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Second, the web access that has been briefly discussed would begin with read-only player access that would be more limited than the access from the desktop Player Edition. Some period of time after that, some GM access might come. The discussion in the past indicated that the desktop application would always be "ahead" in terms of features and access; new features would migrate to the web after the desktop. Naturally, since what has been discussed in the past was all tentative, it is subject to revision as time goes by. Having said all that, leaving RealmWorks idle because it doesn't have "the one key feature" you want is misguided, I think. You mentioned that the input time isn't worth it. That time investment will not change much if/when web access is available. You're STILL going to need to spend time learning the application, organizing how you want to present your data, and putting it in. As part of this, you may well need one or more attempts before it is "just the way you want it". Your players can have access now to the Player Edition and can have all the features you talked about being what you want. "a place to publish a lot of detail and let my players be able to see what details have been revealed. I run an ongoing, 15 year game with a rotating character base, so being able to make historical story information available to players is a huge draw for me." That's all in the application now. Just not web-based. If you're on a non-Windows platform, that's a bit different, but you did not mention that. So rather than leave RealmWorks idle while waiting for a feature that may be years out (the ones actually promised in the kickstarter are just now nearing fulfillment, 4+ years after the original estimated delivery date), I would say you should be using the time in order to conquer the learning curve and working out your organizational plans. |
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But anyway, there was going to be the payed client access (which we eventually got in the player client), and a free web-based view of your content (which has not been released). Both were slated for release sometime after the initial v1.0 release. I know the ability to share electronic content with players was one of the big draws of the tool for me -- and the reason I went with the Alpha Wolf backer level was the ability to share that content via the web. Still hoping for that, and the remaining backer rewards. ;) |
It can't be too hard to write a php script or something like that, that takes your RealmWorks XML-Export and generates web pages from that.
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Possible work around for remote users.
Using your DM version I believe you can place the player view on a second monitor, then using conferencing software share that screen with the remote users. |
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But that is not what the Web version will be for. The Web version will not be for live play, but rather will give players access to revealed content between games (or for lookup during games). The DM will not need to be running Realmworks. IIRC, they made enough progress to give a sneak peak but the Content Market issues sidelined it. Hopefully Web view will be come out not too long after the Content Market is released. |
My big question is, what is their revenue stream from web content/access? Is it going to have ads in it? Are they going to charge a subscription fee for web access to get rid of ads?
I understand the revenue stream from the player edition and the GM edition, but not the web based access. As it has been discussed, anyway. |
I would assume there would be ads or a subscription model but its never been discussed.
Tbh from my experience ads are a terrible revenue stream unless you're getting millions of page views per day so I would lean towards some sort of subscription. |
Hmmm. My recollection (or maybe my assumption?) was that the web-view was going to be an alternative for those who didn't want to or couldn't buy the Player version. Much more limited functionality than the actual program - just a way to look at the information, with no ability to enter any data, keep a journal, etc.
Using it as a revenue stream was never discussed that I can recall. Not sure why anyone would pay a subscription fee when it would be cheaper in the long run to pay the one time fee for the Player Version. |
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