Version 5.3 of the d20 System data files are now available!
Hi everyone,
Thanks again to Tim Shadow, an update is now available for the d20 data files! This update includes the following changes: Enhancements & Changes
Bug Fixes
Data File Authoring
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Awesome! Thanks Shadow and Colen!
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I see you fixed the Scabbard of Keen Edges and the Glove of Storing, however, the Portable Hole remains unmarked as a container (fixed in the community set, though).
Also, with the addition of the Turning.? tags, for which I am grateful, I am running into a situation where feats of the Divine category have a pre-determined pre-req of Turn Undead. However, some of these feats require only Rebuke Undead. Is it possible to turn off a feat's automatic pre-req so that I can replace it with one that looks for the Turning.Rebuke tag instead? This feature exists on weapons (Don't generate pre-requisite?). |
The Paladin's mount does not seem to be getting Improved Speed or Command as special abilities as the Paladin rises in level.
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So the background script says "Yes I have Class Ability Turn Undead" and then you can add logic to look specifically for Turn Undead or Rebuke Undead. That was my thought. If that is not working out then we can take a second look. |
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Did you add a xSmiteEvil special, because now I'm getting a duplicate with the one I made?
EDIT: Nevermind, I guess you added it for charges, while mine was just as an ability. Collision repair for me! |
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Just a note that once I add in real creature Types and Subtypes I could "maybe" clash with the community stuff. I will try my best to use a different Unique ID so that Things can be transitioned over to Types/Subtypes as the community has time. Something for you guys to be thinking about is new mechanics that are needed to support something in a book. While I can't add the "data" I can add the functionality. |
There wasn't an xSmiteEvil in the CORE stuff before now. I know, I added mine, now I have two, yours and the one I created. It's an easy fix, since I think that both do the same thing. It's all good, this will happen as things get cleaned up, and that is a good thing indeed.
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The Barbarian Rage ability could use some updating. Currently, its name does not update if the character gains additional uses per day (as through the Extra Rage feat from Complete Warrior).
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Summary for Quicken Spell-Like Ability from MM1 is incorrect (looks like description for Empower Spell-Like Ability).
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I've found a good number of typos and omissions from the psionic abilities. Many of of them lack the full text descriptions from their relevant books. Including the Augment information and instructions and rules for their use.
Not sure if this is something that is known, but it is very significant, it makes creating psionic classes all but impossible, especially without the augment information in the text. |
The Smite Good and Smite Evil specials add the tag User.Smite to the hero. Could we these tags assigned to the specials as well? In addition, could we get something similar for Auras? User.Aura would suffice.
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The Usage.AtWill tag appends "(0 At Will)" to the livename. I suspect this should be shortened to "(At Will)".
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I noticed that +1 spellcasting PRC is not adding spells known for duskblade. PRC used was abjurant champion. It looks like the prerequisite is strictly based on duskblade level.
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Per the community bug thread:
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I am not sure, this issue could simply be a coding problem. But it did make me aware of another issue that is most definitely not a community bug.
The following code also seems to count TEMPLATES, which I don't think it should. Code:
var SorcLvl as number If I posted this in the wrong place I apologize. |
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the offical d20 thread which one.. I thought this was the one for d20 bugs.
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Not sure if this is the right place for MM1 bugs since they are core but I've been adding monsters for the Summon Monster spells so that I can transfer them to d20 Pro and I've been finding some bugs. I'll have to reopen some of my others to get them all but here is one.
I create a Huge Viper Snake and it asks me to pick a weapon for Weapon Focus. A huge viper has Bite as its focus so I hit that. Then it turns the weapon tab red and the warning says that Weapon Focus Animal Bite has been picked twice. But there is only one Weapon Focus feat up. |
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Cool. I'll put the rest that I find over there. I have noticed that a lot of them get Simple and Martial weapon feats when they don't normally have them. I don't think it is a big deal because the ones that I have seen it on don't have hands or wouldn't normally use weapons. Do you want me to add them there too?
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Hey all, found an issue with the Solar.
When loading the Angel, Solar up as a new character, I get this error message: Attempt to access transaction pick from script when no transaction context exists Locaion: ‘creation’ script for Component ‘BaseWep’ near line 17 I have Lawful_G 1.14 installed. The only options I have selected are Lawful G's Custom, Lawful G's Hidden, DMG, and Monster Manual 1. Talking with Sendric, he feels there is probably an underlying error somewhere and suggested I post it here to be looked at. |
@ShadowChemosh
Would it be possible to add a field to spells that would list a DC? Also, is there a way to add the one field that is missing from the Spells (Area, Target, Effect, it can have a few names, so it might have to be a user defined field)? Lastly, can special abilities have a DC with an associated ability-based component, so that it would calculate the 10 + 1/2 HD + ability mod? This would go a long way to solving many issues I have with spells and special abilities. Just some things I've come across lately. |
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Adding the "DC" and Area, Target, Effect would also be a great addition to spells at the same time. |
Found a couple of issues. I've noticed that the In-Play tab works differently, and now all the things I've created with just the checkbox to activate it also have a charge on the In-Play tab that says 0/0. It's way too much work for me to get rid of all of them, when they weren't there before. Before it would either put the check box or show the charges or both depending on the selection in the Special. Now it appears these have been combined into one option on the Specials? Is this the intended use?
The other issue is unarmed attacks. It seems that the unarmed attack damage progression has been flubbed up. Medium creatures still get 1d3, but now the Large creatures are getting 1d6 rather than 1d4, and Huge creatures are getting 2d6 instead of 1d6. It appears to be doing a damage up for the size twice. I know there were some changes to unarmed strike, but this is a dozy I just happened to notice on a huge Giant and then went testing to see what was up. |
The spell "Torrent of Elemental Rage" with id 'sPFWiz6002' from Pathfinder - Legacy of Fire is incorrectly marked as a Sorcerer spell.
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Am I crazy, or were we once able to 'equip' a natural weapon? I only ask because in the instances where you are wanting to use a primary natural weapon as a secondary attack, there doesn't seem to be way to determine attack bonus and damage for that attack.
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i think that only existed in Pathfinder... but im not sure either.
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Runtime error
1 Attachment(s)
I have encountered a runtime error, it seems to occur only when I try to add additional spell levels from a prestige class.
I've tried several different classes, and combinations and I get the same thing. Finally, for some reason the updater was giving me Hero Labs 1.6e. I finally got it to give me 1.6a and it seems to be working. |
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