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-   Realm Works Feature Requests (http://forums.wolflair.com/forumdisplay.php?f=84)
-   -   opened and closed subjects World Almanac (http://forums.wolflair.com/showthread.php?t=49286)

TheSleeper May 9th, 2014 04:55 AM

opened and closed subjects World Almanac
 
RW really needs to remember the state of the opened and closed subjects or let me set a default check mark that will by default open or close all the subjects don’t need every time I open RW and open all the things I want opened. As it stands now I have around 100 items in my World Almanac and I only started building my world. It is annoying now I can only imagine when it is 500-1000 items or more how annoying it will be.

At the least there should be a collapse all subjects in a group or collapse all subjects in all groups.

MaxSupernova May 9th, 2014 06:00 AM

What do you mean by open and closed? What do you mean by subjects?

Do you mean you want RW to remember which topics you have open in tabs? So that when you reopen RW your tabs open back like the way they were when you last shut down? It should automatically do that already.

Parody May 9th, 2014 08:31 PM

I'm sure TheSleeper meant expanded and collapsed topics/articles in the Navigation Pane with Show Containing (x) Hierarchy enabled.

Breaking this down to individual suggestions:

Either:
Add an option to have the tree controls start (upon opening a realm) fully expanded or fully collapsed.
- My addition would be a third option: expanded only to the item showing in the tab.

Or:
Realm Works should remember the current expansion state of all items in the tree and restore it upon opening a realm.
- That's a lot of bools to store per tab.


A command (in the context menu) to recursively expand or collapse everything below the selected item.
- A shortcut for this, like Control-clicking on the arrow for the item.

A command (in the options menus) to recursively collapse or expand everything in a group or in all groups.
- The current command collapses the top-level items, which is typical.


Tree controls suck. There's all sorts of behaviors that should be included with them that never are. Sadly, what's useful in one program is "why the heck does it do THAT?" in another. :(

Bidmaron May 14th, 2014 06:45 PM

+1 to all Parody's recommendations

Gord May 18th, 2014 08:18 AM

I'll +1 Parody's suggestions too.

Farling May 18th, 2014 10:23 AM

+1 to remembering the collapse/expanded state

ibecker May 21st, 2014 06:39 PM

+1 to this

gloranphile May 26th, 2014 08:03 AM

+1 to this

Galdric May 27th, 2014 10:12 AM

+1 to this.

ibecker May 27th, 2014 10:46 PM

+1 to this


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