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-   -   Old World of Darkness (http://forums.wolflair.com/showthread.php?t=60269)

RavenX February 26th, 2018 03:18 PM

Old World of Darkness
 
I am working on a datafile for the "Old" or Classic World of Darkness. For now I am implementing Werewolf: the Apocalypse. But it seems like adding other systems to the data will be easy since they standardized many things across the different systems published.

RavenX February 28th, 2018 08:25 PM

Pretty much done with Werewolf's mechanics now. I just have a little tweaking to finish up.

Aaron March 1st, 2018 12:33 PM

That was fast! Congrats!

RavenX March 1st, 2018 01:06 PM

Quote:

Originally Posted by Aaron (Post 263726)
That was fast! Congrats!

Compared to Exalted, this is a much simpler system, but is mechanically similar enough to get through. The data entry will take time but the structure file is built. And now I can start adding Vampire the Masquerade mechanics.

RavenX March 1st, 2018 05:38 PM

If anyone wants to do data entry on these files, let me know via PM. I am going to start coding out the Structure mechanics for Vampire or Mage next.

RavenX March 1st, 2018 05:57 PM

5 Attachment(s)
Some sample character sheets that I had Hero Lab output for Werewolf: the Apocalypse.

RavenX March 2nd, 2018 07:59 PM

1 Attachment(s)
Character Sheet progress for Vampire the Masquerade, almost have all the assets built for this.

TCArknight March 3rd, 2018 10:14 AM

Nice!

I look forward to seeing (and being able to use HL for oWod stuff. :)

RavenX March 3rd, 2018 01:59 PM

Quote:

Originally Posted by TCArknight (Post 263775)
Nice!

I look forward to seeing (and being able to use HL for oWod stuff. :)

It has come along nicely. I will admit it took a lot less time than I was anticipating. I am quite satisfied with that though.

RavenX March 4th, 2018 01:43 PM

Vampire the Masquerade is hammered out. Moving to Mage: the Ascension mechanics now.


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