Arcana Evolved
Started with Arcana Evolved rather than with Kalamar, because I need it more. First I entered the feats (but not the scripts yet) and enter now the spells. I need 10th level spells - how can I expand the existing levellist?
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Unfortunately, the spell mechanics are part of the structural files for the system, so users can't modify that portion. There are dozens of places where only 9 levels of spells are assumed, so I can't think of a way to shoehorn in something that works similarly. Sorry about that.
Can you skip that material, or is your group playing at levels where you need that? |
I will skip it at the moment....
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There are some more problems I need help to be solved:
* no aligment required * instaed of aligment i need a truename field with the values bound and unbound * I need 2 types of classtypes added: racial and evolved * the spells per day array has to be 25 (classlevels) to 10 (spelllevels) |
I need a new spellschool: Alteration or the possibility to enter my own schools (the way subschools are done).
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There are alot of things that will not work. I think I have do it as a user defined system.
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When do you think the "d20 System mechanics (starting point for other d20 games)" will be available?
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Solved a lot of problems by using variant classes.....
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Integrated from the Player's handbook:
- skills - new languages - core races - core classes with variant classes - racial classes - feats (scripting misses - in progress) - Combat Rites - Spells (prereq misses - in progress) - Spelltemplates / Spellaccess (in progress) - Runes To be done: - Prestige Classes - some scripting other sources..... |
I'm looking to set up a Pathfinder/Arcana Evolved E6 hybrid game, any pointers would be appreciated.
Titanhoss |
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