Showing trap status
Does anyone have some suggestions on the easiest way to indicate that a trap has been triggered? I have tried a couple of ways, but I hope that someone has a better way. Tried editing the text snippit to include TRIGGERED, and revealing the trap effect description, but neither really stands out to me when the characters reenter the room.
Thanks |
1 Attachment(s)
If you are using a using "Smart Image (Map)" snippet type, you can do that by having Pins on the map and whether trap is triggered or not to add in the Player/GM description of the Pin.
This way you can easily hover your mouse over the Pin and see what the status of the trap is. Attached is illustration of the approach. |
All times are GMT -8. The time now is 08:21 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.