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-   -   Question about a magical item I created (http://forums.wolflair.com/showthread.php?t=50409)

dave_in_tx August 20th, 2014 12:41 PM

Question about a magical item I created
 
I created a magical item "gloves of dexterity" based on the "belt of dexterity" that already existed in the Pathfinder items in Herolab. It seem the +2 to dexterity improves scores on to hit but does not improve me toon's armor class.

Isn't a +2 to dexterity supposed to improve AC as well? Is the +2 on the item not "filtering down" to other stats on my toon?

Any ideas?

Thanks!

Dave_in_TX

ShadowChemosh August 20th, 2014 01:25 PM

Quote:

Originally Posted by dave_in_tx (Post 190799)
Isn't a +2 to dexterity supposed to improve AC as well? Is the +2 on the item not "filtering down" to other stats on my toon?

Is your character wearing armor that is giving you a max Dex bonus? Is your character encumbered which would also cause a max Dex bonus like armor? In example if you have Full Plate armor you can only have a Dex bonus of +1 so if you raise your dex to 14 (+2) you still only get +1 to AC.

P.S. - Pathfinder is not WoW and we don't have "toons" we have "Characters"! :mad:

P.S.S - I am totally kidding about the character vs toons thing. :D

dave_in_tx September 26th, 2014 07:56 AM

Quote:

Originally Posted by ShadowChemosh (Post 190803)
Is your character wearing armor that is giving you a max Dex bonus? Is your character encumbered which would also cause a max Dex bonus like armor? In example if you have Full Plate armor you can only have a Dex bonus of +1 so if you raise your dex to 14 (+2) you still only get +1 to AC.

P.S. - Pathfinder is not WoW and we don't have "toons" we have "Characters"! :mad:

P.S.S - I am totally kidding about the character vs toons thing. :D

So somehow your armor needs to be able to support bonuses that you might get from items that give you pluses to protection, dexterity and maybe natural armor? I thought those things just stacked on top of whatever your armor gave you.

Dave_in_TX

nullPointer September 26th, 2014 08:09 AM

Not so much support, as "not negate"

If your arm or gives Max dex +2, you have +1, and you get another +1, it'll apply
If you're at/over your Max, you can't go higher (just like in real life)

Exmortis September 26th, 2014 08:10 AM

Quote:

Originally Posted by dave_in_tx (Post 193970)
So somehow your armor needs to be able to support bonuses that you might get from items that give you pluses to protection, dexterity and maybe natural armor? I thought those things just stacked on top of whatever your armor gave you.

Dave_in_TX

Yes they do, but no they do not always. If you look at any suit of armor in PF you will see an entry for "Max Dex Bonus". This entry is the maximum amount of dex bonus that can be applied to your AC while wearing this armor.

The rule is based on the simple idea that the bulkier and heavier the armor is, the more it restricts the wearer, thus they can't as effectively move out of the way, or dodge that sword aimed at their head. Thus each suit has such an entry, HL knows this rule and accounts for it.

nullPointer September 26th, 2014 08:13 AM

Oh, as well, you can't add both gloves of dex _and_ a belt of dex

Both grant an enhancement bonus, and similarly types bonuses don't stack (whichever is higher is the only amount applied)

If you want a higher bonus to dex, get a better belt


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