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I fixed this and created a new v1.6 file and uploaded it. Just have your HL do a fresh download of v1.6 and install again. You should be good to go. :) |
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Downloaded and imported. The bonuses are calculated correctly. Thank you! |
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Attachment 4925 These two new character sheets allow the maneuvers/stances to be printed similar to spells. This is an important step forward for being able to change how maneuvers/stances are displayed in HL. ;) An example of the new character sheet for Path of War characters is attached to this post. :D |
Awesome!
Half of my group are absolutely in love with Spheres of Power, the other half with Path of War. Both are eagerly awaiting each new addition to Hero Lab, as our table rules are that if it cannot be built within Hero Lab, it cannot be taken as a character option; HL is being used as the legal/valid build checker. |
Seconded, Shadow. That is really cool. I am going to have to figure out how to do something similar with Spheres of Power.
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That reminds me of a project a user proposed to me at GenCon.
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I've been tooling around with some bits of the Bloodforge Infusions playtest, so I figured I'd toss the file so far up here and see if anybody might want to try to roll it into the 3PP pack stuff. Note that this isn't even close to finished, but some is better than none, right?
Includes so far: I'm probably also going to try my hand at one or two of the shorter DSP Monster Classes soon. The Lizardfolk one seems pretty simple, for example. |
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First change would also require ALL the unique IDs you have to be changed/updated. This is because we use a 2 digit value in all our strings to make sure we are 100% future unique. In example raZenko would need to become ra3PZenko. I can make this change for you if you wish. But part of using GitHub would be that you will be able to pull down the changes I do to the file. This way I don't have to keep duplicating the work over and over again. :) If you want to wait until its 100% finished because its easier for you that is fine also. Let me know... |
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I think I have found a Bug in the Conferred Ability Adjustment for the Magus: Spell Combat or I'm understanding it's usage wrong.
I do have a Level 5 Magus: By default the Penalty the is chosen ist 0, so 0 bonus is added to the Concentration check. However also 0 Penalty is taken at the Weapons Attack Value. This should be -2 already. If I select -2 as a penalty the Weapon Attack Value gets also -2 but also a +2 Bonus is applied to Concentration Checks, which shouldn't be the case. I think the penalty to Attack should always be the chosen value -2, because I can't find any indication in the rules that the initial penalty for Spell Combat is already added to the Concentration Check as a bonus. |
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Here is a image with a level 1 magus with 10 Str: Attachment 4951 As can be seen the -2 to Hit is already taken into account correctly by HL. In addition there is a "Touch Attack, Damage" adjustment that lets you set the damage value instead of "As Spell". Which I just tried and its not working correctly. So I will fix that also. :( Quote:
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This however does not work in my case, because my char is using Dervish Dance with the Scimitar and if I "equip" the Touch Attack it falls back to STR based Attack/Damage.
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Update: This is fixed and will be in the next Pack release. |
Error in v1.6 iPad
I downloaded and installed the v1.6 Pathfinder Pack to my iPad and I get the following error trying to add a new portfolio:
Thing Extension fStunnPin - thing fStunnPin not defined Any help would be appreciated. |
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I assume you don't have the Pathfinder Unchained license? I will need to look into this. You are not suppose to need a "specific" license anymore. |
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Questions from a newbie (just bought HL today):
I want to use HL to run my encounters out of Realm Works. For this I need to build my encounters first via the encounter builder in HL (right?). Now right of the bat, I needed a monster not in the three bestiaries, but luckily in the Pathfinder Pack (the shrieker from Forgotten Foes, https://is.gd/bRZOUX). So, I went and followed the installation instruction for the community pack. Now when I open HL and am presented with the char creation view, I check the box for Forgotten Foes on the right side. But when I try to set the race of the char to shrieker, I only get violet fungus (because it mentions shriekers in its description). But that's not what I really want, so I go to the encounter builder and search for shrieker. Now all I got is Beetle, Giant Boring. And even that beetle triggers a warning, because it wants Occult Adventures. Before downloading the community pack, I checked the forum entry and there was no mentioning of any prerequisites. For the deprecated Community Bestiary there were some mentioned, but for the unified pack nothing was said, so I assumed the creators somehow got rid of these dependencies. Which leads me to my questions: 1. Can I even use the Pathfinder Pack with just the basic Rulebook package of HL and the bestiary bundle added? 2. If yes, what am I doing wrong? How do I find the shriekers? 3. If no, what do I need to use it? Thanks in advance! PS: Sorry if this has been answered before, but I lack to time to read through the 90+ pages of this thread. |
Shriekers, among some other former monsters, are classified as "Hazards" in D&D 3.x and Pathfinder. They are not a race you can select.
See the Core Rulebook p. 415 for their entry. Violet Fungi are still classified as monsters, and appear in the first Bestiary. |
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Also my question concerning dependencies still stands. |
Wondering if anyone was working on the PRC from faiths and pantheons.
Heartwarder? |
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Certain monsters may reference a spell or something else from an "official" product, so those specific cases will report errors. In general, if you have the Bestiary Bundle, you should have all the licenses needed for *most* creatures. Shriekers and Forgotten Foes Contributions to the Community Pack are made voluntarily by the members of the Community. It is quite possible that not all of the contents of Forgotten Foes has been added. It may be anywhere from "a few" to "all". Filtering the races list on "Forgotten Foes" .. it looks like only the Grimlock is there. For Realm Works use You may want to note the presence of the Shriekers under "Obstacles" .. as you would a trap. They add to the overall CR of the encounter, but really don't participate in combat -- so their absence from the HeroLab portfolio should not impact running any combat too much. If you still feel like you want to have a HeroLab entry for it, you could create it yourself in the Editor. A relatively simple monster like the shrieker would be a pretty good first project choice. |
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If you really want something you can use the editor to add anything to HL. Like most community projects that are a work in progress and new stuff is added all the time. Over the years the pack has gone from dozens of people contributing to just myself. This means additions are added slowly. Most focus is actually on Psionics and Path of War... |
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They aren't official creatures in Pathfinder. |
Thanks for the replies!
Having known several community projects, I totally understand that not everything is there. I just don't understand the rather clunky HL UI well enough yet, to figure out, what is there and why. But good to hear the grimlock is in there, I'm going to need that one in a later stage of my campaign. I can make do without the shrieker stats in HL, worked without HL for years anyway. Just would have been nice to have the HP of the things right in my encounter manager as I know for sure at least one of my PCs will start hurling some kind of magic at it. Probably most of them ;-) Maybe once I'm more familiar with HL I'll add it myself. Concerning dependencies: So I understand correctly that I can not only use the pack itself but also load creatures in my portfolio - like said beetle - that need books I don't own. I just will have empty spaces or missing functionalities, right? I never meant to try to skip buying stuff by downloading community packs, I just don't want to spend a huge amount of cash on stuff I'll never use, as HL will basically be an elaborate initiative tracker for me. |
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If you are adding a 3PP class that gives a Feat from a book you don't own then just the "Feat" part of the class won't work. The game systems are built in "pieces" or Things as HL calls them. So if a Thing requires a license you don't have it won't be shown to you. But how important that Thing is depends on what it is. :) Quote:
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Shadow, is this error possibly from the community packs? I'm not sure how to track it down, it's in a portfolio with a dozen PC's.
Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field - - - Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field - - - Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field |
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But there are these HereLab Portfolio snippets in RW that kept enticing me. So I thought, maybe this can help me have the basic monster info and initiative and hit points in one place without having to track stuff on paper while consulting several browser tabs with the d20pfsrd. So this is how I will start using HL and see if it simplifies things at the game table. Quote:
I have to disagree about the importance of UI, though. From my experience in the IT business, the usability of the user interface correlates directly with sales. If I weren't dedicated to get HL to work for me, but instead someone who just gave it a shot, I'd deinstalled it after 10 minutes as I couldn't make sense of anything without consulting the forums or youtube. So I was a bit agitated when I posted about that. But I've posted before on the RW forums and hope to have left a more constructive impression there :-) |
RE: fstunnpin error
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The good news is that the next release of HL for iPad fixes it, and it should be out early next week at the latest. Once that update is available, grab it and this problem should be fixed. Hope this helps! |
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Integration with Realm Works allows you to prepare an Encounter Portfolio (all the necessary enemies) and, with the touch of a button, add the contents to a running copy of HeroLab (one with the PC portfolios already loaded, typically). Tactical Console Pros
Tactical Console Cons
From the Tactical Console, each entry has a button which will switch to the main HeroLab window and select that creature, which you will need to do occasionally to see the details of Special Abilities and the like. As the levels become higher, this needs to be done more often. If your Players are tracking their own hit points and resources (spells, charges, potions, etc.), then the Tactical Console's access to do so will be of less value to you. If you usually track such things yourself and "true up" occasionally with the players, this will be of more value to you, I expect. As for the Shrieker... the official version has no hit points, armor class, or attacks... there is literally nothing in it for the Tactical Console to keep track of. It is literally a short block of text that does not even get a CR. The Tricky Owlbear version is probably based on the 3.x MM version. It is such a simple creature that it should require (I think) only a Race entry and a single Race Special (the Shriek ability) to be made. That is why I said it would be a good first project in the Editor ... because I don't think there would need to be anything more elaborate (such as Eval Scripts or additional Tags). |
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And of course the mentioned ability to prepare the encounter portfolio beforehand and push it to the tactical console from RW. Quote:
Thanks everyone for the helpful answers, but I think we should stop here, before we derail the thread completely ;-) I'll surely be back here or in another thread once I tried it in a live game. Probably next week. |
I have the adjustments, but either I am not finding the correct one or it does not yet exist.
I am trying to hide one of the Bonus languages. In this example, I am trying to get rid of/hide Elven for a Half-Elven character. Is there an existing Adjustment that will do this? I believe I have tried everything "Language" searchable. |
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What you can do as a work around is change your character into a NPC (Press CTRL-K). Then on the background tab to the right of "Race:" is a wrench tool icon called "Customize". Click that and select "Customize Racial Language". This removes both common/elven. So add back common and whatever language you know. Turn the character back into a PC. |
Having the same error as another two pages back; getting an error and can't open the portfolio: "Thing Extension fStunnPin - thing fStunnPin not defined"
My friend has had this error since two week ago, but I had not had a chance to properly troubleshoot until now. 1. Removed app from storage settings. 2. Restarted iPad (Air 1 or 2, if I recall. Will double check) 3. Downloaded Hero Lab - did not enter license information, but did sync to dropbox. 4. The portfolio opens, but with different messages for the Community package missing with Hero Lab open as character sheet only. 5. Download the Community package, portfolio opens just fine with no error. 6. Activated the license for Hero Lab to level up the character, and then I cannot open it at all with the error at the top of the post. v1.6 as well. We do not have the Pathfinder Unchained license. This is a 14th level portfolio that has been used with this iPad since level 4 or so over a year, and had not had this issue prior. Any thoughts? |
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The only thing I can think of to do is try and see if 1.5 or 1.4 has the issue and if not I could post up a link to rollback. Hey we are in luck I still have these old versions on the server. iPad v1.05 iPad v1.04 Follow the steps in FAQ#1 to delete the current pack off your iPad. Then in Safari click the above links to download the file. Then click "open in" and select "HL App". Hopefully the older version will get you at least working in the mean time.... Sorry about this.... |
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I ran into a bug - I think - with the Unchained Monk Zen Archer archetype. Not sure if it's in the archetype itself or in the way it interacts with the Feat Tax house rules from World is Square, though.
I made a 7th level Unchained Monk, Zen Archer archetype. It spells out in the class abilities that Way of the Bow (Weapon Focus and Weapon Specialization) are granted, and what they replace. But the feats don't actually appear in the feat section and the character is not getting the bonuses for them. I'm attaching the portfolio in case that will help. |
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