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-   -   Busy Spinner (http://forums.wolflair.com/showthread.php?t=47808)

Kendall-DM December 24th, 2013 05:02 PM

Busy Spinner
 
Could there be a busy spinner of some type put in to know that RW is currently processing something? As of right now, it sort of locks up while busy, and it makes me panic every time (though it is working properly). I vote for a couple of clockwork wheels for the spinner! Anyways, low priority, just something that might be put in at a later date.

Aleslosh December 25th, 2013 06:54 AM

Or how about we get creative and make the "busy spinner" a walking/running wolf?

Zaphod Beebledoc December 29th, 2013 01:53 AM

+ to either!

Fox Lee December 29th, 2013 07:10 PM

I like the cogwheels! The wolf seems like it's more about LWD than about RW itself, so (being in RW's logo) the cogs are better IMO.

davidp December 30th, 2013 06:02 AM

Quote:

Originally Posted by Kendall-DM (Post 172855)
Could there be a busy spinner of some type put in to know that RW is currently processing something? As of right now, it sort of locks up while busy, and it makes me panic every time (though it is working properly). I vote for a couple of clockwork wheels for the spinner! Anyways, low priority, just something that might be put in at a later date.

In many places we have a "please wait" dialog pop up when there is an operation known to possibly take a while.

What specific instances are you seeing where we don't have such a dialog and yet it takes a while?

davidp December 30th, 2013 06:05 AM

Quote:

Originally Posted by Fox Lee (Post 173209)
I like the cogwheels! The wolf seems like it's more about LWD than about RW itself, so (being in RW's logo) the cogs are better IMO.

We had considered a rotating Realm Works logo globe. It is all a matter of having the time and artistic talent to do something about it. Any volunteers? :)

Grey Mage December 30th, 2013 07:03 AM

Personally the gears get my +1

Kendall-DM December 31st, 2013 03:49 AM

Quote:

Originally Posted by davidp (Post 173225)
In many places we have a "please wait" dialog pop up when there is an operation known to possibly take a while.

What specific instances are you seeing where we don't have such a dialog and yet it takes a while?

I was doing something in Calendars, each time it loads up RW just stops doing anything and I have to wait several seconds for the Calendars to load. RW is just busy, but my default reaction is always, "Oops, what'd I do to lock it up", when in fact I hadn't done so at all. But then, I know Calendars are not yet where you guys want them to be yet, so this might be moot.

As for the busy spinners, an animated gif would be all you'd need for moving cog wheels, it would cause the illusion of moving wheels. I will try to give whip something up for you guys when I get the time. :)

davidp December 31st, 2013 07:08 AM

Quote:

Originally Posted by Kendall-DM (Post 173298)
I was doing something in Calendars, each time it loads up RW just stops doing anything and I have to wait several seconds for the Calendars to load. RW is just busy, but my default reaction is always, "Oops, what'd I do to lock it up", when in fact I hadn't done so at all. But then, I know Calendars are not yet where you guys want them to be yet, so this might be moot.

Ah, calendars. We haven't been giving any attention or loving to calendars. We know we have a bit of work to whip that into shape and have been busy on the core features before we circle back to that.

And yes, depending on how you define the calendar, it could take a while to prime the calendars appropriately as we pre-calculate certain values to make running with the calendar go faster which can cause a delay at times.

Fox Lee January 1st, 2014 02:45 PM

Quote:

Originally Posted by davidp (Post 173228)
We had considered a rotating Realm Works logo globe. It is all a matter of having the time and artistic talent to do something about it. Any volunteers? :)

I might take a bash at it. My animation experience revolves around characters, but with regular geometric shapes I don't think it will be too mind-numbing a task (though definitely cogwheels would be easier ^_^; ). Anyway, I'll let you know if I have anything to offer ^^


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