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This still could be the result of their changes, but I noticed you have the script for the improved BAB on the base class, and also had it on the semi-hidden "Fighting Style (Unarmed)". As a test I removed the script from the Fighting Style (Unarmed) entry, and with either Unfettered Kata or Fighting Style with an appropriate weapon training selected (such as Monk, Natural, etc) it properly gets the BAB increase, so that script in the Fighting Style (Unarmed) has been rendered unneeded by something. The script below is still needed, but, again as a test, I moved it directly to Unfettered Kata entry, and removed the bootstrap for "Fighting Style (Unarmed), and Unarmed Strike is properly getting the extra BAB entries. Code:
~ Set weapon proficency to the hero & |
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My understanding 1) A string with the spell id is passed to the procedure, 2) the stringid is prepended with "thingid." for each spellid in the string itself (if there are multiples. 3) The string containing the thingid.spellid value(s) are parsed to create a "sClass.Classid" value(s) for each spell 4) The hero is then checked to see if one of the class values exists. #4 is where the Hybrid Classes from the Advanced Class Guide are going to have problems, as they can have spells from different class lists than their own (e.g Arcanist). Moreover, it doesn't actually check to see if the hero knows the spell, but check to see if it is on the class list. This seems to be contrary to what "HaveSpell" means -- the procedure should be "OnSpellList" or something similar. However, I don't think this class check of the spell (steps 3 and 4 above) are even needed. If a hero has a particular spell, the thingid.spellid value should exist and we simply need to search for that value. Example: Arcanist with all levels of Summon monster has thingid.spSummMon1 on the hero. However, what he doesn't have is thingid.cHelpWiz. Unless I'm missing something (and granted, I usually am), we should be able to do is look through the list of "thingid.spSummMon1|thingid.spSummMon2|thingid.spS ummMon3|thingid.spSummMon4|thingid.spSummMon5|thin gid.spSummMon6|thingid.spSummMon7|thingid.spSummMo n8|thingid.spSummMon9" to determine if the spell is known to the hero. Is there somewhere I am going wrong here? |
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However, the issue is that with this character his Strength changes constantly from buffs (Mutagen, Enlarge Person, Bull's Strength, etc.), so I need to constantly update the damage adjustment penalty (and do the math correctly). Is this an adjustment you could add to the Community Pack? |
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However, there still isn't a way to check for a class that has a spell list that is different than the class id values. |
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Style Master has made some progress. I could not get it to work by putting the script into the class ability, even changing perform linkage[varies] to perform linkage[table]. Instead I put a modified version of the Master of Many Styles script into the class.
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~ We can only add style feats if we possess the previous ones in the I also had to add a tag "Helper TBonFtNoPr" to the class. However, this isn't quite right as it allows Djinni style and others that require Elemental Fist even with the talent, without having Elemental Fist. It's also not adding the text regarding racial traits. There are some feat chains that aren't working yet, I presume because they don't have the fMoMSNext tags, but I can make copies of the feats and include that tag in the copies to fix that part. Climbing Everest, but not quite to the summit yet, as the missing Racial Traits text and the Elemental Fist requirements are still eluding me, but progress has been made. :) |
Correction - Elemental Fist requirement does seem to be working. So that's another step closer to the summit. :)
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@Eilserves please don't post "editor/scripting" stuff to this thread. You started your own thread HERE and it makes more sense to keep it all together instead of posting half a conversation here and the other half in another thread. :(
This thread is for general questions and issues with the Pack. Editor/scripting questions is better separated to their own threads. @Aaron & @Quintain this applies to you guys also. Please keep pure scripting/editing stuff to there own threads. Thanks! :) |
Are there any plans to include ReaverXs Dark Sun updates? Or do I need to install those separately? Thanks.
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TobyFox actually took that over and he has his own thread on these boards. |
Unchained monk - HOW?
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I dont' find the proper setting to configure a unchained monk.
I have the option check but no archetype for unchained monk :confused: |
Do you have Pathfinder Unchained itself selected? You need that in addition to the archetypes.
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Is it with the community package or it's a add-on? I guess you are talking about that? I dont have it. |
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You will need the "Pathfinder Unchained" license to make use of the Unchained Monk Archetypes provided in the Community Pack. ;) |
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Hate to bother you guys, but I am inquiring about the Wilder archetypes. Are they currently getting some work done to them or are they on the back burner? I been looking up the class and noticed only two archetypes available for that class.
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Is this in the community pack? I looked and didn't see it. It's a base class, not an archetype
http://www.pathfindercommunity.net/c...t-cleric-rogue |
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I know the "excuses" are getting old and I am not happy about the missing content either. My OCD always acts up when I look and see that not everything from UP has been coded yet. :( |
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I understand the whole community pack is one heck of an undertaking. No worries though as I will just work around it. I do appreciate all the work you guys do. |
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I'm definitely a HL novice. I wish there was a modular way to create classes and races. All i really want to do is assign already existing class abilities in a new combination: Rogue BAB, Cleric proficiencies, Bard skills, slayer sneak attack progression, and warpriest spell progression. |
I'm currently playing a psion and can finally get a setting for my psicrystal. Sadly the only one I can find is the Psicrystal staff. I can imagine the harness and crown are easy enough to make with custom but I don't know how to add the gear container tag if I make the weapon special ability "Psicrystal setting". Is this doable?
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That said - altering existing classes and races isn't as hard as working from scratch. You could look at the tutorials and help in HL/editor and try modifying something that does exist. |
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I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos. Welcome to the wonderful world of using the HL editor which will be the most frustrating and rewarding thing you can do with Hero Lab. :) As you get "specific" questions I recommend starting a new thread with your question. Details of the class and "exactly" what you are having issues with should be provided (don't assume someone knows what is in your head). That makes it easier to get answers/help. |
Just thought I post this:
Seems the Speed customizations for the Aegis are not adding correctly. With the Astral skin selected, both speed customizations are reporting odd numbers; one being 0 and the other displaying 2. |
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Also one other note on the Aegis:
Not sure why but a validation error keeps coming up when the Archetype Trailblazer and Crystal warrior are selected even though this should not be happening. From my digging around I don't see why it is occurring, but the error report says Reconfigure replaced by one of more Variant class. Thing is just after starting a new portfolio and just adding Aegis plus those two archetypes it happens. Going to submit this as a bug to LW as well. |
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Another related to the Aegis.
Not sure if this is a bug, but probably. You can take Brawn, up to 3 times (+2 STR). You can take Hardy, up to 3 times (+2 CON). You can take Nimble only once (+2 DEX). If you take a suit type that gets you the built in +2 bonus... You can add that bonus two more times, if the suit has built in Brawn or Hardy. If you use Astral Skin, you get the free 1x Nimble, but cannot take it a 2nd or 3rd time. |
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I am currently fixing all the Soulknife archetypes including actually implementing/scripting all the archetype abilities. Someone I just figured out just put in all the archetypes as "stubs". In other words the text is in the archetype but nothing actually works. Sigh... With all the little issues with Aegis class/archetypes I will most likely focus on it next and will not be surprised if I will need to re-work allot of the base code. Hopefully I can do this in a way that does not break existing characters. :) |
Getting spInfo procedure errors popping up when I click on the menu to select abilities for the Astral Constructs. It is only affecting the ones leveled 7-9. Granted it does not seem to effect the functionality from what I can tell.
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Looks like the PFS Equipment Boon (core) isnt working right for custom wands. I am adding a wand of Share Memory from a chronicle sheet and its still showing as invalid for PFS Core campagin characters.
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My email is forum user id (at) yahoo (dot) com. Thanks! |
Shadow PS I noticed the CL vs SR skill isn't core legal either.
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