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This is the class that blzbob keeps asking to be finished. :) |
I can't blame him this class looks amazing! I guess you can say I am on the bandwagon with blzbob. xD
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The Bonus Feat one which should have been simple was an hour and half to code because I had to redo the logic three times. I quickly found I overloaded the bonus expression with the 144 individual feats that the class wants. :p Just finished the "Deadly Strikes" ability and that is allot harder to script than it reads. Trust me. :) I will need to just do one or two abilities a day... |
Yeah after purchasing the PDF and reading it for myself I realized the same thing you are experiencing. As much as I would love to see it ready, I wouldn't want you to burn yourself out on it, yet if you feel the push to complete it sooner then may the caffeine be with you!
(P.S. Yeah it is a nightmare to program and I knew I was not ready to attempt that feat.) |
A lot of valuable content here. Thanks :)
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This example uses a Medium character with Enlarge Person so final score of 20 Str and size large. Attachment 4911 My question is are the additional damage values after the 2nd really needed? I mean the damage value does not change again. It eats up allot of space and causes the font size to really decrease. Really gets long on a printed character sheet or statblock. I am thinking I should just have the damage value twice actually so I am not eating up as much space. |
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Of course this was my second idea and I wasted time on another idea first. =( |
Hello
Ever since I've had to use Gestalt in a game I've been using this pack and it's been pretty useful to keep my unchained monk/cleric straight Recently I got into path of war and psionics and it's good I have this to handle it. Right now I noticed some issues, like initiator level not being read right when gestalting or the disciplines available not being there, hope those get fixed soon. Right now I'd love to see the templates done since I'm making an alchemist(polymath)/Psion and sleeping goddess is just so good for it. Keep up the good work. |
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I do agree with you that the extra "3d6+10" are unnecessary, especially since HL has a limited space for attack and damage. Maybe something like this.... Greatsword Melee: +20/+15/+10/+5 (3d6+7, 3d6+10 [x3]) (I left out the "/" in the damage since that usually signifies the crit multiplier/range.) But not sure how that would be programmed into the stat block, or that it doesn't make it more confusing for players. :( |
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