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-   -   Hero Lab Community Repository for Shadowrun 5th? (http://forums.wolflair.com/showthread.php?t=57501)

cndblank February 5th, 2017 12:24 PM

Thank you so much for laying it out for us.

cndblank February 7th, 2017 08:30 AM

Quote:

Originally Posted by cndblank (Post 243438)
Thank you so much for laying it out for us.

Step 1 Set up GitHub. Owner David Blank - Start Date Evening of 02/07/2017.

nylanfs February 10th, 2017 08:23 AM

Quote:

Originally Posted by ShadowChemosh (Post 243424)
Third you need a static URL address to host the file so that gamers can get to the install file. For this I actually provide a server to all three community groups. I would have no issue adding a fourth for Shadowrun.

You can also do releases through GitHub directly like we do at PCGen.

cndblank February 15th, 2017 11:38 PM

So what are we looking for here?

I was hoping to share be able to share NPCs, contacts, and player characters with other GMs.
Conversions from an earlier shadowrun edition to 5th would be great too.

I think with the info provided we can move forward with Github.
Right now I just want to be able to share NPCs and PCs.

Can we do that individually or do we need to create data packs for them?


We also need either some sort of good naming conventions (Group, Race, Archetype, or something like that) or some sort of data base where we can search like Omea.

Being able to do a search on a Yak Troll melee Adept would be nice.

Any other suggestions or concerns?
Three day weekend coming up so I'll work on step 1.

adzling February 17th, 2017 07:21 AM

i have bunch ready to go when you get it sorted and ready to accept entries pm me

daplunk February 20th, 2017 11:46 PM

Hey guys,

If you want to see how the Community Packs work for the other game systems you can just use Hero Lab to test it.

As an example:

Open Hero Lab > Select D&D 5e > Download the official pack.

You will be able to open it in Demo mode. Have a poke around and you should be able to assess that it is rather limited in contact due to the copyright restrictions.

Go back to the Select A Game screen and hit the Find Updates button. Click Add Source and copy the URL below in as a new source. It will download and prompt you to restart Hero Lab.

Code:

http://www.shadowsoftware.net/herolab/5e/updates.xml
Do that and then jump in and have a look at all the new content. Remember to check the source options at the player create screen. You will notice that the bulk of the content is player options.

Now reading through the thread it doesn't sound like this is what you are trying to do.

What you can do though to include NPCs, PCs and Creatures is create stock files. These are just Hero Lab portfolios that are saved with the *.stock portfolio. You then put it in your data folder and restart Hero Lab to make them available in the encounter builder.

Code:

C:\ProgramData\Hero Lab\data\shadowrun5
You would then package it up like Shadow described which would give you a URL that people could add just like the process above. When an update is make Hero Lab prompts the user to update.

Anyway, hope it helps and goodluck. Who ever takes on the responsibility of owning the content be prepared. It can be a bit of work. Sometimes an official patch changes how things work and we need to go back through and change things or we introduce a bug and break things for people and need to provide support.

One of those with great functionality comes increased responsibility situations.

Totally worth it though tbh :D

ShadowChemosh February 23rd, 2017 11:24 AM

Quote:

Originally Posted by nylanfs (Post 243843)
You can also do releases through GitHub directly like we do at PCGen.

If you can its news to me. Because I don't see how you would get gitHub to host the updates.xml file in a format that HL can read. In addition you would have to store the .hl file in the repository itself.

Let me know if you can trick GitHub into doing that.

ShadowChemosh February 23rd, 2017 11:29 AM

Quote:

Originally Posted by cndblank (Post 244401)
I was hoping to share be able to share NPCs, contacts, and player characters with other GMs.

I assume "contacts" things stored in a .por file like NPC/PCs are? If so what you would want to do is combine these together into a single .por file and place them into the Shadowrun data folder. This is where the encounter builder tool expects to find the files.

Then you can include .por files or .stock files into the .hl updates file. The one issue here is that .por/.stock files can get really big. For Pathfinder I am over 1.3 gigs already. If the files got that big you would need to start finding alternative hosting options. In addition you would want to break it up in multiple downloads. Not many people are going to be happy to download half a gig in data... :(

But if these are not that many its a good place to start. But if any of you have .user files that make those .por files then you need to include the .user file in the .hl file when its made.

cndblank February 27th, 2017 10:31 PM

I've created a repository
https://github.com/runnerblank/Commu...-Shadowrun-5th

Now I need to figure out what I'm doing ;)

manchuwook February 28th, 2017 01:37 PM

I've made encounters for Pathfinder, but it has been a few months.


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