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-   -   New Army Builder release (http://forums.wolflair.com/showthread.php?t=52592)

Colen March 26th, 2015 05:59 PM

New Army Builder release
Hi everyone,

We've prepared a new release that fixes two crash bugs with Army Builder and ABCreator, which you can download here:

Download Windows Installer

Download Mac Installer

Before we release these to the public, we'd like to verify that there aren't any other issues with these that we need to address. If you've been experiencing crashes, or if you just have time to take this new version of Army Builder for a test drive before the end of the month, we'd appreciate it if you'd download it and let us know if you run into any problems.

Thanks for your help!

brentil March 27th, 2015 07:09 AM

I was able to open a new AUG file with this version which would previously crash my 3.5 install.

I still can't access secondary sources I've added though which I don't know if that's because I have it configured wrong or not and I've gotten no response to my thread on the topic.

Colen March 27th, 2015 10:37 AM

Replied to your other thread, hope that helps. :)

AntaresCD March 27th, 2015 03:09 PM

It fixed the primary problem. I was able to make new data files, but in said new files (this didn't affect any of my older, pre-existing ones) I was unable to make a new unit. New items of other types worked.


ABCreator has encountered an error and needs to close. Sorry! To help us fix this error, please send the following to support@wolflair.com in a single email:

1) A description of what you were doing (unless you include this, we won't have enough information to fix your problem!)

2) This file:
C:\Users\-------\Documents\Army Builder\crashreports\ABCreator-0.0-0-20150327-150840.dmp

3) Finally, please copy and paste this information into the email (you can right-click this message to do so):

D:\Program Files (x86)\Army Builder\ABCreator.exe 0.0 0

major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000100, type: 1
Address: 0x00481189
Type: bad read

Would you like the dump file(s)?

AntaresCD March 27th, 2015 03:30 PM

I played around with this latest crash more by manually inserting units into the new files and it seems the crash centers around selecting a unit to modify, if that helps any.

I copied over the entry for a new unit (all z's) from a working file into a new one and making a new got to the name collision warning and did not crash.

The really odd thing is that if I create a new data file for an older definition file, I have none of these errors.

I also ginned up a new def file from scratch and made a data file that goes with it. It had no errors as well. I'm beginning to wonder if def files made with the previous version of 3.5 have an underlying issue.

Colen March 27th, 2015 04:44 PM

Thanks for your bug report! I'm afraid I can't reproduce the crash, in either a new file or an existing file - could you email me the dump file to colen@wolflair.com?

Either that, or you could give me a consolidated set of steps to reproduce the bug? I'm not sure exactly what your steps were here to cause the crash, and I haven't been able to figure them out myself.

Thanks for your help!

AntaresCD March 27th, 2015 05:14 PM

I sent you the current files and some of the crash reports.

I cannot reproduce this on older def files or def file made with the version you provided above.

To reproduce, you would need to make a valid def file from the latest public version (the version where we could only make def files and not the other 3 types). Update to the build above. Make a new data file to go with that def file. Then attempt to add a new unit.

That seems odious so I have just sent over my current file set that is experiencing the error.

jtisdel March 28th, 2015 06:08 AM

I checked this patch release against Warzone: Resurrection (war 1.14) and was able to save the Cybertronic Scorpion unit without the crash.

You can call Case 56700 fixed with this release.

Harkan_again March 29th, 2015 10:07 AM

Had an oddity come up when using Force recompile and the quick reload:


Colen March 30th, 2015 11:02 AM

Thanks for reporting these! I've resolved all the issues that have come up so far, and I'll release a fixed version tomorrow assuming nobody else reports problems.

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