Star Trek D20
My daughter is a die hard TOS fan and I am trying to put a game together for her. I am trying to use the Prime Directive D20 and D20 Modern/Future to make Star Trek characters in Herolab. But before I go to all this trouble has anyone else done this project already? Any help or advice would be greatly appreciated.
http://i21.photobucket.com/albums/b2...ps117db535.jpg |
LOL Love the picture.
Have you looked into Savage Worlds, and use the new SciFi companion for rules. Its a simple system that has fast combat easy to learn and general enough that you can apply Star Trek to it. |
Thanks, Sabel! I've heard great things about Savage Worlds but I am trying to avoid investing in a new system since we have so many D20 and Pathfinder books already.
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Are there any rules oddities between Star Trek D20 and D&D 3.5? Not simple things like different classes or skills, but brand new features like Force Points/Dark Side Points from Star Wars D20.
If there are, I can try and help you implement them. They are what will change this from tiring or tedious to very hard. |
Thanks, Mauron. I don't believe so. Some races possess psionics but that is already in D20.
I know I will have to input races, classes, feats, and skills. But once I do that how do I save them? |
In the editor, just save them as .user files.
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Wouldn't mind looking at the files for this when its done.
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