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-   -   Creating new class spell list with extend thing (http://forums.wolflair.com/showthread.php?t=57594)

TheEnthusiast February 2nd, 2017 05:21 AM

Creating new class spell list with extend thing
 
Hi,

I've created the artificer class from http://dnd.wizards.com/articles/unea...cana/artificer , and now I want to create its spell list.

I was told I could use extend thing to add the sClass.cHelpArt tag needed to the spells, but hero lab is not letting me:

Code:

Hero lab was forced to stop compilation after the following errors were detected:
Thing Extension 'spAlarm' - tag 'cHelpArt' not defined

The tag cHelpArt is in the class I created, in the same .user file I'm trying to add the extend thing.

Mergon February 2nd, 2017 08:39 AM

When you are using Extend Thing to add a spell how are you doing so?

Thing Unique ID = Spell Tag (i.e.: spProtGoEv)
Group ID = sClass
TagID = Class Tag (i.e.: cHelpArt)

I hope this helps. :)

ShadowChemosh February 2nd, 2017 12:40 PM

Quote:

Originally Posted by TheEnthusiast (Post 243147)
The tag cHelpArt is in the class I created, in the same .user file I'm trying to add the extend thing.

HL is case sensitive. You 100% sure that cHelpArt is correct?

Mergon February 2nd, 2017 12:42 PM

I've been caught on case-sensitivity errors so many times I've lost track.

daplunk February 2nd, 2017 12:45 PM

#Just ignore me

Mergon February 2nd, 2017 12:48 PM

I'm not looking forward to the Community version. I've had a artificer class since before HL had 5E. It was the first class I entered into HL when it did go 5E. I just know it will break mine. <sigh>

I can change mine of course, but it will break every artificer I and my players have when I do so. :(

daplunk February 2nd, 2017 12:51 PM

It shouldn't unless you are using the same naming convention as the Community Pack.

Mergon February 2nd, 2017 12:53 PM

20-1 you used the tag cHelpArt for the artificer? Or the 3-letter abbreviation Art? . . . I know I did.:(

Mergon February 2nd, 2017 01:00 PM

Will deleting the Community Pack file for the new UA Artificer break anything else? I may just do that instead. I'll have to delete it every update, but I can live with that.

I'd started my own version of the UA Artificer before I got sick. If I really want it I can always go ahead and create my own. It has some nice features but over all I am not impressed with it. I'd rather have seen a Tinker archetype than the gunsmith.

daplunk February 2nd, 2017 01:02 PM

Deleting it works. If you are happy to do that.


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