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-   -   [Feature Request]Anti-magic zone condition (http://forums.wolflair.com/showthread.php?t=47618)

zoberon December 9th, 2013 04:06 PM

[Feature Request]Anti-magic zone condition
 
Is there currently a way to remove all magic abilities and bonuses from a character temporarily, to reflect entering and Anti-magic zone? These would be very useful, especially for high level characters with lots of magic and buffs.

Chemlak December 10th, 2013 04:55 AM

Probably a huge chunk of work for the devs, but... Yeah, I'd love this.

ShadowChemosh December 10th, 2013 10:46 AM

Nothing currently to do this. Also yea its not something easy to do. Not impossible to disable all magic on a character but that would be allot of "interesting scripting.....

osopolare August 9th, 2015 05:23 PM

+1 on this.

Wow, we just got attacked by a monster with an antimagic ability (like the spell).

Yow, that was difficult. We're used to having Hero Lab take care of stuff like this.

Antimagic is such an interesting and fun ability it's just so hard to use in practice.

Thanks y'all.

JustinThomason August 10th, 2015 07:05 AM

Also +1.

I know that this would be a bear of a problem for the devs, but as was stated earlier - anti-magic is one of those things I think is an awesome challenge for higher level characters, but it is something that I, as a GM, shy away from, because it is such a pacing killer.

Having a single switch to turn off magic items and spells would be a fantastic aid to play in these cases.

Vacendik July 24th, 2016 02:55 PM

+1 on this item.

Ualaa July 27th, 2016 05:29 PM

It definitely would be a very nice option to have.

Laurens September 4th, 2019 06:35 AM

I want this as well!

Krothos September 4th, 2019 06:54 AM

Adding my voice to this request and extremely helpful feature!

Minous September 4th, 2019 07:12 AM

This is actually doable if my logic isnt too bad.
1) Check equipped gear and unequip if magical.
2) Loop over feats and abilities looking for any Su or Sp and do the same.

Would that logic work?


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