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-   -   Community Created 3.5 D&D data set.... (http://forums.wolflair.com/showthread.php?t=11584)

Sendric October 7th, 2019 04:08 AM

Quote:

Originally Posted by Bloodwolf (Post 282963)
Sendric are you still updating and creating 3.5 content?

If so I have started working on the Ghost Visage from Fiend Folio as a familiar for the Dread Necromancer class.

I have a lot of the Ghost Visage done. But I can't seem to figure out how to add it to the familiar list available to the Dread Necromancer.

Would you like a copy of what I have?

Yes, I am, and sure. I'm always happy to include new content. I do use Dropbox, though no one else really seems to be so you can also just email me (sendric [at] gmail [dot] com).

Wahij October 7th, 2019 02:39 PM

shifter feats?
 
so the shifter feat extra shifter trait doesn't prompt picking a second trait. there is also the issue of some shifter feats are also missing specifically some of the elite trait feats and their is no custom magic item creation option so i can make my amulet of natural armor and mighty fist. there are a lot of missing feats and magic items in general is this data package still being developed

Bloodwolf October 10th, 2019 02:09 PM

I was going to try to make "Hirelings" for each of the Undead that I would summon for my Dread Necromancer. Thus I was trying to make a Human Warrior Skeleton but the only template that I could find was a regular skeleton. So I was going to use the tools to make one, but when I went to do so I see that there is already one. The problem is I can't figure out which book I need to add to get it to show. How do I figure that out?

ShadowChemosh October 10th, 2019 02:38 PM

Quote:

Originally Posted by Bloodwolf (Post 283070)
I was going to try to make "Hirelings" for each of the Undead that I would summon for my Dread Necromancer. Thus I was trying to make a Human Warrior Skeleton but the only template that I could find was a regular skeleton. So I was going to use the tools to make one, but when I went to do so I see that there is already one. The problem is I can't figure out which book I need to add to get it to show. How do I figure that out?

At the bottom right of the editor tab you will find "Sources". Click that open and you will see which book the template is sourced too.

Sendric October 11th, 2019 05:06 AM

Quote:

Originally Posted by Wahij (Post 283003)
so the shifter feat extra shifter trait doesn't prompt picking a second trait.

Thanks. The lower portion of the script (from "Setup Candidate Expression") needed to be above the doneif statement. This has been fixed for the next release.

Quote:

Originally Posted by Wahij (Post 283003)
there is also the issue of some shifter feats are also missing specifically some of the elite trait feats and their is no custom magic item creation option so i can make my amulet of natural armor and mighty fist.

There is currently no way to create custom magic items through the portfolio, but you can make them fairly easily through the editor. I recommend creating your own .user file for this purpose as any modifications you make to the community files will be over-written with any updates.

Quote:

Originally Posted by Wahij (Post 283003)
there are a lot of missing feats and magic items in general is this data package still being developed

Yes, there is a lot of missing items and feats. There is also a lot of items and feats in the community set. As you are no doubt aware, there is a LOT of 3.5 data out there in the world, and very little can be provided by LWD so the community must provide the rest. The package is still being developed by those of us who can as time permits.

Illyahr October 12th, 2019 06:50 AM

I'm currently working through Races of Eberron and almost have it completed. That'll put in most of the remaining Shifter feats

Bloodwolf October 13th, 2019 03:07 PM

Quote:

Originally Posted by ShadowChemosh (Post 283071)
At the bottom right of the editor tab you will find "Sources". Click that open and you will see which book the template is sourced too.

Thanks. I was able to find it. Unfortunately it isn't the same as the MM entry. So I guess I'll make the MM version as a template.

xxxprince October 19th, 2019 06:24 AM

Guys, i cant change the divine ranks of my character, can someone help me?

Dami October 19th, 2019 01:54 PM

@xxxprince: What do you mean by "divine ranks"? Can you post a copy of the por file or give more information, like what Class you have, etc.
If you are referring to a Deity's Divine Ranks/Powers, I don't think that's implemented in HL.

Illyahr October 21st, 2019 06:45 PM

Divine Rank is an adjustment. You should be able to add it from the Adjust tab and increase it from there

Darwulf October 31st, 2019 07:39 PM

Hello All,

Has anyone created the Shapeshifter Druid from the PHB2 ALT Druid class? I have tried but I can't wrap my head around a lot of these things. Especially around the WS replacement. Thanks for any help.

Sendric November 5th, 2019 03:58 AM

Quote:

Originally Posted by Darwulf (Post 283448)
Hello All,

Has anyone created the Shapeshifter Druid from the PHB2 ALT Druid class? I have tried but I can't wrap my head around a lot of these things. Especially around the WS replacement. Thanks for any help.

Not that I know of, but if you want to post what you've done so far I can take a look at it.

Sendric January 22nd, 2020 06:09 AM

Release 1.26 - January 22nd, 2020

Enhancements & Changes
  • 3.0 - Book of Vile Darkness: Updated class descriptions. Cleaned up Bolstered Soul scripting. (Sendric)
  • 3.0 - Oriental Adventures: Weapon Master now fully implemented. (Sendric)
  • 3.5 - Magic of Incarnum: All soulmelds now contain the tag "User.Soulmeld" which is used to populate how much essence each one can take. This change provides better support for the feat Shape Soulmeld. (Sendric)
  • 3.5 - Monster Manual: Updated Demon, Bebelith for use with stock portfolios. (Sendric)
  • 3.5 - Races of the Dragon: Practical Metamagic now allows user to select affected feats. (Sendric)

Bug Fixes
  • 3.0 - Book of Vile Darkness: Soul Eater now has all pre-reqs. Bolstered Soul now adds enhancement bonus to skills as well as ability scores. (Sendric)
  • 3.5 - Complete Adventurer: Natural Bond optional rule now works correctly. (Sendric)
  • 3.5 - Complete Arcane: Spellcraft now class skill for Fatespinner (Sendric)
  • 3.5 - Complete Champion: Pool of Healing class variant now properly removes 4th level spell slot and appears in In-Play tab. (Sendric)
  • 3.5 - Complete Warrior: Eye of Gruumsh PrC now correctly forbids True Neutral alignment. (Sendric)
  • 3.5 - Complete Warrior: Eye of Gruumsh PrC pre-reqs for Orc Double-Axe now tests correctly. (Sendric)
  • 3.5 - Complete Warrior: Divine Might now requires Power Attack. (Sendric)
  • 3.5 - Dragon Magic: Draconic Heritage now properly applies Dragonblood subtype. (Sendric)
  • 3.5 - Heroes of Horror: Master of Knowledge now properly applies bonus to all knowledge skills. (Sendric)
  • 3.5 - Heroes of Horror: Dread Witch now receives correct amount of skill points per level. (Sendric)
  • 3.5 - Magic of Incarnum: Souldmelds chosen by Shape Soulmeld can now be enhanced with essentia if the character has an essentia pool. (Sendric)
  • 3.5 - Monster Manual: Orcs are now properly granted 60' Darkvision. (Sendric)
  • 3.5 - Monster Manual: All Elf subraces now gain Immunity to Sleep (Sendric)
  • 3.5 - Races of the Dragon: Practical Metamagic now has all pre-reqs. (Sendric)
  • 3.5 - Races of the Wild: Arcane Hierophant now provides Wild Shape if you take this class prior to gaining 5th level Druid. (Sendric)
  • 3.5 - Races of the Wild: Arcane Hierophant now properly applies Familiar Intelligence to Familiar Companion. (Sendric)
  • 3.5 - Players Handbok 2: Duskblade now increases known spells when caster level is increase by PrC. (Sendric)
  • Custom - Dragon Magazine: Hinder no longer pops an error if character doesn't have Skirmish. (Sendric)
  • Custom - Dragon Magazine: Theurgic Specialist no longer pops an invalid expression error. (Sendric)

Data File Authoring
  • 3.0 - Fiend Folio: Ghostly Visage added. (Bloodwolf)
  • 3.5 - Complete Champion: Domain Focus (Provos)
  • 3.5 - Complete Divine: Added Seeker of the Misty Isle PrC. (Dark_Soul)
  • 3.5 - Dungeonscape: Added Trapkiller, Lore Song, and Mimicking Song Variant classes. (Sendric)
  • 3.5 - Expanded Psionics Handbook: Additional content and code cleanup. (Illyahr)
  • 3.5 - Sandstorm: Sand Shaper PrC added. (Sendric)
  • Eberron - Campaign Setting: Various bug fixes, code cleanup and meshing with Races of Eberron (Illyahr & Sendric)

New Files Added
  • 3.5 - Book of Erotic Fantasy: All content included. (Illyahr)
  • Dark Sun - Age of Worms: Includes deities. (Provos)
  • Dark Sun - Athas.org: Includes some races, skills, and languages. (Provos)
  • Eberron - Races of Eberron: All content included. (Illyahr)

Spyderbane January 23rd, 2020 02:14 PM

I'm not sure if anyone else had this issue but after this update I couldn't access any of the books until I removed the Files I created of home-brewed magic items / races. Any suggestions so I can add them back?

Illyahr January 23rd, 2020 08:32 PM

Quote:

Originally Posted by Spyderbane (Post 285195)
I'm not sure if anyone else had this issue but after this update I couldn't access any of the books until I removed the Files I created of home-brewed magic items / races. Any suggestions so I can add them back?

Did you copy any of the stuff that was adjusted for your homebrew? Something you made might be trying to reference something that was changed. There was quite a bit of recoding going on, at least on my end

Sendric January 24th, 2020 04:31 AM

Quote:

Originally Posted by Illyahr (Post 285201)
Did you copy any of the stuff that was adjusted for your homebrew? Something you made might be trying to reference something that was changed. There was quite a bit of recoding going on, at least on my end

There are probably some thigids that are the same. If you add your homebrew file(s) back in and try to compile, it should give you a list of them. Then you can go through and either change the thingids or remove them if you determine you don't need them anymore.

Spyderbane January 24th, 2020 06:24 AM

Quote:

Originally Posted by Sendric (Post 285208)
There are probably some thigids that are the same. If you add your homebrew file(s) back in and try to compile, it should give you a list of them. Then you can go through and either change the thingids or remove them if you determine you don't need them anymore.

I'\\Thanks for the info. I found the issue. I made a wonderous item (Crown of the white raven(kind of it more of the feat attached to the item)). I made the item just pull the martial study feat when purchased. The problem I had was it would not pull over unless I changed the "Max Limit" from 3 to 0 on the feat. So obviously when the new update was done it was reset.

BTW, any suggestions how to do What I am looking to do with attaching that feat to a wondrous item correctly and to remove the feat when it is not equipped?

Sendric January 24th, 2020 08:17 AM

Quote:

Originally Posted by Spyderbane (Post 285211)
I'\\Thanks for the info. I found the issue. I made a wonderous item (Crown of the white raven(kind of it more of the feat attached to the item)). I made the item just pull the martial study feat when purchased. The problem I had was it would not pull over unless I changed the "Max Limit" from 3 to 0 on the feat. So obviously when the new update was done it was reset.

BTW, any suggestions how to do What I am looking to do with attaching that feat to a wondrous item correctly and to remove the feat when it is not equipped?

Conditional bootstrap using the item's gIsEquip field.

Elltear March 11th, 2020 04:18 PM

Do you plan to add the Prestige class of Initiates of the Draconic Mysteries from the Draconomicon because right now all that is there is the Platinum Knight.

Bloodwolf March 27th, 2020 03:17 PM

On my laptop that just got done roasting it's hard drive I had a character who's race was catfolk w/claws. But on my other laptop I can't find that race. I've compared the update lists of both and I have the same things loaded in both but it simply isn't there. Even when I go to the editor I can't find it.

Not sure where it is. Help?

Bloodwolf March 27th, 2020 03:19 PM

Also Sendric if I can get my backup laptop running well enough I'll upload a potions file into the dropbox. It is all the Inflict Wounds spells as potions. I had to make them for a Tomb Tainted Soul character I'm running.

Sendric March 31st, 2020 05:56 AM

Quote:

Originally Posted by Bloodwolf (Post 287343)
On my laptop that just got done roasting it's hard drive I had a character who's race was catfolk w/claws. But on my other laptop I can't find that race. I've compared the update lists of both and I have the same things loaded in both but it simply isn't there. Even when I go to the editor I can't find it.

Not sure where it is. Help?

The Catfolk w/ Claws race is contained within the Races of the Wild. Make sure your settings include that source and it should be there.

Bloodwolf April 6th, 2020 02:13 PM

Thanks Sendric

By the way I added a file to the Dropbox of all the Inflict Potions. This way someone taking the Tomb Tainted Soul feat can buy healing potions for them without having to buy Cure potions and keep in mind that they are actually Inflict.

Sendric April 8th, 2020 06:01 AM

Quote:

Originally Posted by Bloodwolf (Post 287607)
Thanks Sendric

By the way I added a file to the Dropbox of all the Inflict Potions. This way someone taking the Tomb Tainted Soul feat can buy healing potions for them without having to buy Cure potions and keep in mind that they are actually Inflict.

Cool, thanks. I saw the notice from DropBox. I'll get those in as soon as I can.

Bloodwolf April 8th, 2020 01:20 PM

Quote:

Originally Posted by Sendric (Post 287447)
The Catfolk w/ Claws race is contained within the Races of the Wild. Make sure your settings include that source and it should be there.

I have Race of the Wild checked (I have all 3.5 books checked) and it still isn't showing. Not sure why.

Bloodwolf April 8th, 2020 01:36 PM

I'm going to try to add pics to show the issue. Not sure if this worked or not. Let me know and I'll try something else if need be.

https://1drv.ms/u/s!AoRNC5cEqt4DhucW...DbHLA?e=55jCjl

Sendric April 8th, 2020 03:44 PM

1 Attachment(s)
Quote:

Originally Posted by Bloodwolf (Post 287665)
I have Race of the Wild checked (I have all 3.5 books checked) and it still isn't showing. Not sure why.

My apologies. I see what happened. During one of the updates a file named "Homemade.user" snuck its way in. I dropped it from the next release but didn't 0 it out because that would delete the file from whoever gave it to me in the first place. Not sure where it came from except that it was probably provided for debugging. Anyway, that's where this race is contained despite being marked for Races of the Wild. I'll attach it here for you.

Bloodwolf April 9th, 2020 06:15 AM

Thanks. I'll grab it later.

Bloodwolf April 9th, 2020 06:19 AM

Oh. And if all goes well this weekend I'll be putting another folder in the Dropbox.

A player in my group wanted the Flindbar from the Flind Gnoll in MM3 so I'm working on making both.

Bloodwolf April 10th, 2020 04:02 PM

Sendric I loaded a file into the Dropbox for the Flind Gnoll and the Flindbar from MM3.

Sendric May 21st, 2020 12:52 PM

Quote:

Originally Posted by Bloodwolf (Post 287743)
Sendric I loaded a file into the Dropbox for the Flind Gnoll and the Flindbar from MM3.

Sorry for the delay. I've added these and the potions for the next release. Thanks for the help.

KristoftheGreat May 23rd, 2020 04:00 PM

Thank you!
 
I was having trouble making the character I wanted with just the SRD content; then I downloaded your user content and am VERY HAPPY!

Thank you for your hard work.

Grummore May 24th, 2020 03:46 AM

Hi!

When building a half-dragon template, I cannot find the "Dragon Breath" Feat from the Draconimicon.

Dami May 25th, 2020 12:02 AM

Quote:

Originally Posted by Grummore (Post 288771)
Hi!

When building a half-dragon template, I cannot find the "Dragon Breath" Feat from the Draconimicon.

That feat doesn't exist in the my printing of the Draconomicon. An internet search suggests that it is from "Races of the Dragon", and a quick check of the user files shows that it has not been coded.

Grummore May 25th, 2020 05:31 AM

You are completely right. I don't know why I wrote Draconomicon.

Would it be hard to code?

Grummore May 25th, 2020 05:33 AM

Are you able to check if it's just me that can't find it, but in Races of the Dragon I found that dragonfang material was absent?

Dami May 26th, 2020 04:12 AM

Quote:

Originally Posted by Grummore (Post 288807)
Are you able to check if it's just me that can't find it, but in Races of the Dragon I found that dragonfang material was absent?

Materials have not been coded, only wondrous items.
As for the Dragon Breath feat, you could add the feat with its description very easily - its just text saying that you can breath more often.

Grummore May 26th, 2020 12:30 PM

That's what I did. You are right, no need of much coding for just saying 1d4 instead of 1/day...

As for Material, what would you do (instead of writing it in the notes page)?

Sendric May 27th, 2020 07:01 AM

Quote:

Originally Posted by Grummore (Post 288832)
That's what I did. You are right, no need of much coding for just saying 1d4 instead of 1/day...

As for Material, what would you do (instead of writing it in the notes page)?

I can look to add both of these things for the next release, but please note any changes you make to the community files on your system will be erased when you update. It's recommended you make any changes you don't want to lose in a new file.

Bloodwolf June 9th, 2020 01:19 PM

@Sendric I'm having trouble getting the natural weapon damages correct for the Fang Dragon. I was wondering. Could I take the normal Dragon Natural Weapons scripts and expand them to force the program to put the correct values in the correct spots? And if so what is the 2d6, 4d6, and 6d6 damage codes?


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