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-   -   Community Created 3.5 D&D data set.... (http://forums.wolflair.com/showthread.php?t=11584)

bodrin May 17th, 2013 05:44 PM

Quote:

Originally Posted by CptCoots (Post 157215)
So... about those missing prestige classes. Want me to write a couple? Also, what on earth is in Lawful G's Custom Stuff, Lawful G's Hidden Stuff, and Bodrins Custom Stuff?

Bodrins custom stuff

Ring of CHA +2,4,6

Added Custom Gauntlets of Ogre Power +4, +6, +8 9/11/2012

Adjustments added

Added Spell adjustment Benediction October 2012

Total Defense
Fighting Defensively

See history notes!

Complete Adventurer : Feats

Used Replaces ID mechanism to remove duplicate Quick Reconnoiter feat!

Added Spell Adjustment : Prayer February 2013

Spell Adjustment (x6): Interfaith Blessing (Complete Champion March 8th 2013)

Added Charging as a Condition 08/03/2013

Disembodied hand Arcane familiar.

Hope this helps.

CptCoots May 18th, 2013 10:09 AM

It does. Is there a reason that Urban Ranger Class Variant hasn't been implimented? Or am I missing where it is?

kkk5546 May 18th, 2013 04:09 PM

downloading
 
Is there a link to download blocks of data sets instead of just one at a time?

Sendric May 18th, 2013 05:59 PM

Quote:

Originally Posted by CptCoots (Post 157215)
So... about those missing prestige classes. Want me to write a couple? Also, what on earth is in Lawful G's Custom Stuff, Lawful G's Hidden Stuff, and Bodrins Custom Stuff?

Yes, I'm always happy to have others contribute to the community set. Before you do, however, please see this thread. I have been adding a bunch of stuff lately and am putting out a new release soon.

Sendric May 18th, 2013 06:00 PM

Quote:

Originally Posted by CptCoots (Post 157277)
It does. Is there a reason that Urban Ranger Class Variant hasn't been implimented? Or am I missing where it is?

I think the simple answer is that not everything has been done, and this is one of them. Its not an anti-Urban Ranger Class Variant thing...just a time and resources thing. Lawful_G (now Aaron) started this project. ShadowChemosh took it over from him, and I have since taken it over from him. Others, like Bodrin, have contributed a lot as well.

Sendric May 18th, 2013 06:04 PM

Quote:

Originally Posted by Dramos (Post 156516)
Just downloaded your files, AMAZING! you saved me like 2 years of work! you all rock! ... had some questions, perhaps you could help ... duskblade wont let finish due to lack of 0 lvl spells left to choose from, also ephigy master seems to still have a few bugs (only noticed thanks to current campeign (i cant spell) ... my last question .. is there a way to Mix skill points from 2 classes? or a way to get by that? ... only had hero for a month atm ... ty in advance!

I'm glad you like it. There's more to come, so keep an eye out!

I have fixed Duskblade for the next release, so that message will go away. I have also improved the spell progression problem the original implementation had.

I'll take a look at Effigy Master next week. Can you say what the bugs are?

I don't think there's any way to mix skill points between classes. The current method is all stuff that's done behind the scenes and isn't anything we can control as a community.

CptCoots May 19th, 2013 02:06 AM

I've found a couple bugs/inconsistencies. Is there a way you'd like these reported?

kkk5546 May 19th, 2013 05:04 AM

have no clue
 
I have no idea how to enter data into hero lab. I have a request if possible, could someone either make a data set for races of eberron and magic of eberron....or send me a tutorial on how to do it myself? Currently playing a warforged artificer so just having access to eberron campaign setting doesn't help much since currently warforged is not listed in the race section.

CptCoots May 20th, 2013 02:11 AM

@kkk5546: The warforged seem to be omitted from the Ebberon Campaign Setting data set thus far available in this huge data set. Adding the race wouldn't be too difficult and there is a tutorial in the help menu. One of the best ways to get going is to try to create a new one by copying an existing race and tweaking things here and there. Eventually creating from scratch is pretty easy.

Speaking of editing things...
I'm having trouble with Pre-reqs like:

foreach pick in hero from BaseWep where "Broadcast.WepFocus"
validif (each.tagis[wCategory.Reach] <> 0)
nexteach

My major issue is where can I see a list of all possible containers like BaseWep, BaseSkill, etc... and where the hell are the fields "Broadcast.?"

I ask this because let's say I take Weapon Focus (Guisarme), but I have not added a Guisarme in any form to my inventory (wGuisarme or iMagWeapon); then by the wonderful logic of this pre-req I DO NOT qualify for a feat like Short Haft. I figure because it is searching the weapons I have, not the feats, checking if any that I own have weapon focus attached to them, and then if so checking if it is a reach weapon. This is a terribly unprincipled way of looking at it. One should be checking the Feats I have, seeing if there is a Weapon Focus feat, and then for each of them seeing if they apply to a reach weapon.

<NEW EDIT LOL> :)
Wow, I just figured out how to do it all by myself. The pre-req for feats like this should read

foreach pick in hero from BaseFeat where "HasFeat.fWepFoc"
validif (each.field[fChosen].chosen.tagis[wCategory.Reach] <> 0)
nexteach

Which does exactly what you'd want. It looks at your feats (a'la BaseFeat) and specifically grabs the Weapon Focus feats (HasFeat.fWepFoc). Then it looks to what you chose in the fChosen field (each.field[fChosen]) and grabs the thing you chose (each.field[fChosen].chosen) and looks to its tags to see if the weapon has reach (each.field[fChosen].chosen.tagis[wCategory.Reach]).

Boo Yah! I'm getting better at this.

Sendric, I'm seriously down for going through and editing files that are released from you to correct such snafu's; that way I can stop making my own custom replacement versions and make my changes "permanent".

Sendric May 20th, 2013 04:46 AM

Quote:

Originally Posted by CptCoots (Post 157318)
I've found a couple bugs/inconsistencies. Is there a way you'd like these reported?

There's a stickied thread for reporting bugs against the community set here.

Sendric May 20th, 2013 04:47 AM

Quote:

Originally Posted by kkk5546 (Post 157320)
I have no idea how to enter data into hero lab. I have a request if possible, could someone either make a data set for races of eberron and magic of eberron....or send me a tutorial on how to do it myself? Currently playing a warforged artificer so just having access to eberron campaign setting doesn't help much since currently warforged is not listed in the race section.

I will add Eberron items to the list of requests. I'll see what I can do about getting at least the core stuff added from that for the 2.0 release later this year.

Sendric May 20th, 2013 04:58 AM

Quote:

Originally Posted by CptCoots (Post 157354)
@kkk5546: The warforged seem to be omitted from the Ebberon Campaign Setting data set thus far available in this huge data set. Adding the race wouldn't be too difficult and there is a tutorial in the help menu. One of the best ways to get going is to try to create a new one by copying an existing race and tweaking things here and there. Eventually creating from scratch is pretty easy.

Speaking of editing things...
I'm having trouble with Pre-reqs like:

foreach pick in hero from BaseWep where "Broadcast.WepFocus"
validif (each.tagis[wCategory.Reach] <> 0)
nexteach

My major issue is where can I see a list of all possible containers like BaseWep, BaseSkill, etc... and where the hell are the fields "Broadcast.?"

I ask this because let's say I take Weapon Focus (Guisarme), but I have not added a Guisarme in any form to my inventory (wGuisarme or iMagWeapon); then by the wonderful logic of this pre-req I DO NOT qualify for a feat like Short Haft. I figure because it is searching the weapons I have, not the feats, checking if any that I own have weapon focus attached to them, and then if so checking if it is a reach weapon. This is a terribly unprincipled way of looking at it. One should be checking the Feats I have, seeing if there is a Weapon Focus feat, and then for each of them seeing if they apply to a reach weapon.

<NEW EDIT LOL> :)
Wow, I just figured out how to do it all by myself. The pre-req for feats like this should read

foreach pick in hero from BaseFeat where "HasFeat.fWepFoc"
validif (each.field[fChosen].chosen.tagis[wCategory.Reach] <> 0)
nexteach

Which does exactly what you'd want. It looks at your feats (a'la BaseFeat) and specifically grabs the Weapon Focus feats (HasFeat.fWepFoc). Then it looks to what you chose in the fChosen field (each.field[fChosen]) and grabs the thing you chose (each.field[fChosen].chosen) and looks to its tags to see if the weapon has reach (each.field[fChosen].chosen.tagis[wCategory.Reach]).

Boo Yah! I'm getting better at this.

Sendric, I'm seriously down for going through and editing files that are released from you to correct such snafu's; that way I can stop making my own custom replacement versions and make my changes "permanent".

Ok, took me a few reads to understand what you were saying, but I've got the fix in for that feat for that pre-req (doesn't solve the proficiency with reach weapons, though). I'll add it to the upcoming release.

Feel free to poke through the set and search for bugs like this. I'm sure there's a lot of little bugs like this that slipped through. I didn't even know this feat existed, let alone that there was a bug with it. :)

Drakos May 20th, 2013 08:08 PM

Has 1.9 been released? My updater doesn't show any new release.

Sendric May 21st, 2013 04:33 AM

Quote:

Originally Posted by Drakos (Post 157409)
Has 1.9 been released? My updater doesn't show any new release.

Not yet. Should be soon. I'm starting to put it together. There will be an announcement when it is released.

CptCoots May 21st, 2013 08:45 PM

Quote:

Originally Posted by Sendric (Post 157364)
Ok, took me a few reads to understand what you were saying, but I've got the fix in for that feat for that pre-req (doesn't solve the proficiency with reach weapons, though). I'll add it to the upcoming release.

Feel free to poke through the set and search for bugs like this. I'm sure there's a lot of little bugs like this that slipped through. I didn't even know this feat existed, let alone that there was a bug with it. :)

Well the proficiency prereq is done the same way. The feats for like Melee Weapon Mastery: Bludgeoning are equally bugged.

Sendric May 22nd, 2013 06:47 AM

Quote:

Originally Posted by CptCoots (Post 157534)
Well the proficiency prereq is done the same way. The feats for like Melee Weapon Mastery: Bludgeoning are equally bugged.

Hmmm...ok, I believe I have managed to fix the proficiency pre-req. I'll take a look at Melee Weapon Mastery as well.

Edit: Ok, I've got those fixed now too. This will be last change for release 1.9. Thanks for the reports.

Futureechoes May 26th, 2013 04:47 PM

Ebberon
 
Hello!

I was just wondering if you guys ever wrote the artificer class into the Ebberon campaign setting? It's not really showing but maybe I've downloaded the wrong pack?

Sendric May 26th, 2013 04:52 PM

No, I haven't done anything with Eberron yet. The good news is going forward, releases will be occurring with more frequency, so you won't have to wait 6 months for another release. I'll see about getting that and other Eberron data into the next one.

Sendric May 26th, 2013 05:08 PM

Release 1.9 - May 26, 2013

Enhancements & Changes
  • Adjustments - Added Adjustments: Fighting Defensively, Total Defense (Bodrin)
  • Adjustments - Added Charging as a Condition (Bodrin)
  • Adjustments - Added Spell Adjustments: Benediction, Prayer, Interfaith Blessing (x6) (Bodrin)
  • File Structure - Condensed many files into few. Here is a list of all the new files created by this process: (Sendric)
    • Complete Adventurer Compile
    • Complete Divine Compile
    • Complete Mage Compile
    • Complete Psionics Compile
    • Complete Scoundrel Compile
    • Complete Warrior Compile
    • Env - Cityscape
    • Env - Dungeonscape
    • Env - Frostburn
    • Env - Sandstorm
    • Env - Stormwrack
    • Miniatures Handbook
    • Races of Stone Compile
    • Races of the Dragon Compile
    • Races of the Wild Compile
    • Players Handbook 2
Bug Fixes
  • Complete Adventurer - Quick Reconnoiter was listed twice in the feat table (Bodrin)
  • Complete Adventurer - Skirmish at level 1 changes once the scout class reaches level 3 (Sendric)
  • Complete Warrior - Bladesinger class specials missing (Sendric)
  • Complete Warrior - Improved the method of removing spells from the Ranger with the no spells variant (Sendric)
  • Community Bug - Various races were incorrectly adding to reflex save bonus (Sendric)
  • Core Bug - Amulet of Natural Fists was not adding its enhancement bonus to natural attacks (Sendric)
  • Core Bug - Assassin spell list was not properly set (Sendric)
  • Core Bug - Glove of Storing was not set as a container (Sendric)
  • Core Bug - Incorrect weight calculations for Custom Gear, Locations and Containers (Sendric)
  • Core Bug - Phylactery of Undead Turning was using the incorrect slot (Sendric)
  • Core Bug - Portable Hole was not set as a container (Sendric)
  • Core Bug - Power point totals when attribute bonus is less than 1 (fix provided by Aaron)
  • Core Bug - Ranger with Wild Shape class variant was not removing ranger Combat Styles (Sendric)
  • Core Bug - Scabbard of Keen Edges was not set as a container (Sendric)
  • Dungeonscape - Incorrect skill bonus for class Factotum (Sendric)
  • Libris Mortis - There was an error message when selecting the feat Daunting Presence (Sendric)
  • Magic Item Compendium - Impact weapon special not applying threat range increase (Sendric)
  • Monster Manual - Creature Type CR adjusting incorrectly when adding Extra HD "class" levels (Sendric)
  • Monster Manual 3 - Various sources were incorrect (Sendric)
  • Players Handbook 2 - Pre-req scripts for feats Short Haft and Melee Weapon Mastery had faulty search methods (Sendric)
  • Spell Compendium - Domain tags not being added for some domains (Sendric)
  • Spell Compendium - Spells requiring Draconic Heritage report error when feat is not selected (Sendric)
  • Spell Compendium - Undeath Domain missing Extra Turning feat (Sendric)
  • Various Sources - Missing summary text for various spells (Sendric)
  • Various Sources - Spell lists for several classes had a variety of errors. Classes fixed: Bard, Cleric/Favored Soul, Druid, Ranger, Sorcerer/Wizard, and Spellthief (Sendric)
Data File Authoring
  • Complete Arcane Compile.user - Added Starmetal material. Added Elemental Savant prestige class. (Sendric)
  • Complete Divine Compile.user - Added Shugenja and Spirit Shaman classes. (Sendric)
  • Complete Mage Compile.user - Added remaining spells and invocations. Added class variants. Added Holy Scourge prestige class. (Sendric)
  • Complete Warrior Compile.user - Added Paladin (no spells) class variant. Added Hexblade class. Added Knight of the Chalice and Tattooed Monk prestige classes. (Sendric)
  • Custom - Core Bug Fixes.user - New file provides fixes for some core HL bugs (see above). (Sendric)
  • Miniatures Handbook.user - Added missing feats. (Sendric)

CptCoots May 27th, 2013 09:50 PM

Is it there for automatic updating?

ShadowChemosh May 27th, 2013 11:16 PM

Quote:

Originally Posted by CptCoots (Post 158382)
Is it there for automatic updating?

It is if you changed the URL to the new servers.

stephanmartins September 8th, 2013 09:12 AM

Hi! Are there any plans for including the Player's Guide to Faerūn Prestige Classes on the data set? I really needed the Purple Dragon Knight :)

Sendric September 10th, 2013 04:03 PM

Quote:

Originally Posted by stephanmartins (Post 165103)
Hi! Are there any plans for including the Player's Guide to Faerūn Prestige Classes on the data set? I really needed the Purple Dragon Knight :)

There was someone working on Faerun stuff, but I haven't heard from them in a while. I might be able to put something together for you next week if you want.

stephanmartins September 10th, 2013 04:19 PM

Quote:

Originally Posted by Sendric (Post 165285)
There was someone working on Faerun stuff, but I haven't heard from them in a while. I might be able to put something together for you next week if you want.


I would really really appreciate that! Thanks :)

Sendric September 20th, 2013 10:19 AM

1 Attachment(s)
Minor update to the community set that includes a rough draft of the Dragonborn of Bahamut race from Races of Dragons. This "race" ended up being more difficult to implement than I initially thought, and this version is certainly not perfect. That said, if you want to use it and you A) are using one of the base races and/or B) know your way around the editor, it should work mostly ok. I expect there to be some bugs, and if you use it and find any, please let me know. In the meantime, enjoy.

Sendric September 20th, 2013 11:04 AM

And here is an update to Complete Warrior that includes the Purple Dragon Knight prestige class. It appears to be the same as the one from The Player's Guide to Faerun, but I don't have that book in front of me right now so I can't compare it. If there's a significant difference that needs to be addressed, let me know.

Note: I had to zip this one because its larger than was allowed.

Update: See this post for an updated version that fixes some weird bootstrapping error.

stephanmartins September 20th, 2013 12:18 PM

Quote:

Originally Posted by Sendric (Post 166132)
And here is an update to Complete Warrior that includes the Purple Dragon Knight prestige class. It appears to be the same as the one from The Player's Guide to Faerun, but I don't have that book in front of me right now so I can't compare it. If there's a significant difference that needs to be addressed, let me know.

Note: I had to zip this one because its larger than was allowed.

Yes! It's the same class :)

It may sound doofus, but how do I put that file on my HeroLab? Should I delete the other CWar files?

Sendric September 20th, 2013 05:55 PM

Quote:

Originally Posted by stephanmartins (Post 166137)
Yes! It's the same class :)

It may sound doofus, but how do I put that file on my HeroLab? Should I delete the other CWar files?

Yes. This one replaces the one already there. It won't ruin anything because the only changes are the addition of the new class and its class specials. If there is a problem for some reason, obviously let me know.

stephanmartins September 20th, 2013 06:14 PM

Quote:

Originally Posted by Sendric (Post 166170)
Yes. This one replaces the one already there. It won't ruin anything because the only changes are the addition of the new class and its class specials. If there is a problem for some reason, obviously let me know.

It worked! Thank you so much!

Is it possible to request the faerunian gods and domains?

Sendric September 21st, 2013 08:09 AM

Quote:

Originally Posted by stephanmartins (Post 166172)
It worked! Thank you so much!

Is it possible to request the faerunian gods and domains?

Sure. You can request anything you want. :) Check the domains from the Spell Compendium. Some of the ones you want may already be there. I'll take a look next week at them. Not sure about how to enter gods though. That may be a bit trickier.

stephanmartins September 21st, 2013 06:02 PM

Quote:

Originally Posted by Sendric (Post 166184)
Sure. You can request anything you want. :) Check the domains from the Spell Compendium. Some of the ones you want may already be there. I'll take a look next week at them. Not sure about how to enter gods though. That may be a bit trickier.

Unfortunately, some of the ones that I want (like Renewal) aren't in there =/

Sendric September 23rd, 2013 06:48 AM

Quote:

Originally Posted by stephanmartins (Post 166273)
Unfortunately, some of the ones that I want (like Renewal) aren't in there =/

Are you sure? I am seeing Renewal in mine. If you check Spell Compendium in your configure hero window, you should see it.

stephanmartins September 23rd, 2013 07:05 AM

Quote:

Originally Posted by Sendric (Post 166401)
Are you sure? I am seeing Renewal in mine. If you check Spell Compendium in your configure hero window, you should see it.

Oops, my bad! It wasn't checked -- the Domains are really there :D

Sendric September 23rd, 2013 09:15 AM

Quote:

Originally Posted by stephanmartins (Post 166404)
Oops, my bad! It wasn't checked -- the Domains are really there :D

One thing that should probably be done at some point is to source the domains that exist in both the Spell Compendium and FR to both sources. That way people who want the domains from FR, but not the excess ones from the Compendium or its spells can do so.

dgagnon99 September 29th, 2013 08:17 AM

Hello all,

As part of my latest campaign, I am playing a drow. however, my DM is using a character template that is different from what is in the 3.5 version. I am looking for suggestion and guidance as to how to mod/create this alternate version of the Drow for HL.

Thanks,

Sendric September 30th, 2013 05:49 AM

Quote:

Originally Posted by dgagnon99 (Post 166758)
Hello all,

As part of my latest campaign, I am playing a drow. however, my DM is using a character template that is different from what is in the 3.5 version. I am looking for suggestion and guidance as to how to mod/create this alternate version of the Drow for HL.

Thanks,

You can use the editor. Unfortunately, without any specifics I can't tell you much more than that. If you have a specific question about it, please create a new topic and we'd be happy to help you out.

bodrin October 1st, 2013 01:55 AM

Quote:

Originally Posted by dgagnon99 (Post 166758)
Hello all,

As part of my latest campaign, I am playing a drow. however, my DM is using a character template that is different from what is in the 3.5 version. I am looking for suggestion and guidance as to how to mod/create this alternate version of the Drow for HL.

Thanks,

If you can post the template details we can help you with the coding implementation.

Without any details then we really can't guide you along.

I haven't done any stuff for the D20 community in a while so this will be an opportunity to dive back in before starting another Pathfinder project.

--
Bodrin

jconover October 12th, 2013 09:22 AM

For PH2 - the "Distracting Attack" ranger alternative class feature does the following:

Level 4:
Replaces: If you select this feature, you do not gain Animal Companion
Benefit: new feat "Distracting Attack" - Whenever you hit an enemy with a weapon attack (melee or ranged), that enemy is considered flanked by you for the purpose of adjudicating your allies attacks.

Can you offer some suggestions on how to implement this in the editor?

Sendric October 14th, 2013 05:54 AM

Quote:

Originally Posted by jconover (Post 167346)
For PH2 - the "Distracting Attack" ranger alternative class feature does the following:

Level 4:
Replaces: If you select this feature, you do not gain Animal Companion
Benefit: new feat "Distracting Attack" - Whenever you hit an enemy with a weapon attack (melee or ranged), that enemy is considered flanked by you for the purpose of adjudicating your allies attacks.

Can you offer some suggestions on how to implement this in the editor?

If you have the community set, you can take a look at the Spiritual Guide variant (from Complete Champion) to see how to remove the Animal Companion class feature. For adding the feat, simply create the Distracting Attack feat, and bootstrap it to the variant. If you need further help, please let me know.

Lonewolf147 November 2nd, 2013 02:08 AM

I'm wondering if all the monsters you've added to this dataset are actually loadable and ready? If so, where do I find them? If not, does that mean that just the 'race' of the monster is available and I have to build them?

For example, I want to load a simple Ettin. I see the race for one, but I don't see anything to import from Stock or a .por file in the d20 directory.


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