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-   -   Scripting for New Materials for Weapons (http://forums.wolflair.com/showthread.php?t=64716)

Sledge August 30th, 2020 04:53 PM

Scripting for New Materials for Weapons
 
I'm trying to figure out a new material that changes the critical multiplier on a weapon. How would I script this?

Minous September 1st, 2020 01:49 AM

Look at the keen property

Sledge September 1st, 2020 10:49 AM

Did some more searching and found out that the multipliers are not values, but tags.
See: http://forums.wolflair.com/showthread.php?t=50186
so it looks like I would need to do some if/then scripting for every possible multiplier as well as creating a new tag for x5

Darius Darksoul September 2nd, 2020 12:49 AM

Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.

Dami September 2nd, 2020 11:34 PM

Quote:

Originally Posted by Darius Darksoul (Post 290606)
Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.

That would be ShadowChemosh's adjustments from the Community Pack.

Sledge September 3rd, 2020 06:41 AM

That is what we have been doing. I was hoping to distribute a working version to my players however.


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