I ran a search on the Realm Works forum for "Mac" and "Apple," but didn't find any mention (or question) as to whether RW will be available on the Mac.
So... will it? :) Thanks! |
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I wanna emphasis my desire for two things very strongly. Pathfinder support, and d20Pro integration. Pathfinder is my system of choice, and d20Pro is how I do all my gaming these days, either face to face or online.
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No to worry about the PF support. Realm Works wil be system independant. So it can be used with any system at all, even ones not supported by HL.
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May I necromance the thread to ask just how things are going with Realm Works' development? Obvioulsy I missed the beta intake, but now that I'm aware of the project I'm eager for news.
I never thought I would be all that interested in a tool like this, but now - the longer I spend plotting campaigns in word processors, or try to use novel/storyline development software to apply to game planning - the more excited I get to see it completed. It probably doesn't help that I'm converting a level 1-30 adventure path with 12 modules, and I'm being super-picky about changing every incidental name and description to match my homebrew setting... my "GM Reference" document is quickly becoming bigger than any of the individual adventures. In any case, what I'm saying is that at this stage if a pre-order came up I'd probably jump on it. Since I'm here, I may as well ask about features I'm hoping to see...
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Hope this helps! :) |
The more I hear the better things sound :D
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If I give the party a gem and they don't appraise it or mark down where it came from... three months from now they are going to say "oh, and we sell the red gem." Ummm... which red gem, how much do the PCs think it's worth and how much IS it worth? So, something that would allow me to track valuables, magic items and what the players know about it would be excellent. Sure, it doesn't seem worth it time wise for a 25 gp "red gem"... but what happens when they get it confused with the 5000gp "red gem". Neither of which had been appraised at that point. |
This level of detail is all doable, you just have to be patient enough to put it into the tool. I'm sure rob and the team will be able to say more, but I would be happy with what it can do in this case.
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Another thought of something I'd like. The ability to somewhat easily export a map into the common formats for VTT games. Since most of my prep will be in RealmWorks, I'd like to be able to take a map I've put in realmworks and somewhat easily get it into MapTools or some other program.
The way I see it is similar to my current campaign in kingmaker. There are quite a few maps in the book that you may or may not need. They can be played without having a map since they are so short. So rather than waste time converting ALL of my maps to maps for the VTT game... if I can go... Oh, crap... we DO need this map and then quickly pull it up. That would be excellent. |
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I haven't seen if this has been suggested before... But calendars. I want to be able to have a calendar and advance the games calendar.
If I want these festivals and thigns to happens on these days I want to be able to put them on a calendar and have the realmworks tell me when they happen. That way I don't accidentally miss either a festival for a local god or the end of the world. Nothing worse than saying... "oh, right... Umm... I actually forgot to mention. Since you didn't save the world... it ended two days ago." Although, it also wouldn't be bad for those political campaigns where a listing of events are supposed to happen over the course of a day. 8am... king killed. 9am... cabinet killed... 10am brunch... 11 am... attempt on party... 12pm. regent declared... 3pm. final attack on party. |
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Hope this helps... |
Campaign cartographer is very cool, but the learning curve is very steep.
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Sadly, Dundjinni has been deader than a doornail for some time now. At least as far as I've been able to find. If anyone has other information on that I'd be glad to hear it.
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Another thing that came up while using MyInfo. There has got to be an easy way to have multiple working panes or documents. If I'm working in one document, I want to be able to have another document open as reference.
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Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?
I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac. |
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New to the forums.
I just signed up to support the kickstarter. As someone who has run Monte Cook's Ptolus with multiple groups whose machinations could affect each other, and who has run other campaigns where players ran multiple characters at a time, I would like the ability for Realm Works to support handling the info known by individual characters and separate groups. I am really enthusiastic about how this project is coming along and looking forward to the launch. |
As someone who does NOT run a face to face game but uses Fantasy Grounds 2, I would love to see if the LW team could work with Smiteworks to find a way to integrate or somehow find a way to use some of the '2nd monitor for player' features in a way to be shared to the players in a FG2 or d20pro (I think is similar to FG2?) environment.
Obviously, this is not a 1.0 situation but, just throwing this out there so maybe the devs can plan the structure to accommodate it easier down the road. |
Time tracking?
Will RW allow the GM to keep track of in game time? Also allow the GM to increment time by round, turn, hour, day, and such? I have looked around the RW forum but was unable to find if RW had this feature.
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Rob, in regards to data import/export with Realm Works, does it support retrieving data from external sources (ie c:\my_latest_exported_map_from_maptool.jpg or http://mydomain.net/npc/badguypic..png)
And specifically, would it be one time import and then the jpg is stored in RW until updated, or would it update in RW if the source is updated? Furthermore, can we show/import text into RW the same way via URL? For instance, I have a google spreadsheet that dynamically generates random magical items based on town size and includes all data from Ultimate Equipment. I use it if a PC wants to buy a magic item from a store. I have a google script which regenerates this "store list" every tuesday night. It would be sweet if I could put magic stores in different cities which grab that data/list from an external url. I would also like to update character XP into RW in a similiar way. (currently we use MapTool and all XP is calculated each encounter via macros and stored on each token, so MT is my "Source") Or vice versa, if I could grab a NPC statblock that was in RW via a URL, I could on the fly generate a map tool token from that. Oh the things we could do with things like this! |
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Note: this is Pathfinder crafting, so the days do not need to be consecutive, so in 7 days game time, the PC may only have worked on it 3 days. A convenient way for both the GM and PC to adjust/view this would be great! Regarding the import/export questions: Thanks for the responses! I'm perfectly fine with "future" updates, I know you guys never just put out a 1.0 and sit on that version for years. In fact, I'd much rather have "incremental" updates to the software as you guys add it in, vs waiting a year for large batches of updates. Now back to work! <cracks the whip> :) |
A couple suggestions for when you get to the point of allowing multiple GMs to have access to the data:
Make sure the default setting is "Co-GMs see nothing" When assigning rights to edit material, make it possible to select specific subsets of the entry (at the very least, "don't share secrets", with an ability to flag a piece of data as secret). "Secret" data should always be shared on a per-item basis. I don't know if the relationship data will be complete enough, but the ability to select a portion of a map (more properly, the corresponding "Region" entry) and easily assigning co-GM access to all associated entries (again, excepting "secret" data). What I am envisioning, is a situation where one person develops the world, but then allows another person to take responsibility for a subset (for instance, one player develops a foreigner from an undeveloped region as a character, and the GM assigns that player the job of at least starting the development of the region so they have some additional backstory material to work with.) |
Ok, since I don't have access to the beta boards yet... but wanted this written down. The maps functionality... Can we get access to the google maps API but with the map pins linking to a Realm Works page. I'm thinking of my Shadowrun game where I use a google map of seattle to illustrate my game.
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Thrantor, do you do this currently? From what I understand about googlemaps, that while there API is free, the geocodes (which contains the data thats essential) is not. The company that I works for has to pay for that from google. I imagine it might be different for a non-commercial entity, but once LW plugs it in, i would expect they would have to pay for the geocodes as well.
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Although, what do you mean by Geocodes? For us, I work at a company that uses the term as well, when we talk about geocoding it's when we take an address and turn it into GPS coordinates. And for a company that runs a bunch of addresses through Google, that makes sense. But I was under the impression that the API used to display maps and then the pins on the maps is free. Vs querying the google database for GPS coordinates for addresses. Obsidian portal uses their APIs but with maps that have been saved local to the Obsidian Portal site. |
Ahh i see, i thought you wanted the "real maps" (when you mentioned seattle). Yep, Geocodes is generally turning address info to GPS and vice versa. with addresses and the like. The company I work for purchases their map data from google. Google makes their money from the maps by licensing their data (millions of addresses). The API to display maps is free, and javascript, as far as i know, and do pins and the like, but you have to have the map. I was assuming if you wanted seattle youd want to show the Seattle map you wanted the addresses associated with it.
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That way they aren't doing the geocoding through Realm Works. They are just allowing us to use the google maps functionality while linking to articles. Admittedly, this would only be useful for real world games. But it might be easily extended functionality from their current mapping system. |
im not sure.... i think theyve already done some neat pinning. and from what i know about google maps, its only browser based. (well, mobile too, but thats a different story)
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Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with various capabilities we'll be providing for maps in Realm Works. For example, I doubt Google has provisions for the integrated revealing of regions, revealing of pins, marking of key locations, placement of tokens to indicated monsters/PCs/whatever, indicating on pins what has/hasn't been revealed yet, etc.
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Sure, the player would need to login but there could still be some level of connection there. Oh, that is a definite feature for the cloud. Allow for URLs that will take you to an article for a specific campaign. |
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