Scripting for New Materials for Weapons
I'm trying to figure out a new material that changes the critical multiplier on a weapon. How would I script this?
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Look at the keen property
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Did some more searching and found out that the multipliers are not values, but tags.
See: http://forums.wolflair.com/showthread.php?t=50186 so it looks like I would need to do some if/then scripting for every possible multiplier as well as creating a new tag for x5 |
Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.
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Quote:
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That is what we have been doing. I was hoping to distribute a working version to my players however.
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