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-   -   (M&M 3e) Open 3E defects (http://forums.wolflair.com/showthread.php?t=55225)

Duggan March 3rd, 2016 06:29 AM

Open 3E defects
 
I know that, a few times, people have commented that it's difficult to know whether a bug has been reported or fixed since the only lists we can see are our own. Here are my open 3E defects:
  • 88233: Custom XML output does not list Features for Headquarters and Vehicles
  • 57376: 3E - Arrays offer weird results if no powers are included.
  • 35578: Arrays inside Variable Structures don't get priced properly.
  • 252159 - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait
  • 252241 - Abyssal Trident calculating as 0 PP for determining cost of Array
  • 255622 - Not possible to place an Array inside a Multiple Powers structure
  • 121852 - Not all attacks are showing in offense section
  • 257924 - Affected Attacks for skills - Possible to add twice, an undesignated entry repeats the last entry
  • 257925 - Deleting a power or Device related to a combat Skill creates an undesignated entry
  • 261648 - Concentration Extra not present for Nullify - Concentration Extra was added. Sustained was not.
  • 259914 - Rapid Perception implementation is not very indicative of its cost
  • 265910 - When someone is set to Restrained in the Tactical Console, they get an indicator of being flatfooted
  • (not mine)273826 - No Grab on the Character Record Sheet


Some of these might be solved and the defect just not marked as fixed.

Duggan September 25th, 2016 06:36 PM

The following bug has been explained:

107032: 3E - changes in HQ size don\'t affect the hqSize field

----

Quote:

Originally Posted by hollis
We don't use the hqSize field to track the size of a hadquarters. To check the size on the HQ, you should be looking at the Size pick on the headquarters instead.


Duggan October 29th, 2016 06:02 AM

108345: 3E - Deflect cannot be turned on or off. Having it as an AE of a defensive power leads to PL issues.

Duggan December 14th, 2016 08:23 PM

FIXED - 111249 - Turning off the Summon Power sets negative abilities to 0

Duggan February 3rd, 2017 05:48 AM

114355 - Construct Regeneration ranks don't account for the first rank

Duggan February 22nd, 2017 06:43 AM

FIXED - 115248 - 3E - Mutants & Masterminds bug report: Mecha toughness bonus from Growth is counted twice

I'm not 100% that one wasn't already present, as the issue was found by someone else.

Duggan October 13th, 2017 03:27 AM

129230 - 3E - Constructs can buy Toughness directly

I actually was unaware until now that this changed in 3E.

Duggan January 10th, 2020 08:18 PM

252159 - 3E - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait

Duggan January 14th, 2020 09:47 AM

252241 - 3E - Abyssal Trident calculating as 0 PP for determining cost of Array

Duggan April 10th, 2020 09:10 AM

255622 - Not possible to place an Array inside a Multiple Powers structure

Duggan May 9th, 2020 10:59 AM

121852 - Not all attacks are showing in offense section

Duggan July 5th, 2020 08:33 AM

257924 - Affected Attacks for skills - Possible to add twice, an undesignated entry repeats the last entry.

Quote:

If I have a hero with a Magic Blast (Ranged Damage) and I add Magic Blast twice to the list, every rank in the skill counts twice to the bonus. If I make a selection and then add another attack but don't fill it in, that undesignated attack maps to the last item picked (here, the Magic Blast) and it again acts as double. If there's more than one entry, the undesignated row only applies to the most recent one.
Ran into that one because I deleted the Eye of Balor from the Bres the Beautiful profile (to bring him in line with the NetherWar #0 adventure) and couldn't figure out why he suddenly had a +12 with his magic.

Duggan July 5th, 2020 08:43 AM

And, relatedly, 257925 - Deleting a power or Device related to a combat Skill creates an undesignated entry

Quote:

Note that this is mainly an issue due to Issue 257924 (https://fogbugz.lonewolfdevel.com/de...rtm3otrv20vbvr), but if you delete a Device or power that's referenced for Close or Ranged combat skills, it leaves an undesignated row. Due to Issue #257924, if there's another row above that with a valid target, it gets counted twice.

To replicate, add two Close, or two Ranged, powers to a character, and make the same skill account for both. Delete either one and you will see the undesignated row. Delete the second one and you'll also see #257924.

Duggan August 11th, 2020 03:15 PM

259914 - M&M 3E - Rapid Perception implementation is not very indicative of its correct cost

Quote:

I had a player fall prey to this, bringing in Rapid Perception and then adding another rank, thinking that would give them 6 ranks of Quickness for the sense whereas it is defined as operating in segments of 5 PP per rank of "all senses". Probably the easiest fix would be to add an option for Senses for "all senses" for Rapid (as well as Counters Illusion, and you'd might as well apply it to other options that include Sense and Sense Type).

Duggan October 26th, 2020 04:05 AM

261648 - M&M 3E - Concentration Extra not present for Nullify

Quote:

The Concentration Extra is not present for Nullify as it is for Affliction and Weaken.

Duggan December 14th, 2020 07:52 AM

Somewhat unfortunately, only one of these bugs has been fixed, and a handful of others were marked as closed even though the bug is still present.

Duggan March 28th, 2021 11:32 AM

265910 - When someone is set to Restrained in the Tactical Console, they get an indicator of being flatfooted

Quote:

In the tactical console, mark someone as Restrained in the conditions. Note that a little hourglass shows up beside their name. Hovering over it indicates that the person has not entered into combat yet and is therefore flatfooted, which is actually text more appropriate to 2E.

Duggan September 28th, 2021 10:16 AM

Several bugs above were marked as fixed, but are not. It's possible that they are fixed and not released. I sent feedback on some of them, and am looking forward to a response.


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