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-   -   "coun" local attribute problem (http://forums.wolflair.com/showthread.php?t=1777)

voidhammer at yahoo.com November 1st, 2000 07:21 AM

"coun" local attribute problem
 
While working on the Eldar file for 2nd edition I tried using
the "coun" attribute, as I have countless times before, this time for
the Pirates and Exodite Lords. But when I test it in Armybuilder
itself the character units (the champions that is) are
not 'replacing' one of the unit's numbers (i.e. a unit of five given
a champion remains a unit of five, as the champion replaces
a 'normal' member of the unit; instead, it is becoming a unit of 6, 5
normals plus the champion). What I don't understand is why coun is
not working. I've tried everything I could think of, and previous
units that it worked for I replicated the command process. Is there
something I'm missing here, or what? Please help as this is a tad
annoying (problems you can't track down always are). Thanks.


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demandred at skrill.org November 1st, 2000 10:40 AM

"coun" local attribute problem
 
One fine day in the middle of the night, voidhammer@yahoo.com got up to
write:

>While working on the Eldar file for 2nd edition I tried using
>the "coun" attribute, as I have countless times before, this time for
>the Pirates and Exodite Lords. But when I test it in Armybuilder
>itself the character units (the champions that is) are
>not 'replacing' one of the unit's numbers (i.e. a unit of five given
>a champion remains a unit of five, as the champion replaces
>a 'normal' member of the unit; instead, it is becoming a unit of 6, 5
>normals plus the champion). What I don't understand is why coun is
>not working. I've tried everything I could think of, and previous
>units that it worked for I replicated the command process. Is there
>something I'm missing here, or what? Please help as this is a tad
>annoying (problems you can't track down always are). Thanks.

The "coun" option doesn't decrease the number of models in the unit; all
it does is decrease the maximum number of models. If you want to reduce
the number of models in the unit, check out the "modl" option attribute.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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voidhammer at yahoo.com November 1st, 2000 12:02 PM

"coun" local attribute problem
 
Kewl, that worked. Okay, prepare for a 2nd edition upload of new
stuff (Eldar and Harlequins) to the ab-files group. Another few
weeks and I'll have every official codex or rules that GW released
for 2nd edition in armybuilder :D

--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:

> The "coun" option doesn't decrease the number of models in the
unit; all
> it does is decrease the maximum number of models. If you want to
reduce
> the number of models in the unit, check out the "modl" option
attribute.



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