sets going, and in the one that matches 1.9, this file isn't compiling correctly. I have no idea why, and its not giving me any errors. It just isn't compiling the class specials, and then the class doesn't show up. This isn't exactly what you are seeing, but its probably related. I'll try to figure out what's happening.

Update #2: I believe I have fixed whatever the problem was. I had to re-bootstrap the class specials, though I'm still baffled as to what caused the problem in the first place. Possibly something I did in setting them up. New file attached. I'll remove the old one.

stephanmartins December 3rd, 2013 08:33 AM

Many thanks, Sendric!

Is the Blighter (Complete Divine) on another source on Hero Lab?

Sendric December 3rd, 2013 09:18 AM

Quote:

Originally Posted by stephanmartins (Post 171255)
Many thanks, Sendric!

Is the Blighter (Complete Divine) on another source on Hero Lab?

It is not yet available in the community set, though there is someone working on the prestige classes from that source.

Dimwhit December 5th, 2013 09:12 AM

So I just today bought Hero Lab to try it out (using it for 3.5). This resource is great! Thanks so much.

Do you all take requests? It doesn't look like anyone has done Heroes of Horror, and I'd love to get the Dread Necromancy and Archivist classes in there.

While I'm at it, is there a good tutorial for adding your own material? I may even try it if I can figure it out.

Sendric December 13th, 2013 10:49 AM

Quote:

Originally Posted by Dimwhit (Post 171482)
So I just today bought Hero Lab to try it out (using it for 3.5). This resource is great! Thanks so much.

Do you all take requests? It doesn't look like anyone has done Heroes of Horror, and I'd love to get the Dread Necromancy and Archivist classes in there.

While I'm at it, is there a good tutorial for adding your own material? I may even try it if I can figure it out.

Sorry I missed this before. Yes, I take requests. I'll add these to the list.

Dimwhit December 16th, 2013 10:52 AM

Quote:

Originally Posted by Sendric (Post 172054)
Sorry I missed this before. Yes, I take requests. I'll add these to the list.

Thanks! This should be nice for playing my Dread Necromancer. You're awesome!

Bloodwolf December 23rd, 2013 03:30 PM

Sorry if this has been covered before. I'm new to Hero Lab and to the Community Content. I'm already loving it though.

Anyway I added the URL form the beginning of this post to my updates and I think updated the program but the Warlock is not showing up. I'm positive that it is my inexperience and that I have downloaded something wrong or I didn't set something correctly. What would you suggest I check first?

dari010779 December 24th, 2013 06:38 AM

Awesome, very good package. Thanks.

Did you plan to work on the Ghostwalk manual? I try to do it but my knowledge in programmation is realy limited.

Bloodwolf December 25th, 2013 02:51 PM

I figured it out with the help of my brother who also has Hero Lab. I knew it was operator error.

bodrin December 25th, 2013 03:33 PM

Quote:

Originally Posted by Bloodwolf (Post 172764)
Sorry if this has been covered before. I'm new to Hero Lab and to the Community Content. I'm already loving it though.

Anyway I added the URL form the beginning of this post to my updates and I think updated the program but the Warlock is not showing up. I'm positive that it is my inexperience and that I have downloaded something wrong or I didn't set something correctly. What would you suggest I check first?

CTRL + K configure hero.
Make sure the user source is checked that contains the warlock. It'll be listed in the complete XXXX series of books.

Sendric December 26th, 2013 04:30 PM

Quote:

Originally Posted by Bloodwolf (Post 172764)
Sorry if this has been covered before. I'm new to Hero Lab and to the Community Content. I'm already loving it though.

Anyway I added the URL form the beginning of this post to my updates and I think updated the program but the Warlock is not showing up. I'm positive that it is my inexperience and that I have downloaded something wrong or I didn't set something correctly. What would you suggest I check first?

Make sure you have Complete Arcane (I think that's the source) checked in your configure hero window.

Quote:

Originally Posted by Bloodwolf (Post 172915)
I figured it out with the help of my brother who also has Hero Lab. I knew it was operator error.

Oh...whoops. Nevermind then.

Sendric December 26th, 2013 04:31 PM

Quote:

Originally Posted by dari010779 (Post 172793)
Awesome, very good package. Thanks.

Did you plan to work on the Ghostwalk manual? I try to do it but my knowledge in programmation is realy limited.

At the moment, no, but I can add it to the list of requests.

Snowpaw January 14th, 2014 06:40 PM

Could someone tell me what book the Disembodied Hand familiar was pulled from? I want to take it, but I need the actual rules. I can't look them up if I don't know the book, and google feeds me all 4e crap.

Sendric January 15th, 2014 04:50 AM

Quote:

Originally Posted by Snowpaw (Post 174036)
Could someone tell me what book the Disembodied Hand familiar was pulled from? I want to take it, but I need the actual rules. I can't look them up if I don't know the book, and google feeds me all 4e crap.

As far as I can tell, it was introduced in 4E. I've never come across it in any 3.5 material.

Bloodwolf January 20th, 2014 03:54 PM

Is there anyway to make the Eldridge Blast of the Warlock a weapon so that it show up there? As a Rogue/Warlock my main weapon is Eldridge Blast that I try to get into position to get my Sneak Attack with. I realize that it is basically a Ranged Spell but it would be nice to have the damage pull up as a weapon. I know it is probably a lot to ask but would be cool.

Sendric January 20th, 2014 04:19 PM

Quote:

Originally Posted by Bloodwolf (Post 174386)
Is there anyway to make the Eldridge Blast of the Warlock a weapon so that it show up there? As a Rogue/Warlock my main weapon is Eldridge Blast that I try to get into position to get my Sneak Attack with. I realize that it is basically a Ranged Spell but it would be nice to have the damage pull up as a weapon. I know it is probably a lot to ask but would be cool.

Shouldn't be a problem. I'll add it to the list.

Bloodwolf January 20th, 2014 06:06 PM

Will it be a problem that the damage changes as the Warlock level goes up?

Sendric January 21st, 2014 04:47 AM

Quote:

Originally Posted by Bloodwolf (Post 174392)
Will it be a problem that the damage changes as the Warlock level goes up?

Only in the sense that it'll take a little longer to make than normal, I think. I should be able to come up with a way to deal with that.

Bloodwolf January 22nd, 2014 03:21 PM

Cool. Thanks.

So far I've found two multi-classes that work amazingly together. Rogue/Warlock and Psychic Warrior/Psion. In both cases if you use the second class as an augmented for the first it creates a stronger version of the first. So those have kind of become my faves. I think a Rogue/Lurk would also work out great but haven't sat down and done the math.

dari010779 January 26th, 2014 06:06 AM

Ghostwalk
 
Quote:

Originally Posted by Sendric (Post 172977)
At the moment, no, but I can add it to the list of requests.

If you can add it in your list, I will be really happy. Thanks

Sendric January 31st, 2014 08:11 AM

Quote:

Originally Posted by Bloodwolf (Post 174392)
Will it be a problem that the damage changes as the Warlock level goes up?

Ok, so it appears I've hit a snag. There's no way that I can see to set damage to a weapon at 5d6, 7d6, or 9d6. With that being the case, I don't see a way to implement this fully without help from LW. Sorry. :(

RavenX January 31st, 2014 09:07 AM

Quote:

Originally Posted by Sendric (Post 174961)
Ok, so it appears I've hit a snag. There's no way that I can see to set damage to a weapon at 5d6, 7d6, or 9d6. With that being the case, I don't see a way to implement this fully without help from LW. Sorry. :(

Sendric,

I think the "fix" for this is to add new damage tags. I'm not entirely sure but I believe this might be doable with the configuration file if it is created by hand. I'd ask Mathias or Aaron about it to see for sure though.

Sendric January 31st, 2014 09:15 AM

Quote:

Originally Posted by RavenX (Post 174968)
Sendric,

I think the "fix" for this is to add new damage tags. I'm not entirely sure but I believe this might be doable with the configuration file if it is created by hand. I'd ask Mathias or Aaron about it to see for sure though.

Yea, I have no idea how to do that. If it's possible to create our own wMain tags, that would be pretty great. Of course, the current tag structure still confuses me so I would need to be walked through that a bit to understand what I was even doing.

RavenX January 31st, 2014 10:25 AM

Quote:

Originally Posted by Sendric (Post 174970)
Yea, I have no idea how to do that. If it's possible to create our own wMain tags, that would be pretty great. Of course, the current tag structure still confuses me so I would need to be walked through that a bit to understand what I was even doing.

Have you ever read the authoring kit wiki at all? That helped me learn a lot more about hero lab once I popped the hood open and looked under it.

Sendric January 31st, 2014 11:26 AM

Quote:

Originally Posted by RavenX (Post 174978)
Have you ever read the authoring kit wiki at all? That helped me learn a lot more about hero lab once I popped the hood open and looked under it.

No. Reading instruction manuals (or the ilk) isn't my strong suit. :) Maybe I'll take a gander next week.

Sendric February 3rd, 2014 07:38 AM

Ok, for now, I'm sort of including it in the release, though its not fully functional. Those who want it, will need to do a small amount of editing. In the editor, open the file "3.5 - Complete Arcane.use". Go to tab "Special" and find Eldritch Blast. Add "wEldBlast" as a bootstrap, and either remove the first line of the second script or put a ~ in front of it (the line reads "done". Save and compile. This will give you the weapon with appropriate damage at all levels except those with 5d6, 7d6, and 9d6. At those levels, the damage will be blank.

Edit: Ignore all that. Thanks to ShadowChemosh for pointing out the free-form text field where I can enter any damage dice I want. This weapon is now fully implemented.

Sendric February 7th, 2014 04:09 PM

Release 1.9 - February 7, 2014

Enhancements & Changes
  • Adjustments - Added a replacement Size Category adjustment that provides appropriate changes to unarmed damage and ability scores (Sendric)
  • Added scripts to Eager and Warning weapon powers from MIC (DarokinB)
  • Arcane Thesis now allows you to select a spell and modify its level when using a metamagic feat (CptCoots)
  • Modified Metamagic items to have a user tag for the feat Easy Metamagic (Sendric)
  • Removed source for skill Profession: Sailor so that it is always available (Sendric)
Bug Fixes
  • Chord of Distraction bardic feat had the summary text from a different feat
  • Hellreaver PrC from Fiendish codex popped up an error when taking a level
  • Force Missile Mage PrC from Dragon Compendium popped up an error when taking a level
  • Some metamagic feats were not properly adjusting spell level
  • Some duplicate metamagic items in custom spell creation were removed
  • Large Monk damage was incorrect at 16th - 19th level
  • Extra Stunning feat (CWar) was not properly updating the uses/day for Stunning Fist
  • There were two instances of the Tunnel Fighting feat
  • The Badger was not receiving the Burrowing ability
  • Deflection Field psionic power had incorrect summary
  • Stunning Fist could not be selected by Ability Focus
  • Martial Rogue variant class allowed all feats to be selected instead of just Fighter feats
Data File Authoring
  • 3.0 - Savage Species - New file includes some monster class levels (known bug in HL causes error window) (senjak)
  • 3.5 - Complete Adventurer - Added Tempest prestige class (Sendric)
  • 3.5 - Complete Arcane - Added Eldritch Blast as a weapon (Sendric)
  • 3.5 - Complete Mage - Added Master Specialist prestige class (CptCoots)
  • 3.5 - Complete Warrior - Added Purple Dragon Knight prestige class (Sendric)
  • 3.5 - Drow of the Underdark - Now includes spells, gear, item powers and more (TobyFox2002)
  • 3.5 - Monster Manual 3 - Added Goatfolk (Graekon)
  • 3.5 - Player's Handbook 2 - Added most of the class variants (Sendric)
  • 3.5 - Races of Dragons - Added Dragonborn of Bahamut template (Sendric)
  • 3.5 - Races of Stone - Added Racial Substitution levels as class variants (Sendric)
  • 3.5 - Races of the Wild - Added Arcane Heirophant prestige class (Sendric)
  • 3.5 - Tome of Battle - New file includes three base classes, abilties, a new skill and all feats
  • 3.5 - Unearthed Arcana - Added Martial Wizard class variant (Sendric)
  • Custom - Dragon Magazine - New file includes Easy Metamagic feat (CptCoots)
  • Custom - Animal Companion - New file gives the ability to modify Animal Companions (Sendric/Risner)
  • FR - Magic of Faerun - New file includes most of the material from this book (Lord Magus ; CptCoots ; TobyFox2002)
  • FR - Monsters of Faerun - Many new monsters added from this source (TobyFox2002)
  • FR - Players Guide to Faerun - Includes material from the Players Guide and Forgottem Realms Campaign Setting (TobyFox2002)
  • FR - Races of Faerun - New file includes most of the material from this book (TobyFox2002)
  • FR - Underdark - New updates adds most of the material from this book (TobyFox2002)

Please note that 1.9 introduced a new download location for this release. You can find the information on that here.

Sendric February 7th, 2014 04:12 PM

This is a massive update that not only includes my work on Tome of Battle but also work from others, including a lot of Forgotten Realms data submitted by TobyFox2002. I'm not going to guarantee no problems, but I downloaded 1.9 to a clean install of HL, then updated it to this release and it compiles without any issues. If you have any problems please do not hesitate to contact me (sendric [at] gmail [dot] com)

Lord Magus February 9th, 2014 05:19 AM

HeroLab tells me there is an available update for "Lawful_G_d20 (v1.10)", which is the newest update. When I try to download it, I get the following error message:

"Error downloading file from remote web server. This is probably due to a problem with the web server. Please try again in a little while."

I got this yesterday evening, again this morning. Downloading other files from shadowsoftware.com seems to work fine. Have the files been pulled from the server for some reason (e.g. the FR files clashing)?

Lord Magus February 9th, 2014 05:23 AM

Quote:

Originally Posted by Sendric (Post 175401)
Release 1.9 - February 7, 2014


Data File Authoring
  • (…)
  • FR - Magic of Faerun - New file includes most of the material from this book (Lord Magus ; CptCoots ; TobyFox2002)
  • FR - Monsters of Faerun - Many new monsters added from this source (TobyFox2002)
  • FR - Players Guide to Faerun - Includes material from the Players Guide and Forgottem Realms Campaign Setting (TobyFox2002)
    (…)

The version of the Incantatrix I coded (except for the capstone) is the one from (3.5) Player's Guide to Faerun, not the one from the (3.0) Magic of Faerun. The two are significantly different, in fluff and in many abilities. The Incantatrix I coded should be sourced to PGTF, not MoF.

Sendric February 10th, 2014 06:24 AM

Quote:

Originally Posted by Lord Magus (Post 175479)
The version of the Incantatrix I coded (except for the capstone) is the one from (3.5) Player's Guide to Faerun, not the one from the (3.0) Magic of Faerun. The two are significantly different, in fluff and in many abilities. The Incantatrix I coded should be sourced to PGTF, not MoF.

Alright, thanks. I thought it was MoF. I'll take a look at it and move things to the appropriate source.

ShadowChemosh February 10th, 2014 10:50 AM

Quote:

Originally Posted by Lord Magus (Post 175478)
HeroLab tells me there is an available update for "Lawful_G_d20 (v1.10)", which is the newest update. When I try to download it, I get the following error message:

"Error downloading file from remote web server. This is probably due to a problem with the web server. Please try again in a little while."

I got this yesterday evening, again this morning. Downloading other files from shadowsoftware.com seems to work fine. Have the files been pulled from the server for some reason (e.g. the FR files clashing)?

Do you have a Mac? I just looked into this and saw the file has a space in it which prevents the mac from downloading.

Sendric February 10th, 2014 10:53 AM

Quote:

Originally Posted by Lord Magus (Post 175478)
HeroLab tells me there is an available update for "Lawful_G_d20 (v1.10)", which is the newest update. When I try to download it, I get the following error message:

"Error downloading file from remote web server. This is probably due to a problem with the web server. Please try again in a little while."

I got this yesterday evening, again this morning. Downloading other files from shadowsoftware.com seems to work fine. Have the files been pulled from the server for some reason (e.g. the FR files clashing)?

Whoops. Sorry. Somehow I missed this. The files weren't pulled. I'll fix this right away.

Edit: Should be all set now. Let me know if you still have a problem.

Sendric February 13th, 2014 09:27 AM

redacted.

Lord Magus February 15th, 2014 03:39 PM

Quote:

Originally Posted by ShadowChemosh (Post 175540)
Do you have a Mac? I just looked into this and saw the file has a space in it which prevents the mac from downloading.

Indeed, I have a Mac.

It seems to be all right now. Thanks everybody!

Koragg March 25th, 2014 10:34 AM

First off I would like to thank Lawful G and the team for these updates. It is wonderful to be able to use 3.5 content with Hero Lab.

I do have a question. I've searched high and low but still to no avail.... Is it possible to add in the class "High Elemental Binder" into the set? Is there a way for me to custom make that character set? I believe it is from the "Players Guide to Eberron", which is different from the campaign setting from my limited understanding.

Apologies if this has been posted/requested before. If so, can someone please point me in the right direction?

Thanks,
Koragg Darkshadow


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