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-   -   Checkbox or other binary state Yes/No Snippet Type (http://forums.wolflair.com/showthread.php?t=61917)

Silveras January 3rd, 2019 05:54 AM

Checkbox or other binary state Yes/No Snippet Type
 
Often in adventures, or even just for keeping track as a Campaign plays through one, there is a need to know "Has this milestone been met?". A checkbox or other visible "Yes/No" state snippet would be useful for tracking such cases.

Maidhc O Casain January 3rd, 2019 09:22 AM

+1. This would be very useful for me.

tkarn January 3rd, 2019 01:12 PM

Make a "Yes" and "No" tagselection. It works fine and you can use it as a filter.

Silveras January 3rd, 2019 01:22 PM

Quote:

Originally Posted by tkarn (Post 274654)
Make a "Yes" and "No" tagselection. It works fine and you can use it as a filter.

I thought of that.

tkarn January 3rd, 2019 03:02 PM

I think it is already possible. Or do you need the checkbox.

Create a new tag group (milestone). Add a Yes and a No tag.

Add a tag selection snippet for the milestone group.

Parody January 3rd, 2019 05:09 PM

I would have thought ongoing reveals would serve this purpose.

Silveras January 3rd, 2019 06:47 PM

You're all too hung up on the milestone example.

The point was a generic "Yes/No" toggle that could be included in anything the GM needs. When you look at the snippet types, there are text boxes, labeled text boxes, date/time controls, number fields, and pictures among the "basic" types. What's missing from that list? "Yes/No" (checkbox) and "Radio-button".

Does it have to be a milestone? No. That was just the most obvious example. So here's another:
If I am preparing for the next game session and I want to make a CHECKLIST of things to review, having a control I can toggle to show "done" as I go along would be a help with that.

Or any other case in which a checklist of some sort would be useful... such as an adventure in which the number of tasks the players succeeded at determines some result.. a list in which the successes can be "ticked off" makes that easier to adjudicate.

Reveal is binary at the moment, but it is planned to become something else when it becomes per-character reveal. It will no longer be simply Revealed or Not Revealed (though we have no details on what it will look like). So even though it could be used as binary for now, it isn't going to stay that way.

Greebo January 4th, 2019 03:59 AM

Quote:

Originally Posted by Silveras (Post 274665)
(...)

Or any other case in which a checklist of some sort would be useful... such as an adventure in which the number of tasks the players succeeded at determines some result.. a list in which the successes can be "ticked off" makes that easier to adjudicate.

Reveal is binary at the moment, but it is planned to become something else when it becomes per-character reveal. It will no longer be simply Revealed or Not Revealed (though we have no details on what it will look like). So even though it could be used as binary for now, it isn't going to stay that way.

Since I am GMing such an adventure currently, a checkbox to count those "key moments" would be quite helpful. So:

+1



And, yes, hopefully the reveal-status will become something different than binary someday soonish.

kbs666 January 4th, 2019 05:46 AM

+1


not only would this be useful it should be possible to reset things like this as part of the export process similar to how reveal status can be rolled back.

Also from personal experience check boxes are expected to be multiple select while radio buttons are expected to be single. Both should be available.

Silveras January 4th, 2019 10:32 AM

Quote:

Originally Posted by kbs666 (Post 274673)
Also from personal experience check boxes are expected to be multiple select while radio buttons are expected to be single. Both should be available.

Yeah, I suggested only checkboxes because, like other snippet elements, they would not require additional work to make other options de-select as you make a selection the way "radio button" types work.

There are certainly cases where it would be nice to have them, but I think that's a different enough behavior to deserve its own suggestion/project to handle it.


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