Bug with Deflect in an array
One of my players has an array where he can use either Magnetic Deflection (Deflect) OR Magnetic shield (Toughness, Sustained). They are at the same rank, and his character's unaugmented Dodge is 6 and Toughness is 4, in a PL 10 game.
If I put these into Hero Labs using the powers from the power profiles, I get a check box next to Magnetic Shield, but not next to Magnetic Deflection. If I tick the box next to Magnetic Shield, Magnetic Deflection turns red and I get a validation error warning that Deflection cannot be higher than 6. The program is activating both powers when doing the check, despite them being in a non-dynamic array and thus they should be mutually exclusive. |
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