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-   -   Pathfinder Community Packs (http://forums.wolflair.com/showthread.php?t=51966)

jrcchicago February 12th, 2017 07:53 AM

Quote:

Originally Posted by ShadowChemosh (Post 243335)
Thanks this is fixed and will be in the next release.

Thanks!

Zakzahn February 15th, 2017 07:22 PM

Hi ShadowChemosh

I love this pack, it looks like it's got a lot of useful stuff in it. However I got it to make Overhand Chop work properly on the character sheet of one of my players, and I can't figure out how to get it to work. From your notes there's a drop down box and then you can click something on the In Play tab, but I can't find either of these.
Am I being a dunce?

Thanks

ShadowChemosh February 17th, 2017 11:56 AM

Quote:

Originally Posted by Zakzahn (Post 244395)
Hi ShadowChemosh

I love this pack, it looks like it's got a lot of useful stuff in it. However I got it to make Overhand Chop work properly on the character sheet of one of my players, and I can't figure out how to get it to work. From your notes there's a drop down box and then you can click something on the In Play tab, but I can't find either of these.
Am I being a dunce?

Thanks

Sorry just noticed this. For some reason the forum didn't mark this as a "new" message.

I tried this out on my the iPad version of HL just now. On the adjustment is a dropdown selector to choose "iPad" or "Desktop". I then optimize how the extra damage is displayed. If going to a character sheet you want "Desktop" as the selection.

Then on the "In-Play" tab will be a "Overhand Chop/Backswing" ability with a pair of check boxes for activating which ability. Depending on your level activate the correct ability. If you turn on Backswing and have a BAB 6 or higher you will get multiple damage values displayed.

Are you not seeing any of that? Can you maybe email the character your having problems with to me? email is my forum user id (at) yahoo (dot) com.

Thanks!

Zakzahn February 17th, 2017 03:41 PM

Ah, I see it now. I was looking for it in Permanent Adjustments on the Personal tab, not on the Adjust tab.

Thanks

Ketakku February 20th, 2017 01:55 PM

Question about "untyped penalty" when using mind bolt
 
1 Attachment(s)
I recently added the pathfiner pack that incorporates psionics, according to the weapons section under the armory view it is applying a -7 untyped penalty along with a +1 untyped bonus.

I was wondering where this was coming from and what it's purpose was, or if it was just a bug with hero lab?

I have attached an image of what I'm seeing, if any additional information is required please let me know.

MrJWalk February 24th, 2017 04:08 PM

I'm not sure where to post this and I didn't see any previous mention of it in the search.

When I try assembling a human vitalist, I can't choose the "Add +1/3 power known from the vitalist power list..." for favored class. Any help would be greatly appreciated.

gfzgfx February 27th, 2017 11:00 PM

I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?

Kaleb February 28th, 2017 11:28 AM

Tim I finely found the fie that was conflicting with the community pack
I had made a new concentration skill for a variant Magus class that I had made I removed it and now I don't get any conflicts.

ShadowChemosh February 28th, 2017 01:41 PM

Quote:

Originally Posted by Ketakku (Post 244795)
I recently added the pathfiner pack that incorporates psionics, according to the weapons section under the armory view it is applying a -7 untyped penalty along with a +1 untyped bonus.

I was wondering where this was coming from and what it's purpose was, or if it was just a bug with hero lab?

I have attached an image of what I'm seeing, if any additional information is required please let me know.

As far I know nothing is applying such values. Can you please send me your .por file with this in it? My email is my forum user id (at) yahoo (dot) com.

Thanks

ShadowChemosh February 28th, 2017 01:42 PM

Quote:

Originally Posted by MrJWalk (Post 245179)
I'm not sure where to post this and I didn't see any previous mention of it in the search.

When I try assembling a human vitalist, I can't choose the "Add +1/3 power known from the vitalist power list..." for favored class. Any help would be greatly appreciated.

Not all FCB are in and many where recently fixed in a upcoming release. I will check to see if this now displays.


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