Exposing all the Things!
Alright, I'm at a loss.
I know there's a way to set the Editor to show all currently loaded 'Things' in their appropriate tabs (including Things from pre-packaged sets), but I can't seem to figure out how to do it. I did this a while ago while editing Pathfinder files, but I've since had to reinstall and now can't seem to figure out how I did it (or where the tutorial is that mentioned it). As it is, I'm having to do New (Copy) several times to find a comparable Thing to create a new one and its getting a bit annoying. Any ideas? |
No ideas out there? I know I did this successfully before.
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I apologize for missing this post the first time around (and since this is the Authoring Kit forum - which is about creating new game systems from scratch, and you appear to be asking a question about an existing game system, not many other people read this forum).
I'm afraid I can't figure out what capability you're referring to. Do you remember more about what you did back then? |
Sorry about that... which forum should I post the question to? Still figuring things out :D
I _think_ I either flipped a checkbox or edited an xml file that exposed and/or imported the existing Pathfinder class, race, language, etc info on their respective tabs in the editor. It helped me peruse how the existing material was constructed without having to New (copy) over and over again until I figured out the right 'thing' to base it on. |
If you're asking about Pathfinder, post it in the Pathfinder forum.
I don't know what capability you're referring to. |
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