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-   -   Arcane Background (Super Powers) in Hero Lab (http://forums.wolflair.com/showthread.php?t=15489)

Nestor January 1st, 2012 12:39 PM

Arcane Background (Super Powers) in Hero Lab
 
I just picked up the Super Powers Companion package for the new Savage Worlds Deluxe data files and immediately found what I think may be a glitch.

According to the book (and the description for the item in the HL) the Arcane Background grants the character 10 points to build his/her super powers. Yet when creating a character with the Inherent Power setting, the Super Powers tab shows 15 points to spend, not 10.

CapedCrusader January 1st, 2012 01:21 PM

By any chance have you selected Super Karma for that character? It grants an extra 5 points in exchange for taking an extra Major Hindrance.

Nestor January 1st, 2012 05:19 PM

Yes, but the points are there even if no Hindrance is selected.

CapedCrusader January 1st, 2012 06:16 PM

Yes, they are. You get them by taking the Super Karma. The choosing of the specific Major Hindrance is a separate action. Super Karma prevents the error message that having the extra Major Hindrance would normally generate.

Nestor January 2nd, 2012 05:55 AM

Okay. That seems a bit bass-ackward, though, since the setting rule doesn't automatically grant the extra points (only the opportunity to get them by taking a Major Hindrance).

It's not a critical issue. HL doesn't flag you for unused Power Points. I just wanted to understand why they were showing up.

Thanks.

CapedCrusader January 2nd, 2012 11:53 AM

Actually, it does generate a warning if all the Power Points aren't spent, but it's just a warning so it doesn't do anything other than show the warning.

CapedCrusader January 2nd, 2012 12:14 PM

I agree, it's a bit odd. We're working on a better way to tie the two actions together, I'll keep you posted.

Nestor January 3rd, 2012 10:35 AM

A humble suggestion: Perhaps adding the option of more Power Points to the Hindrance rewards if the Super Karma rule is checked? Along with allowing an additional Major Hindrance, of course.

After some experimentation, I've found the current system does complicate validation, as a player could use the extra points but not buy the Major Hindrance to cover them without triggering any warnings.

rob January 3rd, 2012 01:47 PM

This is something CapedCrusader and I already discussed briefly via email. We need to revise how this works, as the current method is definitely able to be abused.

Nestor January 21st, 2012 06:25 PM

Any news on fixing this?


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