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-   -   [Bug Reports] Skaven (http://forums.wolflair.com/showthread.php?t=13212)

EdSteiner October 8th, 2014 10:58 AM

Quote:

Originally Posted by DragonCrafter (Post 194972)
If you make a Skaven Warlock Engineer a Level 1 or Level 2 wizard, it will still not allow arcane items to be selected.

(note that this was working prior to the recent update)

Noted to be fixed 2.83

legallytired December 5th, 2014 07:28 AM

Assassin- Warpstone Stars
 
Assassins cannot buy the warpstone stars item.

EdSteiner December 5th, 2014 08:06 AM

Quote:

Originally Posted by legallytired (Post 198938)
Assassins cannot buy the warpstone stars item.

Will review

Yobtar January 31st, 2015 07:28 PM

Extra attacks bug?
 
I noticed the other day that some units that have the extra attack option are receiving an additional extra attack on top of the extra attack they already have.

http://i85.photobucket.com/albums/k6...psc0cb7454.jpg

http://i85.photobucket.com/albums/k6...ps9ddbdf18.jpg

So far I have found this on rat ogres, master bred rat ogres, assassins, and all plague monk units, and censor bearers

Caledor February 1st, 2015 02:40 AM

Skaven have been reviewed for the upcoming release so please wait for the new version and tell me if the bug persists.

Yobtar February 1st, 2015 09:12 AM

Pretty sure this is a error generated by the BETA version of AB. I could not get this bug or other bugs to reoccur after switching back to the release version of AB (3.4c #378).

Caledor February 1st, 2015 11:33 AM

Good then. BTW, just a quick note: as per rulebook Extra Attack is one of the very few special rules which is ok to have in multiples, so if somehow two "extra attack"s are granted they are supposed to show both. It's a bug if, for example, a unit that is both unbreakable and frenzy lists "Immune to Psychology" twice instead.

Yobtar February 2nd, 2015 04:18 AM

If the units I posted were entitled to 2 extra attacks and not just 1 extra attack I wouldn't have bothered posting. The purpose of my post was not that it states 2 extra attacks in the option listings but that it confers those 2 extra attacks to the stat line instead of the 1 extra attack that should be on the stat line.

rayo4444 February 11th, 2015 09:05 AM

Stormfiends Doom-flayer Gauntlets
 
Correct me if I am wrong (cause I might be), but shouldn't the Stormfiends (str5), with Doom-flayer Gauntlets (+2str) have a total of 7 strength?

Caledor February 11th, 2015 11:13 AM

Yes they should, I must've overlooked that. It will be fixed.

Zentdiam February 17th, 2015 07:16 PM

Verminlord Warpseer wrong cost
 
The Verminlord Warpseer's cost is 500 not 550.

EdSteiner February 24th, 2015 03:35 AM

Quote:

Originally Posted by Zentdiam (Post 203973)
The Verminlord Warpseer's cost is 500 not 550.

Fixed for 2.89

arromanche February 25th, 2015 06:22 PM

The White Dwarf said it is 500pts but the army book page 34 says it is 550pts.

EdSteiner February 26th, 2015 04:47 AM

Yup I used army book for coding, which I why I noted fixed. As 550 is the correct value. I should have done more I'm my reply above.

Infyrna March 25th, 2015 11:43 PM

Slings
 
Hi,

Gutter runners come with throwing stars that are quick to fire. But when I give them the slings upgrade they are still keeping the quick to fire rule even though the must now use slings which are not quick to fire.

EdSteiner March 26th, 2015 04:39 AM

Quote:

Originally Posted by Infyrna (Post 206334)
Hi,

Gutter runners come with throwing stars that are quick to fire. But when I give them the slings upgrade they are still keeping the quick to fire rule even though the must now use slings which are not quick to fire.

Will review, consider it fixed for 2.91

EdSteiner March 26th, 2015 08:09 AM

Quote:

Originally Posted by Infyrna (Post 206334)
Hi,

Gutter runners come with throwing stars that are quick to fire. But when I give them the slings upgrade they are still keeping the quick to fire rule even though the must now use slings which are not quick to fire.

You keep your throwing stars, so quick to fire would remain. AB Skaven pg. 104, listed as additional equipment, not replace throwing stars with slings, you have both items.

Ticket closed, no correction required.

Lauchi May 22nd, 2015 01:10 AM

The warpstone shuriken are 0 points, in the army book it says 50.

EdSteiner May 22nd, 2015 10:06 AM

Quote:

Originally Posted by Lauchi (Post 209402)
The warpstone shuriken are 0 points, in the army book it says 50.

Fixed, it took me some time as I was looking for Warpstone Shuriken and the correct item is Warpstone Stars

Lauchi June 3rd, 2015 03:57 PM

ah ok, sorry, i was on my mobile Phone and did not have the army builder with me ;) Thanks though!

And there is a rule for the stormfiends missing. It is called "Double the Death" and says, that you can reroll wounds for ranged/melee, with the ranged/melee weapons. At least i did not find the rule in the rosters with stormfiends

EdSteiner June 3rd, 2015 06:20 PM

Quote:

Originally Posted by Lauchi (Post 210184)
And there is a rule for the stormfiends missing. It is called "Double the Death" and says, that you can reroll wounds for ranged/melee, with the ranged/melee weapons. At least i did not find the rule in the rosters with stormfiends

Will review

Fixed for 2.95

MightyQuinn June 15th, 2016 10:22 AM

Packmaster / Master Moulder
 
Seems I dont have lastest Army book.

Also, any way of creating the characters and units from Island of Blood ?

Warlord Skreet Verminkin - (Halbred, Cleaver, Talisman of Protection)
Warlock Engineer Ratchitt - (Glaive/Sword of might?, warp generator?)
Qretch Toothsnapper's Clanrats (spears?)
Skreem Warptaker's Clanrats (hand weapons?)
Greel the Master Moulder

Yobtar January 31st, 2020 06:32 PM

Found another bug
 
dont know if this thread is still monitored but found another bug in skaven file.

Taking a warlord with an additional hand weapon removes the option to mount him on any mount
and
mounting him on any mount removes the option to give him an additional hand weapon

these options should not conflict with each other.

Thanks


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