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-   Realm Works Discussion (http://forums.wolflair.com/forumdisplay.php?f=67)
-   -   Any recent updates on the progress of Content Market (http://forums.wolflair.com/showthread.php?t=58633)

daplunk June 23rd, 2017 02:58 PM

My first rule of Kickstarter... don't back software development.

dungeonguru June 23rd, 2017 05:38 PM

Steering back to the original post and thread question - is anyone privy to any updates at all on Realm Works? Anyone in some sort of beta or with some inside information that would allow a wee bit of positive speculation?

FYI, I don't care about content market. I would rather see the other tools that would help with campaign management get some loving. Using RW/HL at the table has made my players very happy.

meek75 June 24th, 2017 05:00 AM

Quote:

Originally Posted by MNBlockHead (Post 251817)
It always perplexes me to see how outraged some bakers get when a Kickstarter fails, or deadlines slip, or the original scope contracts. Even if you don't understand what KS is and how it works and are mistakenly treating it as a pre-order market (which it most definitely is not), if losing the cost of the pledge (either total loss or partial lost through delays and failures to deliver planned features), then why did you spend the money? KS projects can and will have scope changes and you can and will lose money or not get what you want if you back enough of them.

I think this is a fair point. However, I also think we are way past this just being a kick starter. I was not a part of the kick starter. I purchased the product based on what was still being promised way past the KS. The same logic applies, I should not have bought a product based on what it is planned to have later. Its just that everyone keeps saying that only the KS backers have any cause to complain, and I disagree. I was not in the KS and have owned RW for three years -- we have been blowing by promises that whole time.

I also agree with what others have said - LWD is just a frustrated by all this a we are currently. I think LWD is doing its best and I don't have a solution other than to just hang in there.

kbs666 June 24th, 2017 07:08 AM

I bought RW 3(?) years ago based exclusively on the features then available.

Anyone who buys software based on promised features is asking for trouble.

Yes, I'd like some of the planned features but as long as they maintain the cloud support and fix some existing bugs I could live with RW as is.

Ckorik June 24th, 2017 07:42 AM

Quote:

Originally Posted by kbs666 (Post 251847)
I bought RW 3(?) years ago based exclusively on the features then available.

Anyone who buys software based on promised features is asking for trouble.

Yes, I'd like some of the planned features but as long as they maintain the cloud support and fix some existing bugs I could live with RW as is.

Yes - as is I'm happy. I'd love to see more added to the program though - if the content market allows them the revenue to take this next level I'd be ecstatic.

Acenoid June 25th, 2017 12:04 PM

I think the other features that are being pushed back though, could also help the revenue.

MNBlockHead June 25th, 2017 08:31 PM

Quote:

Originally Posted by Acenoid (Post 251885)
I think the other features that are being pushed back though, could also help the revenue.

Maybe, but not as much as the content market. Though...I suppose that many of the long-awaited players-version features would make the cloud service more attractive when it is no longer free. But even if the player versions had all the bells and whistles on the road map, if there isn't content to buy, I think it will limit to potential customer base. Far more DMs want to use or precreated content—at least as a starting point, rather than build worlds and adventures from the ground up.

Tharmiones June 25th, 2017 11:05 PM

I guess it's as always:
I lost count on how many times I heard such things.
To be honest I've seen this "this update brings us a lot closer" to the Content Market Release" soooo often since they had already announced that they are "very close" to the release that it makes me wonder if they might have been not "very close" in the first place but more like far far away.
Quote:

Originally Posted by Tharmiones (Post 235586)
My bet on the potential "content" of the announcement is:
"We are almost ready for the release of the content market. We are making great progress so stay tuned for the next update in the following weeks"


I don't believe you anything until it is actually there.
@dapluk and everyone else trying to say that it's the KS backers fault that they backed a SW project on KS and failing to realize that dates can change:
If it weren't for the KS Backers RW would be not even close to what it is now, if existing at all. Projects on KS are always only financed on promises. Failing to deliver in time is almost certain BUT if something is announced as "nearly complete" with a planned Release date in six months you certainly do not expect to not even see the most basic delivery of that promised functionality not even four years later.

I've made a summary of the promised to delivered functionality last year august:
http://forums.wolflair.com/showpost....1&postcount=73

What did change in the meantime?
"automatic change detection and resolution": Nope nothing changed.
"Customer Calendars": Nope nothing changed.
"Countent Market is called as SOON so often I lost track." Still true, this was done just again.

"GMs can share their creations through the cloud for use by others." Partly: You can finally export and yes you can share it through the cloud but that sharing is through a file exchange service not the actual content market.

"GMs can browse the work of others and integrate it into their own worlds. Imagine being able to find a pre-made encounter, or a tavern, or an entire region with adventures and NPCs. Drop it into your own world, change a few names, hook it into locations in your world, and it’s fully integrated for use. No scribbled notes. No Post-Its. No juggling between PDFs, books, and your own files. Realm Works is built from the ground up for exactly this purpose." --> Partly: The content needs to be exported that way instead of allowing you to choose what part to import.

So current plan, as far as the available information goes is:
1. Export/Import functionality Somehow DONE
2. Deliver free content DONE
3. Start to deliver Kickstarter content NOT DONE
4. Launch the Content Market NOT DONE

So even the KS Content is not even available and that's supposed to be available BEFORE the release of the Content Market.

daplunk June 25th, 2017 11:35 PM

Quote:

Originally Posted by Tharmiones (Post 251896)
@dapluk and everyone else trying to say that it's the KS backers fault that they backed a SW project on KS and failing to realize that dates can change:

I think you'll find i said no such thing... Me personally having a rule against backing Kickstarters associated with software development is very different to me telling everyone else that it's their fault for backing the KS.

If I was a KS backer I would be as angry as everyone else. I'm not though. I love RW for what it already offers and simply look forward to the benefits that future updates will provide.

Viking2054 June 26th, 2017 01:27 AM

Just my opinion, but I think a lot of the blame for the delay in the content market release can be laid at the feet of the IP holders. I'm almost willing to bet that LWD thought they were close to launching the content market when some IP holder(s) brought up some scenario that LWD is now forced to take into consideration.

Is some of it LWD's fault, sure. Managed expectations has been, shall we say, lacking. But I'm not sure it would be good for them to come out once a month, or three and say to the user base that X, Y, and Z has happened which pushes the release of the content market back even further.

I guess it is simply a situation of damning LWD if they do or do not inform us. For which, in my opinion, they don't deserve.


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