[Bug Reports] Wood Elves
under Roster Design Information, the note for Forest Walkers does not reflect the v1.2 update
"change the second sentence to "all models in a wood elf army (except flyers using their flying movement) have the forest strider special rule." same goes for woodland ambush. |
Sisters of Twilight
When a mount is chosen for the Sisters, Arahan shows the correct armour save of 5+, but Naestra is only showing 6+ when she should be the same.
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When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.
Cheers |
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The wood elf banners don't show up for any of the units. I think only the BSB has access but all units that can take a magic banner should be able to access them.
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There are only 3 units that can take a magic banner (glade guard, eternal guard and wild riders). The banners are there for me.
Time of Madness |
The army specific wood elf banners do not show up for the wild riders however. All the BRB banners do but not the ones out of the wood elf book.
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When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.
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A Great Stag does the same to a Wild Rider Noble's wounds.
Also, the toughness, leadership and ward saves of the mounts aren't used. Cheers, A |
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Monsterous Cavalry not modifying riders Toughness correctly
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly) The Unicorn should have a 4 Toughness (vice 3 as listed in current build). - Note: the Unicorns 3 wounds do apply correctly to the Rider The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously) Thanks |
This was posted to our support email address. I'm copying it here:
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Fix enchanted arrows
Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now
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Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.
Heck while we're on the point of RAW the Wild riders steeds have frenzy :) Again poor/sloppy GW rule set. I don't even think they play test game these things out. But hey, enough of a rant. "Now go eat your pretzels and beer and drop a few more quid on our latest model." The GW mentality |
Fixed some background banner cost issues and waywatcher errata
Fixed for 2.76 Now, only if my friend would bring me back my book I could code the special characters :) |
The comment on strict RAW regarding the enchanted arrows is wrong and does not make sense given the army book. The unique rule on page 500 of the rule book refers to named magic items in the BRB and the list of magic items pages but not unit upgrades or weapons that may be magical weapons or other magical items. This issue was fleshed out on a number of sites and is very clear. You have examples of magic weapons on certain models in certain Daemons army units being common and repeated throughout the army. You wouldn't say one cannot take two units of plague bearers, two heralds of nurgle, two heralds of khorne, two units of bloodletters, or two skullcannon chariots because the models in such units have magic weapons. The army book specifically does not restrict one to only one model taking each type of enchanted arrow and the army list is clear in treating these as model and unit upgrades without a lock out. Similarly, ETC and others have consistently ruled on this issue.
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Actually, the Wood Elves army book states that Enchanted Arrows are Enchanted Items. The BRB states that Magic items are considered unique - you can only have one of each in your army unless otherwise stated in the magic item's rules.
It doesn't actually say in the Wood Elves book that you CAN take more than one of each Enchanted Arrow in the army. It also does not say that Enchanted Arrows are unit upgrades. It says "The entire unit may take one of the following types of enchanted arrows..." As Wood Elves players, we would love to be able to take multiples of some of the arrows, but some rules lawyers could argue that we can't. Until GW puts out an FAQ about it (or covers it in 9th Ed.) it's up to the players and TOs to work out among themselves. A :o |
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On soap box note: GW prides itself on some of the best model range IMHO, however they epic fail when it comes to clear rules and FAQ support when they rules they write fail. Here are some my list of fails. Do Lizardmen S. Warriors get predatory attack from second rank. BRB would say no, but army book unclear. Dwarfs, Can you stack a second rune of burning which provides no additional effect to get around pride issues. Or since were on the subject of Wood Elves, do Wild rider mounts have frenzy? And if you say "ETC rules this or that", ETC is one example of a gaming body which again IMHO does a very good job, but they are not GW. |
It is really hard to write clear and unambiguous rules and anticipate each and every issue and rules conflict, and you are right the GW often has written ambiguous or unclear or conflicting rules at time. I absolutely agree on GW not doing a good job, especially in the last year on FAQs and errata and such. I understand your position but you are kind of missing part of the story that the Wood Elf army list specifically allows specific units with Asrai longbows and certain models with Asrai longbows to upgrade to enchanted arrows without any such restriction you posted in the database. I'm not a Wood Elf player but I followed the debate and issue and did an army book review. This issue was argued and resolved largely on a number of other sites and a number of TOs and ETC have ruled consistently otherwise, so your position is in the minority for a clear reason set forth below. I was actually shocked more Wood Elf players did not post or raise this issue on this site given the discussions I have read and the consensus that seemed to be reached. My point is that you took a specific position on a rule without apparently reading the full context of the debate on the issue and how most others had considered certain other precedents and the Wood Elf army list permissions in the army book (which has precedence) on this issue.
The army list of options for each character and unit trumps the BRB. If an army list specifically allows a unit to choose or be equipped with a specific magic item (base or as an upgrade) and allows multiple units or models to have the same magic item, then the "unique" restriction in the BRB (p.500) is over-ruled by the army book. Also, the army book rules even says that taking an enchanted arrow on a character does not prevent you from taking a second enchanted item. The army list rules are permissive in allowing each unit and specific character models equipped with Asrai Longbows to take enchanted arrow upgrades without any such limit of one unit per type of enchanted arrow, "The entire unit may take one of the following types of enchanted arrows:" [with the full list of types and point costs per model listed]. The army books do have such limits in other instances in the army list with language such as, for example, the Glade Guard unit wrt to magic standards says, "One Glade Guard unit with a standard bearer may take a magic standard worth up to...XX points". Thus, you are confusing one passage in the BRB (p. 500) relating specifically to magic items in the list of choices for unit banners and character upgrades with unit and specific model upgrades permitted explicitly in the army list for Wood Elves as unit upgrades. There are prior precedents such as magic weapons on units and heralds in the DoC book. You are not limited to one herald on each Chaos god type because the heralds come equipped with a certain magic weapon and there clearly is nothing that says that taking a unit of bloodletters with Hellblades prevents one from taking a Herald of Khorne with a Hellblade or that a unit of plague bearers with Plaugeswords prevents a Herald of Nurgle from having a Plaguesword. If your interpretation were correct, then one could not take a unit of either bloodletters or plaguebearers because each is equipped with the same magical weapon and one certainly could not take two such units with the same magical weapon or a character and a unit with both having the same magical weapon. I suggest you go on the Wood Elf site and read the whole context of the debate. Part of the problem is the way the issue is worded in the army book in an attempt to clearly make such arrows have magical attacks without thinking about how one might read the unique rule into that position, a standard GW problem. Part of the reason enforcing the unique rule makes no sense is because each model in an eligible unit is permitted to have the ssame type of enchanted arrows and that is clearly permitted, which clearly violates the unique rule (only one model or banner may have the magic item) from the start. Anyway, while I posted this because putting such language in the Army Builder database is likely to cause confusion with users as opposed to merely noting that this issue may need to be resolved by an FAQ but you all are volunteers and I respect and have learned people in WHFB (and in law) see things and read things differently and don't work through the logic which is compounded by GW's unwillingness to clear up confusions caused by the way certain rules are written. |
With regard to DoC, that is because those are default equipment choices. Not an upgrade option, and trust me I read pages of Wood Elf forum debate on the subject, and came to the conclusion to soft code the error and let each group view it as they wish. But again a group cannot make what is a GW product be official in any stretch, even something to most as obvious as this error. I mean how hard would it be for GW to say you can/you cannot. Also true play testing of rule by these accredited gaming bodies I am sure would have found and clarified these exact issues prior to press time. But again a GW fail.
In fact I just reviewed my email log, I had a member of the wood elf forums which did this very discussion use the same terms and cites you did, but at the end of the day could not black and white say which was right. |
Hi there,
Great Weapon option for Glade Captain should be 4 points, not 6. Cheers, A :D |
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Great Stag is str 5 not 4.
A ;) |
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Wardancers
The extra hand weapon doesn't seem to confer a bonus attack in the profile. Is this is intentional since they can mix and match with AP spears?
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Ahh the wardancers, yes this was intentional since you can mix and match, may I should address it with a "*" like the pistols.. counter thoughts? |
Looked it over and that is just what I am going to do. I will also ensure that if you put extrahand on the champion it will modify the At 2/3.
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Tree singing has changed. it should be
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{macro Augment} {macro DirectDam} |
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Glade Lord and Captain now flag Hail of Doom Arrow as invalid selection.
Chur, A :D |
Found the reason behind it. Thank you very much for your report.
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Enchanted Arrows
Hello...Army builder currently only allows ONE Enchanted Arrow type per list..
Should be able to have multiple units with the same type of Enchanted Arrows. |
You are free to do as you like with Enchanted Arrows. The duplicate arrows warning is just a reminder, it doesn't invalidate your list or anything.
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Shadowdancer
Shadowdancer does not have Magic Armor as an available option.
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