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-   -   Star Trek D20 (http://forums.wolflair.com/showthread.php?t=49899)

ncardare July 5th, 2014 11:49 AM

Star Trek D20
 
My daughter is a die hard TOS fan and I am trying to put a game together for her. I am trying to use the Prime Directive D20 and D20 Modern/Future to make Star Trek characters in Herolab. But before I go to all this trouble has anyone else done this project already? Any help or advice would be greatly appreciated.

http://i21.photobucket.com/albums/b2...ps117db535.jpg

SAbel July 6th, 2014 07:45 AM

LOL Love the picture.
Have you looked into Savage Worlds, and use the new SciFi companion for rules. Its a simple system that has fast combat easy to learn and general enough that you can apply Star Trek to it.

ncardare July 6th, 2014 11:53 AM

Thanks, Sabel! I've heard great things about Savage Worlds but I am trying to avoid investing in a new system since we have so many D20 and Pathfinder books already.

Mauron July 8th, 2014 12:50 PM

Are there any rules oddities between Star Trek D20 and D&D 3.5? Not simple things like different classes or skills, but brand new features like Force Points/Dark Side Points from Star Wars D20.

If there are, I can try and help you implement them. They are what will change this from tiring or tedious to very hard.

ncardare July 8th, 2014 05:01 PM

Thanks, Mauron. I don't believe so. Some races possess psionics but that is already in D20.

I know I will have to input races, classes, feats, and skills. But once I do that how do I save them?

chiefweasel July 12th, 2014 03:21 PM

In the editor, just save them as .user files.

Sarelth August 3rd, 2014 07:20 AM

Wouldn't mind looking at the files for this when its done.

BPIJonathan June 3rd, 2019 12:04 PM

Quote:

Originally Posted by Sarelth (Post 189304)
Wouldn't mind looking at the files for this when its done.

Any chance anyone got these done? I know I wouldnt have minded seeing them myself.


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