Burrow, Climb, Fly, & Swim
I've noticed that HL does not take into account the speed reduction on these movement types for armor/encumbrance. So I'm thinking of rewriting them to do so. Not sure about Burrow though, but definitely the other three.
What I need to do is ask if there are any things anyone can recall that affect the speeds of these movement types. I know haste does, but is there anything else I should consider besides that and armor/encumbrance? I'm just brain dead this morning and can't think of anything right off the top of my head. |
Another question I have slightly related to this. Does callCalcValue actually find the highest Value tag, or does it just find one and apply it. I'm hoping it works like the macros and I can use it that way, but I'm not sure.
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Nigel Fogg, aka The Wayfarer :) |
CalcValue sets the value of the field to a max of the current value or this highest tag value, then deletes the ShowSpec and ShowCharge tags if the value is 0.
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Got this to work, I was able to do it without having to remove the tags. I just made the script happen late enough to ignore the Value tags and just look at the Value field. Another piece knocked out.
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