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-   -   Broken: Hammer of Thunderbolts? (http://forums.wolflair.com/showthread.php?t=55528)

ShadowChemosh April 11th, 2016 07:38 PM

Quote:

Originally Posted by Warklaw (Post 227910)
So I noticed with the latest update that a line was added to the script... but I the same issues are still occurring.

The tag wCategory.RangeThrow has to get onto the gizmo not the weapon.

Change script#3 to be
Code:


      if (field[abilActive].value <> 0) then
        field[BonEnhance].value += 2
        perform assign[wRangeInc.30]
        perform gizmo.assign[wCategory.RangeThrow]

        trustme
        this.gizmo.child[iBane].field[iCustSpec].text = "giants"
        endif

I am sorry but the "whole" activation button to say I know what this weapon is not logical. If I added Hammer of Thunderbolts to my character of COURSE I know what the weapon is. If I didn't I would have added a +3 warhammer to my character. I have never seen this click this button to say you know what this weapon is in HL before. =(

Farling April 12th, 2016 12:09 AM

Quote:

Originally Posted by ShadowChemosh (Post 227915)
I have never seen this click this button to say you know what this weapon is in HL before. =(

That is because no other item description has ever said "if you know it is called X".

Warklaw April 12th, 2016 07:54 AM

So duplicated the item and made the changes to the script, but it is still showing a red title with the error Returning: Thrown Weapon Required when equipped. Though I can now get it to go away if I change the associated item type (bootstrap) to a weapon of the thrown category. It also still does not properly update when used in conjunction with a Belt of Giant Strength.

Updated Code to:
Code:

if (field[abilActive].value <> 0) then
        field[BonEnhance].value += 2
        perform assign[wRangeInc.30]
        perform gizmo.assign[wCategory.RangeThrow]

        trustme
        this.gizmo.child[iBane].field[iCustSpec].text = "giants"
        endif


ShadowChemosh April 12th, 2016 10:31 AM

Quote:

Originally Posted by Farling (Post 227922)
That is because no other item description has ever said "if you know it is called X".

Right back to how did I add the weapon to "read" that description if the DM didn't tell me what the Weapon was?

The DM would simply tell you its a +3 Warhammer sized large. "ONCE" you knew what the weapon was you would add the correct weapon to your character. Having to click an option to say "I really really know what the weapon is" that I just added to my character is not logical and is actually REALLY funny!

ShadowChemosh April 12th, 2016 10:34 AM

Quote:

Originally Posted by Warklaw (Post 227934)
So duplicated the item and made the changes to the script, but it is still showing a red title with the error Returning: Thrown Weapon Required when equipped. Though I can now get it to go away if I change the associated item type (bootstrap) to a weapon of the thrown category. It also still does not properly update when used in conjunction with a Belt of Giant Strength.

Updated Code to:
Code:

if (field[abilActive].value <> 0) then
        field[BonEnhance].value += 2
        perform assign[wRangeInc.30]
        perform gizmo.assign[wCategory.RangeThrow]

        trustme
        this.gizmo.child[iBane].field[iCustSpec].text = "giants"
        endif


Did you perform all the "steps"?

1) Add weapon.
2) Add Belt of Giant str
3) Equip Belt of Giant Str
4) Equip weapon in main or offhand.
5) Go to "In-Play" tab and "activate" the weapon to tell HL you "actually know that you have the Hammer of Thunderbolts" weapon.
6) Now you get the error message to go away and it displays the 2d6 vs giants.

I am sorry I keep finding step 5 to be the funniest thing I have seen all week! :eek: :D At the same time I can tell it was a late night coding where the person took the words a little too "literally".

Warklaw April 12th, 2016 02:06 PM

Quote:

Did you perform all the "steps"?

1) Add weapon.
2) Add Belt of Giant str
3) Equip Belt of Giant Str
4) Equip weapon in main or offhand.
5) Go to "In-Play" tab and "activate" the weapon to tell HL you "actually know that you have the Hammer of Thunderbolts" weapon.
6) Now you get the error message to go away and it displays the 2d6 vs giants.
How would anyone ever know to do that (step 5)? WOW, I never realized that box exsisted. Thanks for sorting me out.

Warklaw April 12th, 2016 02:34 PM

You're my hero... seriously. The base Hammer of thunderbolts is still bugged however as it does need the 'gizmo.' change to keep it from glaring red at you,

ShadowChemosh April 12th, 2016 02:40 PM

Quote:

Originally Posted by Warklaw (Post 227956)
How would anyone ever know to do that (step 5)? WOW, I never realized that box exsisted. Thanks for sorting me out.

Yeah it was not really clear to me either until I red the script logic and I knew how HL behaves that I put all the steps together. :)

Because without 'equipping' the weapon the In-Play tab option will not appear.

taks May 27th, 2016 08:28 AM

So I was playing around with the latest version of the Hammer of Thunderbolts. It is apparently fixed w.r.t. this bug, but it is still a warhammer, shouldn't there be melee options?

I have built my own that allows a player to wield it in melee (and it is impressive). The current workaround that I have is simply 2 versions: 1 that is thrown (the default), 1 that is not.

Adding the thrown quality under gizmo is what allows the returning property to be added without the red highlight. What tag should I add to include a melee option so my PC doesn't have to lug around 2 hammers?

ShadowChemosh May 27th, 2016 09:42 AM

Quote:

Originally Posted by taks (Post 230247)
So I was playing around with the latest version of the Hammer of Thunderbolts. It is apparently fixed w.r.t. this bug, but it is still a warhammer, shouldn't there be melee options?

General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf. :)


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