Adding Special Abilities
Through gameplay and other shenanigans, I'm coming across times I need to be able to add special abilities to my players. Whether it's the class/subclass ability from one they don't belong to, or a whole new custom ability. Right now I'm handling by essentially bootstrapping the ability to some custom little bauble of a wondrous item, but I wonder if there's a better way to handle it. Is there?
|
That's honestly the easiest way I can come up with. Everything else would be more complicated, like custom class features or adjustments. Putting it on a dummy trinket makes it very easy to add and remove.
|
Alright. That makes sense. Although I’m a fan of making things all nice and neat and condensed, I can make that work. Right now I’m building the special abilities under...Class Special or somesuch. Is there a better tab that I should be using? I thought about putting it under boons, but was worried that there was something in the background of the program that could make that a pain. Would making them all boons work?
|
I tend to add such things as Epic boons myself.
|
All times are GMT -8. The time now is 12:51 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.