I tried what you suggested and removed the user file from the data directory. I made an assumption that when you compiled it was something that was permanently added to HL. Removing the file and restarting HL I can see that my custom stuff is now gone.
What does the compile actually do then from within the editor? |
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In short it takes the text and makes it machine usable. Sense .user files can constantly be changed or new ones added it does this "each" time you start HL. Hope that makes sense. :) |
Ok, so the compile part of the editor just does the same thing as if I restarted HL, thats what it sounds like your saying. So if I remove the .user file it just removes that compiled file on restart.
Is that right? |
Yes. The only content that is permanently compiled is the official content released by LWD. All user created content, whether created in the editor or with the authoring kit, is re-compiled every time you reload the game system.
This is why one of the earlier comments suggested you make your changes with Hero Lab closed, but you don't even have to do that. When I make changes, I go to the File menu and select "Switch game system", then just reload the same game to see the changes I've made. |
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Thanks everyone I think I have a good handle on these files now, I was really getting tripped up around the "Compile option", but now I get it.
Thanks again. |
There are even plenty of things that will be accessible without doing anything special after you make an editor change and just save the .user file. Its just a bit unpredictable.
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